Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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Right. Well, I have had this sitting around for a while, but I decided to put together some rules and ideas for campaign/warbands in EpicA (believe it or not, inspired by the recent Path to Glory for Fantasy and the old Rogue Trader/Relm of Chaos books).
Anyway, the rules are here:
Crucible of Champions
I would be really interested in hearing what you guys think about these rules. They are not finished yet, and only the section for creating the warband, champion, retinue and followers are online. The rest will follow. This will include how to fight with the warbands, units which do not survive, new followers, rewards and gifts for the champions and his path to a Daemon Prince or Chaos Spawn - and the subsequent rise of a new champion.
Right now, I would like to hear about:
- Most interestingly for me, I would like to hear about any warbands that you guys roll up and put together. I cant even imagine all the possibilities that are present, so a few 'typical examples' would be great. It is difficult to get this balanced, but also variable! Even if you dont want to play this system, roll up a warband and let me know what you get.
- Any 'power combinations' that are potentially possible given the random tables - although this is less of a problem as the player actually has little control over the results.
- Any thoughts or comments about the system generally. It will obviously be linked to the current Chaos force list, and so could change as this does, but I dont expect the overall rules to change a lot.
Thanks. So, to start off, here is the warband that I rolled as a part of the rules set themselves. Unfortunately, the warband came out quite well, so I will be generating a second one later to illustrate the variation what can be achieved:
Champion and Retinue: Plyshtarin - Chaos Marine Champion, with the Leader, First Strike and Immune to Panic abilities Eight Chaos Marine Units Five Chaos Rhino transports
Alpha Formation: Six Noise Marine units Three Slaanesh Rhino transport vehicles Eight Chaos Marine Dreadnoughts
Beta Formation: One Chaos Traitor Arch Heretic unit Eleven Chaos Traitor units Seven Big Mutants
Gamma Formation: Five Chaos Marine Bike units
Zero mutation points, and ten advancement points.
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_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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