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Necrons v4.4 thoughts

 Post subject: Necrons v4.4 thoughts
PostPosted: Thu Feb 07, 2008 9:49 pm 
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Hena, you misunderstand my concern.  Although who could blame you since it is such complex situation I had difficulty describing it.

Since each Monolith hits one target per unit in range, what happens when you have multiple monoliths?  You could approach it like a Barrage Template situation where three Monoliths could only hit up to 18 units or you could have it where each Monolith attacks up to 6 units with the possibility of overlapping allocation.  So a small formation of lets say 6 units in the first situation could only be allocated 6 hits.  In the second situation each unit could be allocated three hits.  It would get hinky real fast.  

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Corey, thanks for the clarification.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 12:54 am 
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It's not that complicated as you think it is.

Example: 3 Monoliths A, B and C.
A has 3 units in 15cm, B 2 units and C 1 unit.

So you would roll 6 dice for the FF attacks and allocate the hits according to the hit allocation rules.
I doesn't matter if the 3 units from B and the 1 unit from C are togehter the same 3 units which are in range of Monolith A.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 1:50 am 
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The game I has today turned out to be against a guy who'd never played necrons before, so it seemed unfair to try out test stats on him. I'll try to get a game in soon trying out Moscovian's formation.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 2:30 am 
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(BlackLegion @ Feb. 07 2008,18:54)
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It's not that complicated as you think it is.

Example: 3 Monoliths A, B and C.
A has 3 units in 15cm, B 2 units and C 1 unit.

So you would roll 6 dice for the FF attacks and allocate the hits according to the hit allocation rules.
I doesn't matter if the 3 units from B and the 1 unit from C are togehter the same 3 units which are in range of Monolith A.

The point Moscovian's trying to make is whether it should be legal to have multiple monoliths in the same formation shoot at the same base more then once with their 'free' attacks.

For example: You have a 6-strong unit of enemies and 3 monoliths. The first 'lith has 4 in range, the 2nd 'lith has 3 in range and the 3rd 'lith has 3 in range. The second and third 'lith each share 2 models in range with the 1st (So in total they cover the whole unit, but they cover 4 of the models twice). Would they get to make 9 shots (1 for each enemy, plus their 3 basic) or would they get to make 13 shots (1 for each enemy for each monolith plus their base shots. Resulting in getting many more attacks then their are enemies very very easily). With the 'lith rules as they stand it would make 3 of them in a formation able to generate grotesque numbers of attacks against small enemy formations (Especially 6-strong being their favorites), where they could generate up to 21 attacks all together!


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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 2:42 am 
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Yes. With RAW if 3 Monoliths have all the same 6 models in range they would get 21 to-hit dice in total.

But the same would apply if the 3 Monolith would have a flat +6 EA each. Then they would have 21 to-hit dice in total too regardless of how many enemy units are in range.

I don't see this system as broken but the cap should be lower than +6 EA maximum.
Or instead of +1 EA per unit in range it would be better if it would be +1 EA per two units in range.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 11:29 am 
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I'm definately in favour of a fixed number of extra attacks, both as a nerf to monoliths and for the simplification and speed of the game.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 12:05 pm 
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Fix the number of extra attacks at a pre-set number.

It's more balanced, and faster to play.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 12:10 pm 
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Is that not precisely what I just said? :p

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 12:13 pm 
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Sorry I was on a loop; I've been saying for months that they should be fixed at a set number of attacks.




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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 1:23 pm 
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I think their variable attacks is very fluffy and fitting for them. I also think in the case of a multi-monolith formation it's really absurdly broken too. So yeah, I'd say probably +2 EA each, flat bonus. That'll still average about 1 hit each, with the potential for a lot more carnage with good rolls (Fitting their rather unpredictable nature, I think.)


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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 1:28 pm 
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(Evil and Chaos @ Feb. 08 2008,06:13)
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Sorry I was on a loop; I've been saying for months that they should be fixed at a set number of attacks.

HAHAHA!! I had this image of E&C turning off his tape recorder and sighing, realizing somebody listened to his pleas.

I'm with Ilushia and liked the up-to-6 thing for the flavor but in the end 3 attacks will be fine.  It will be more devastating against smaller formations and less so against larger ones.  I can live with that.  Besides 3 attacks is close to the average anyway.

Taking a Tau approach and bowing to the greater good.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 08, 2008 7:36 pm 
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ok, this is wearing on.

So I'm closing this out to start up a new one where we can concentrate on a few other things.

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