(Hena @ Oct. 06 2006,08:08)
QUOTE
(fbruntz @ Oct. 06 2006,09:51)
QUOTE
Could you tell me where in the rules this is said. It's just to be able to clarify the point during our next tournament as we used to allocate CC hits only against units in CC and FF against all units (<=15cm).
Experimental rules write in p.31.12.5 Resolve Assault (change)
All units have two assault values: a close combat value and a firefight value.
Units that
are in base-to-base contact with the enemy use the close combat value, while units that
are not in base contact but are within 15cm and have a line of fire to the enemy can use
their firefight value. Units that are armed only with close combat weapons and do not
have any small arms or other ranged weapons may only attack if in base contact with the
enemy.
Roll 1D6 for each unit that may attack. Note that Blast markers do not suppress units
from formations involved in an assault - it is assumed that the proximity of the enemy
means that everyone joins in! Compare the dice roll to the unit's close combat value if
it's in contact with the enemy, or its firefight value if it's within 15cm of the enemy but
not in base contact.
If the dice roll is equal to or greater than the relevant value, then a hit
is scored on the enemy. No modifiers ever apply to these dice rolls.
Each player allocates the hits and make saving throws in the same manner as they would
when allocating hits from shooting (
see Experimental Hit Allocation below).
Hits may
only be allocated to units that were directly engaged in the combat (ie, that belonged to
the attacking or defending formation and which were within 15cms of the enemy after
charge and counter-charge moves were completed).Relevant bits bolded. All hits are pooled and thus the matter of causing hit (cc or ff) is no longer present. But as this thread shows, my answers can be wrong

.