Rules were Swordwind Eldar, current Necrons.
Lists were something like this:
Eldar:
Rangers (x5/6?)
Guardian Warhost +Wraithguard +Wraithlords
Dark Reapers +Falcons
3 Cobras
Nightspinners
Falcons w/ 2 Firestorms
Phoenix Bombers
Avatar
Necrons:
Phalanx +3 Spyders +1 Pariah +2 Immortals
Phalanx
Phalanx
Venators +Lord
Eques +Lord
Monolith +2 Obelisks
Monolith +2 Obelisks
Monolith +2 Obelisks
Obelisk Recon
Pylon
Nightbringer
Tomb Complex
Deployment: Eldar choose corner to corner deployment, deploying in a corner behind some woods, with their rangers set up in a diagonal to fence off the entire corner of the board. Guardians intermingled with them using the Wraithlords to give cover to the rangers not in the woods and to reinforce them. Aspect Warriors are set up behind this line 5-10cm or so, in base to base with their falcons, cobras behind aspects, nightspinners behind cobras, falcons off slightly to one side infront of the aspects but behind the guardian/ranger shield. Necrons garrison one phalanx off an objective in some nearby woods, near one of the necron objectives.
Turn 1: Necrons teleport in obelisks behind a hill and a pylon (Forgot the pylon change about not being able to hold objectives, so rather stupidly put it next to one of them which restricted its field of fire, not that it did anything anyway). Obelisks take 3 BMs on teleport. Eldar win the initiative and sustain fire with Nightspinners breaking the Obelisks and killing three (I think). Phalanx in the woods doubles to take Eldar objective. Phoenixes ground-attack the Pylon, pylon fails to hit them, takes no damage but is broken. Rest of the Eldar army goes on overwatch. Obelisks phase out, rally off-board. Pylon remains broken.
Turn 2: Two Monoliths, The Nightbringer, the Venators and the remaining obelisks teleport in, Avatar appears infront of the Eldar lines almost directly infront of the nightbringer. Venators take 3 blast markers. Necrons lose the initiative and the Falcons blow the Monolith to pieces (I think? Not entirely positive what happened, the monolith went away in any case). Obelisks (I think) shot at the Guardians, killing one stand and placing two blast markers. Nightbringer retains to combined assault with the Venators. Has to divert his charge around the Avatar, sadly. Cobras and Rangers respond by firing on the venators, destroying most of them and breaking both the nightbringer and the venators, forcing them to flee. Eldar Avatar activates, having nothing in engagement range he does something unexpected... He sustains fire on the Obelisks and breaks them (I think that's right...). Necrons bring the Destroyers through Monolith 2 and shoot at the Guardians, kill two guardians and place three blast markers, remaining close to the Monolith and Obelisks to claim cover. Nightspinners sustain on the monolith (I think, might have been the destroyers), place two blast markers on the monolith and break the destroyers. Destroyers run away, phoenixes come in and destroy them completely with disrupting BP. Nightbringer rallies off-board, venators remain broken as do the obelisks. Pylon rallies, Eldar Guardians rally.
Turn 3: Last Monolith teleports in, Nightbringer teleports in again. No blast markers on either as I recall. Eldar start the turn off with the Cobras sustaining on the new monolith, destroying both Obelisks but leaving the Monolith alive! Retained with the Falcons, I think, and sustained on the monolith... And still didn't kill it, amazingly. Nightbringer engages the Guardians and Rangers, and manages to kill a rather un-stunning two of them (5 macroweapon attacks, 2 TK attacks and 3 normal attacks, and I hit with something like 2 MW and 1 normal...) but wins the assault and breaks the guardians anyway. Pylon retains with a sustain fire on the cobras and misses. Phoenixes show up, attacking the Pylon and breaking it again, doing a point of damage this time. Eldar did something else at this point, but I can't recall what, exactly. The monolith with remaining obelisks took a Marshall to move forwards without rolling for activation, attempts to retain with the BTS phalanx and fails, phalanx instead advances out of the other monolith in an attempt to hedge in the Eldar so they can't move anywhere. Eldar do something again, I think this may be where Corey doubled his Aspect Warriors instead of Marching them which didn't quite get them across the mid-line due to the positioning of the remaining necrons requiring them to move up one board edge to get around them. Remaining necron phalanx on the board marches to claim both objectives on the Necron side, other phalanx advances out of the tomb complex to claim it. 2-0 for Necrons with Defend The Flag and They Shall Not Pass.
It was really a pyrrhic victory to be honest, though. I lost all my Destroyers, a Monolith, all but 2 flayed one stands, seven obelisks and probably some other stuff I'm forgetting, and in total killed something like 4 guardians and broke two formations all game. By all rights Corey should have won the game had he not misjudged the distance to the mid-field. I did some fairly noob-ish things (having never played Necrons before, only ever played against them as AMTL), but a good turtle set up with a picket of scouts works wonders to stop the Necrons from getting at much of anything they'll want to get at, especially if backed up by something which is sufficiently shooty on overwatch.
Cobras on Overwatch will more or less eat anything trying to approach them though. 6 BP of TK damage will more or less obliterate an entire unit effortlessly, even when not on sustained fire.
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