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Firefight & CC Values

 Post subject: Firefight & CC Values
PostPosted: Mon Dec 17, 2007 11:38 pm 
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So I was teaching a friend E:A this weekend and he asked me something I didn't know the answer to.

Can Infantry use their CC or FF value to damage Armoured Vehicles if they only have Small Arms, and no AT or MW value?


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 Post subject: Firefight & CC Values
PostPosted: Mon Dec 17, 2007 11:39 pm 
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Yes they can.


Simple, that one. :)

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 Post subject: Firefight & CC Values
PostPosted: Mon Dec 17, 2007 11:41 pm 
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(Breten @ Dec. 17 2007,22:38)
QUOTE
Can Infantry use their CC or FF value to damage Armoured Vehicles if they only have Small Arms, and no AT or MW value?

But only during an engage/assault...

That's the only time you use CC/FF values... represents grenades, short range weapons, and other things not represented in the actual weapon notes.

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 Post subject: Firefight & CC Values
PostPosted: Tue Dec 18, 2007 12:04 am 
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That was what I thought, but my opponent wasn't sure about it.  He questioned how they could get a better value and take out the tank if they couldn't do it from Range.


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 Post subject: Firefight & CC Values
PostPosted: Tue Dec 18, 2007 12:33 am 
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Think about Khorne Berzerkers, pretty useless at range, deadly against almost anything in CC, especially if there's a power fist in there somewhere.

Or a Combat Squad with a plasmagun, not much cop at long range, but get close enough and shoot the side armour and it has a pretty good chance of knocking out a tank.

That's what CC and FF values represent, the abstract possibility of the squad getting into a good position and making the most of what they have.

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 Post subject: Firefight & CC Values
PostPosted: Tue Dec 18, 2007 12:37 am 
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Infantry will also be carrying things like krak grenades, melta bombs, meltaguns, etc, which are all too short-ranged and fiddly to deal with in Epic, but are why infantry can hurt tanks even if they look like they're only carrying lasguns!

From a real-life perspective, tanks are pretty vulnerable to infantry if they get in close enough, especially in WWII-era battles which seem to be the primary inspiration for GW. Even small arms are pretty nasty if fired through vision slits, etc.


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 Post subject: Firefight & CC Values
PostPosted: Thu Dec 20, 2007 2:15 pm 
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Originally posted by Lord Inquisitor
. . . meltaguns, etc, which are all too short-ranged and fiddly to deal with in Epic . . .

If only. I'm thinking Fire Dragons, Wraithguard, Stormtroopers, Skorchas, et al. There's plenty of units that it could be argued should not have a ranged attack.


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 Post subject: Firefight & CC Values
PostPosted: Thu Dec 20, 2007 2:23 pm 
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(Heavens To Betsy @ Dec. 20 2007,13:15)
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If only. I'm thinking Fire Dragons, Wraithguard,

For at least these two units, it's because *all* the members of the squad are carrying the same, deadly, weapon; unlike a Marine or IG squad where only one in ten usually has a "special" weapon.

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