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[Army List] White Knights Titan Legion

 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 5:21 am 
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Greeting devoted followers of the Omnissiah! (Hope I spelled that right!)

As I said earlier, I've been working on my own ideas for a Titan weapon system/army list and here's the fruit of my efforts!  The "White Knights" are what I've been calling my Titan Legion, but it's just a rough name for the list.

Please take a look with a critical eye and let me know what you think.  Though listed in the army list, I haven't yet included stats for Knights or the AM spaceships; everything else should have stats.  Don't worry about layout or spelling mistakes.  I'd like people to take a look at the special rules, weapon system, and army list.

Thanks!

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 6:24 am 
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(Chroma @ Dec. 04 2007,10:21)
QUOTE
Greeting devoted followers of the Omnissiah! (Hope I spelled that right!)

Your computer explodes if you get it wrong.

Is it a misprint that no reavers can have support weapons and Warlord can only have 1 (i.e are all the weapon points supposed to be rating 2)?

I'm assuming yes? As otherwise the forgeworld reaver they sell can't be used, plus everyones custom built models?

(And I have to say, who wouldn't want +2 void shields on every titan!)

Edit
Ah, i see one of the upgrades allows a reaver to carry one support weapons or a variant head.

Why though would you ever want to mount a weapon of less than the hardpoint value on the titan (or is it intentional not to)?

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 8:24 am 
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Hmm and no Titan is able to field a Weapons Cost 3 weapon :D

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 8:50 am 
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Only with the Enhanced Weapons upgrade the Warlord can have a Cost 3 weapon.
Because all weapon mounts have only a rating of 2 and the head has a rating of 1. You can't spread a weapon over multiple weapon mounts.

I bet it's a typo and the Warlord has at least two Cost 3 weapon mounts.

And really i see no benefit to leave the Head mount empty.

EDIT: Ooh ok now i see. In the notes of the Warlord there it says you can leave the Head mount empty to increase one of the other mounts by 1.





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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 9:18 am 
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Well interesting stuff.

Fundamentally it is a similar system to the current one (the heads and stuff you can accommodate in the current one as already demonstrated). Big difference I can see is less firepower and 6 new upgrades/difference Princepts system and the inability to cater to as wide a selection of peoples models as the other systems.

Against the reduction in firepower is a 50 point discount (say I got 3 Reavers that's 9 tactical weapons and 150 points discount vs 5 tactical and 4 support (prob a 2/1/1 or 2/2/0 split)) which with your vet princepts system is vaguely equal (3 Reavers with 6 tactical weapons, 3 Support and leader vs 5 tactical and 4 support).

It seems built around the two SG titans.

So first off

Titan Build system
Upgrades
A bit off balance. In order of power I would rank them - +2 shields, Enhanced weapons/Inspiring, veteran crew/Enhanced targeting/vet tech priest. No idea about the +5cm move. That's a 11/36 chance of taking a point of damage per move, or roughly 1-2 points of damage a game. A novel combo suggests itself here though, leave a support weapon slot empty, take this upgrade and have a move 25cm Warlord Titan. Mwhahahahaha. Ha.

Weapon system
Well covered above, it doesn't easily allow peoples collections to be used if they have three support weapons on their Warlord or two on their Reaver, it may or may not be a downgrade in power (though Leader probably makes up for it).

Its a neat way of writing it all out, though including the scout weapons in it is down to personal taste.

Balance
Well out of whack.

Scout Weapons
Assuming the book Warhound weapons are balanced the following are underpowered.
Light Gatling Blaster, Light Inferno Gun, Titan Rocket Launcher. I fail to see a use for the weapons when I get more AP and AT hits with the VMB.
Both the BP weapons suffer from the 2/4BP effect, so they only make sense if mounted in pairs.
single barrelled Turbolaser suffers from not having any models, apart from on the Thunderhawk. Otherwise a fairly poor choice. Only make sense on a Warhound if you had two of them and then you are seeing which is better, Warhounds or Reavers with TLDs? Weapon power also suffers in AP and AT as the range difference - 60/90/120 vs 45/75/105 doesn't matter too much as you want <90cm for a support config imo and both get it when doubling

Tactical weapons
VMB is a bit overpowered as a few playtests and stats show vs the Gatling blaster.
Plasma Cannon is too good vs Gatling, especially when shooting at armoured targets (esp. marines).
Inferno gun suffers from only ever being worth mounting singly due to the BP table.

Heads
FF one is by far the best, though potentially the Corvus head could be excellent.
The Quake cannon is an odd beast, you need a Warlord and a vet princepts to mount it, and you support it with short ranged tactical weapons only as a result. Never going to be used.

Assault
Melta is overpowered as has been reported by numerous people.
Trident is novel though pretty useless.
Powerfist and chainfist a bit underpowered.
Corvus ain't worth it without some FF attacks or allowing those inside to FF.

Support
Plasma Destructor should have a health warning, tis a fair bit OTT.
Quake cannon overpowered.
Deathstrike missile a bit pointless, better off with a VC. Likewise the warp missile but at least its a novel option (never use it though and it should ignore Holofields as well, justification that it homes through the Warp :) )
Triple barrled TLD seems okay, though no model exists yet and if FW bring out their Reaver in Epic scale it would be an illegal weapons config. Tis a straight improvement over the tactical weapon and I though support weapons should be offering something different instead of just raw firepower?

Overall not fussed if you use this one instead of the current one as they are pretty much the same once you sort out the weapon balance. Wouldn't be the Legio Victorium though which is neither here nor there. Also would invalidate a lot of peoples own titans.

Armylist

In general
I can build Warhound armies again. Note this is quite bad, either on this forum or the old one you should find a bunch of bat reps between me and the old army champ demonstrating this.

Formation count
I see I can buy a lot more formations without needing Titans. 2-4 from the allies section before spending the 2000 points on Titans. Absolute max for army would be then 13 activations (not saying it would be a good army, just that i can get 13 activations at 3000 points) based on 3 warhound titan packs. Could also get away with spending only 1100 points on Titans (one warhound pack, one Reaver), 900 points on allies and 1000 points on 4 support options (10 fairly good activations).

AA
I see the army is insanely light on AA. Its going a bit far. CML are a back up weapon, not a decent defence.

Devotional Bell. You have somewhat overvalued the abilities you have given it.

Interestng idea for the Ordinatus, however I see several powergaming ways to abuse it (largely based on your weapon stats). probably a better way to go than the current system however. I would drop the minor ones for a different list though.
The downside of your system is any player sits there and does the math as to whether to get them or a Titan and they are simply that. Not sure how much differently they would be used to a similar armed titan.

Other units have their pros and cons, but slow firing infantry really should not be allowed (hell the small plasma weapons should not be slow firing in Epic anyway) as they are to fiddly.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 11:56 am 
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Overall I like this list in concept, although there are issues with the weapon systems.

For the plasma weapons I think a better set would be:

Plasma Gun - 2x MW 2+ Slow Firing 45cm
Plasma Cannon- 3x MW 2+ Slow Firing 60cm
Plasma Cannon- 4x MW 2+ Slow Firing 75cm


The Warhound Turbolaser definitely shouldn't be 60cm range, it should be 45cm, otherwise it's better than the other light weapons.


Why the note about the two flame weapons never benefiting from indirect fire? I see no reason to deny it to them, as they're so incredibly short-ranged.


Unlike TRC I can see benefits to the Corvus Head. The Corvus Pod, not so much, unless you want a mega assault titan with three Corvus pods. :D


I would have 'Legate' as one of the Titan Enhancements, meaning that you pay for him as a Veteran Princeps, but then instead of selecting +2 shields or whatever, you select 'Veteran Princeps becomes a Supreme Commander'. More balanced IMHO.


The Devotional Bell should have an anti-daemon effect like it used to, now that Chaos have been re-released. (How about, 'Daemon units killed by a Devotional Bell-armed Warlord do give blast markers to their parent unit when they are destroyed).


The ordinatus are cool.


The plasma weapons on the infantry are a little silly. :)




Overall, I prefer this list (In concept) to the other proposals I've seen recently.

TRC is right about the Warhounds however. (Just move them to Support Formations and it's all good again).





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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 1:20 pm 
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I rather like the titan arming system here, very cool. Not sure about weapon stats, but they can be ironed out some other way. Giving a slight price-break on Titans to make up for their lack of 'support' weapons is fairly neat as well. I think E&C has it right: Make Supreme Commander be an upgrade for Vet Princepts (Maybe add a note which says only Warlords can take it if you're dead set on only Warlords getting Supreme Commander). Like the change of the indirect-fire item costing points. Over all a pretty neat list. Warhounds need to move. Yadda yadda. Not a whole lot new and original for me to add to the list, other then saying I like your Ordinatus idea. It feels much more appropriate to the idea that they're custom made items for a specific solution.


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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 1:30 pm 
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For the Turbolasers, I think better stats would be:

Light Turbolaser - 45cm 4x AT3+ / AP5+
Heavy Turbolaser - 60cm 4x AT3+ / AP5+

and forget about the singe/double/ triple difference... simply because the triple barreled reaver previewed by FW can't be built under this system, and neither can FW's turbo-laser armed warhound (It has a double turbolaser).

The light gatling weapon should also have 4x shots, if you keep it in there.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 2:52 pm 
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You could add Super Heavy Turbolaser at 6x AP 5+/AT 3+ if you wanted.

TRC: Support weapons filling niche roles is under the assumption of not giving anything (other then a tactical weapon) up to get them. If they start costing points to buy, then you can start looking at making them genuinely better then the normal weapons. Since at that point you reach a question of 'Which is more useful, that Volcano Cannon or me having 2 extra void shields, or adding a carapace landing pad, or carapace multilasers' etc.

Though I'm still in favor in general of having the extra-heavy weapons mostly doing things which not extra heavies don't do. As that makes them more genuinely useful as a 'thing which I have to give something up to take' rather then a 'if I've got 50 spare points, why not?'

The melta-cannon under that list is probably okay. The problem with the old meltacannon was it got 2 shots at MW 3+ and TK(D3). WIth only 1 shot it's probably more tame (Or with 2 shots at MW 4+ TK(1) like you did would work too).


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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 2:52 pm 
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(Evil and Chaos @ Dec. 04 2007,12:30)
QUOTE
For the Turbolasers, I think better stats would be:

I like that, and weapon balance/stats can be ironed out.

I'll try to respond more fully later today.

Thanks for reading!

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 3:38 pm 
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Just some quick critiques and applause:

Overall concept: I like.  Much easier to understand than the most recent lists to come out.  Assigning point values to weapon slots and having weapons given a point value is clever.

1.1.2 should include holofields, should it not?  If they were left out on purpose, you should note that.

Can't really comment on weapons or points balance but I think every list has a starting point and this one isn't that bad.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 4:50 pm 
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(Moscovian @ Dec. 04 2007,14:38)
QUOTE
1.1.2 should include holofields, should it not? ?If they were left out on purpose, you should note that.

If I recall correctly, in the earlier Titan games, weapons that "ignore shields" only ignored the "take a hit and drop" kind, as opposed to the "can't find the target" of holofields.  I could be wrong.

Can't really comment on weapons or points balance but I think every list has a starting point and this one isn't that bad.
Weapon stats can easily be changed, I wanted some kind of semi-linear scaling between classes.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 4:57 pm 
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Overall, I like your list Chroma.

I like your idea of weapon costs for Titans. I've always thought the current system of limiting weapon loads is kind of silly. What one Titan has for weapons shouldn't dictate what another Titan can/can't carry. You've fixed that.

It could probably lead to abuse, but I like your idea of Ordinatii.  

As for support units and allies, good idea for the different types of Skitarii. I'm not sure I like the idea of having to take an entire Paladin Household. Yes, a detachment of three is a bit fragile, but I like the flexibility of taking three or six Paladins.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 5:01 pm 
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(Dwarf Supreme @ Dec. 04 2007,15:57)
QUOTE
Overall, I like your list Chroma.

Thanks, I had a lot of fun putting it together.

It could probably lead to abuse, but I like your idea of Ordinatii.

I was inspired by reading the EPIC:A rulebook where it says there were *four* Ordinatii on Armaggedon... which were they?  *laugh*  It always bothered my that it was the same three war engines doing all the fighting.

It may be potentially abusive, but that's what playtesting is for!  *laugh*

I'm not sure I like the idea of having to take an entire Paladin Household. Yes, a detachment of three is a bit fragile, but I like the flexibility of taking three or six Paladins.
I'm still torn on what exactly to do with Knights, I out them in there so people wouldn't think I'd forgotten them.  

Still need to think more on them.

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 Post subject: [Army List] White Knights Titan Legion
PostPosted: Tue Dec 04, 2007 5:21 pm 
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I'll try to give this list a shot this weekend, though I doubt I'll make use of any of the more abusive-ish weapons to be honest (Nothing against tryin' em, I'm just not wanting to tie myself to specific weapon loads!  :laugh: )

But I'll give the list over-all a trial I think. I assume because they're just 'sentinels' that they're the core ones not the armageddon pattern ones?

For the enhancements, though, I can't really see myself taking the Experimental Reactor very often to be honest. Most of the time I'd rather just take an extra +1 to the weapon slots and leave it off if I wanted a faster Reaver, for instance.


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