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Wh40k weapons to Epic

 Post subject: Wh40k weapons to Epic
PostPosted: Sun Feb 03, 2008 5:18 pm 
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Damn! Why did no one see that two major weapons are missing?
Now i added the Whirlwind and the Typhoon Missile Launcher.

V1.3 now available. As always use the link in the first posting, not the attachement.





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 Post subject: Wh40k weapons to Epic
PostPosted: Sun Feb 03, 2008 10:29 pm 
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Greetings BlackLegion,

Wow!

Quite a lot of interesting material here. ?Looking forward to spending some time reading all of this in more detail ?:)

Thanks for attempting this!

As an aside...since you are quite knowlegable on matters pertaining to Apocalypse...is it true that the data sheet for the Warlord limits certain weapons to only the arm mounts and others to the carpace mounts?

Once again...amazing amount of work here!

Regards

PlushWombat

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In the Grim Future of the 41st Millenium...Dying is easy...Comedy is hard!

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 Post subject: Wh40k weapons to Epic
PostPosted: Sun Feb 03, 2008 10:37 pm 
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I would be glad if someone would point out flaws in the system so that i can fix it :)
I'm biased because it's my child ;)

And yes the Warlord's weapons are restricted.
Double Barreled Turbolaser Destructors, Plasma Blastguns, Inferno Guns, Vulcan-Megabolter, Apocalypse Missile Launcher and Vortex Missiles are  Carapace mounted only.
Laser Blaster, Gatling Blaster, Melta Cannon, Plasma Destructor, Ragnarok Quake Cannon, Volcano Cannon and Titan Close-Combat Weapon are Arm mounted only.

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 Post subject: Wh40k weapons to Epic
PostPosted: Mon Feb 04, 2008 2:24 pm 
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Fantastic resource BlackLegion. have just downloaded it so once I have read through it will post if I see any issues.





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 Post subject: Wh40k weapons to Epic
PostPosted: Tue Feb 05, 2008 12:46 am 
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Thank you :)
And it seems i missed the Medusa Siege Gun too...
It should have 30cm AP3+L/AT4+L Ignore Cover

Yes this are the same stats as the Demolisher but with Ignore Cover which is just fine and would give the Medusa it's own niche in the Imperial Guard.

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 Post subject: Wh40k weapons to Epic
PostPosted: Fri Feb 08, 2008 5:02 pm 
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Updated to V1.4 because i added the Medusa Siege Cannon.

Something else i forgot?





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 Post subject: Wh40k weapons to Epic
PostPosted: Sun Feb 10, 2008 6:28 pm 
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So new version will definately have D3 damage instead of a flat 2 for Titankiller weapons.

I'm thinking about improving the AT values of Strength 10 and D weapons.
So the table for determining the to-hit value will be improved for Strength 8-9, Strength 10, Strength D, etc instead of Strangth 8-10, Strength D.

So the maximum to-hit value for AT will be 2+ instead of the current 3+.

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