Brood Brother |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Well interesting stuff.
Fundamentally it is a similar system to the current one (the heads and stuff you can accommodate in the current one as already demonstrated). Big difference I can see is less firepower and 6 new upgrades/difference Princepts system and the inability to cater to as wide a selection of peoples models as the other systems.
Against the reduction in firepower is a 50 point discount (say I got 3 Reavers that's 9 tactical weapons and 150 points discount vs 5 tactical and 4 support (prob a 2/1/1 or 2/2/0 split)) which with your vet princepts system is vaguely equal (3 Reavers with 6 tactical weapons, 3 Support and leader vs 5 tactical and 4 support).
It seems built around the two SG titans.
So first off
Titan Build system Upgrades A bit off balance. In order of power I would rank them - +2 shields, Enhanced weapons/Inspiring, veteran crew/Enhanced targeting/vet tech priest. No idea about the +5cm move. That's a 11/36 chance of taking a point of damage per move, or roughly 1-2 points of damage a game. A novel combo suggests itself here though, leave a support weapon slot empty, take this upgrade and have a move 25cm Warlord Titan. Mwhahahahaha. Ha.
Weapon system Well covered above, it doesn't easily allow peoples collections to be used if they have three support weapons on their Warlord or two on their Reaver, it may or may not be a downgrade in power (though Leader probably makes up for it).
Its a neat way of writing it all out, though including the scout weapons in it is down to personal taste.
Balance Well out of whack.
Scout Weapons Assuming the book Warhound weapons are balanced the following are underpowered. Light Gatling Blaster, Light Inferno Gun, Titan Rocket Launcher. I fail to see a use for the weapons when I get more AP and AT hits with the VMB. Both the BP weapons suffer from the 2/4BP effect, so they only make sense if mounted in pairs. single barrelled Turbolaser suffers from not having any models, apart from on the Thunderhawk. Otherwise a fairly poor choice. Only make sense on a Warhound if you had two of them and then you are seeing which is better, Warhounds or Reavers with TLDs? Weapon power also suffers in AP and AT as the range difference - 60/90/120 vs 45/75/105 doesn't matter too much as you want <90cm for a support config imo and both get it when doubling
Tactical weapons VMB is a bit overpowered as a few playtests and stats show vs the Gatling blaster. Plasma Cannon is too good vs Gatling, especially when shooting at armoured targets (esp. marines). Inferno gun suffers from only ever being worth mounting singly due to the BP table.
Heads FF one is by far the best, though potentially the Corvus head could be excellent. The Quake cannon is an odd beast, you need a Warlord and a vet princepts to mount it, and you support it with short ranged tactical weapons only as a result. Never going to be used.
Assault Melta is overpowered as has been reported by numerous people. Trident is novel though pretty useless. Powerfist and chainfist a bit underpowered. Corvus ain't worth it without some FF attacks or allowing those inside to FF.
Support Plasma Destructor should have a health warning, tis a fair bit OTT. Quake cannon overpowered. Deathstrike missile a bit pointless, better off with a VC. Likewise the warp missile but at least its a novel option (never use it though and it should ignore Holofields as well, justification that it homes through the Warp ) Triple barrled TLD seems okay, though no model exists yet and if FW bring out their Reaver in Epic scale it would be an illegal weapons config. Tis a straight improvement over the tactical weapon and I though support weapons should be offering something different instead of just raw firepower?
Overall not fussed if you use this one instead of the current one as they are pretty much the same once you sort out the weapon balance. Wouldn't be the Legio Victorium though which is neither here nor there. Also would invalidate a lot of peoples own titans.
Armylist
In general I can build Warhound armies again. Note this is quite bad, either on this forum or the old one you should find a bunch of bat reps between me and the old army champ demonstrating this.
Formation count I see I can buy a lot more formations without needing Titans. 2-4 from the allies section before spending the 2000 points on Titans. Absolute max for army would be then 13 activations (not saying it would be a good army, just that i can get 13 activations at 3000 points) based on 3 warhound titan packs. Could also get away with spending only 1100 points on Titans (one warhound pack, one Reaver), 900 points on allies and 1000 points on 4 support options (10 fairly good activations).
AA I see the army is insanely light on AA. Its going a bit far. CML are a back up weapon, not a decent defence.
Devotional Bell. You have somewhat overvalued the abilities you have given it.
Interestng idea for the Ordinatus, however I see several powergaming ways to abuse it (largely based on your weapon stats). probably a better way to go than the current system however. I would drop the minor ones for a different list though. The downside of your system is any player sits there and does the math as to whether to get them or a Titan and they are simply that. Not sure how much differently they would be used to a similar armed titan.
Other units have their pros and cons, but slow firing infantry really should not be allowed (hell the small plasma weapons should not be slow firing in Epic anyway) as they are to fiddly.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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