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Batreps for Necrons, Minervans, Dark Eldar

 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 5:13 pm 
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Moscovian - PM sent.

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 6:08 pm 
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I haven't been able to test DE for a while (barely managed to play few games).

I try DE skyteam next time I'm able.
On a 3000 point list, you can bring 1000 points of air units/titans.
The remaining 2000 points you could conceivably bring 5 formations of Warriors and 5 Slavebringers which would mean 2000 points of airpower (7-9 formations).  That seems broken to me, but I won't make changes till I see it in action.


That can be quite evil army to play, but try to keep objectives with those when opponent is having nice time alone on board. :D
slavebringers are quite easy to intercept and I believe that kind of airforce ain't overpowering. But we'll see it with more testing.

I have always had vision DE would be fast, extremely hard hitting and even totally fragile. slavebringer is fast, fragile, but really it doesn't strike too hard. But on my opinion it would be better solution to upg stats instead of lowering points. You don't want this look like horde army? :;):

I have planned to try executor with 2+ hitting HPLance and also I had in mind, that maybe it could be TK(D3+1). But I'll test them one mod at a time. Have you found it enough for it's points?

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 6:57 pm 
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I think I confused the list he fielded.  Just ignore me and wait for ePilgrim to post his lists. :)

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 7:00 pm 
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I felt the Executor was about right - maybe an extra weapon would be appropriate but the armor and shadowfields felt about right.

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 7:05 pm 
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Yes, armour and fields are okay. Just more firepower to keep up with other similar machines. :)

Yes, I know that hena. In our games they propably doesn't work at all. :)  But still landed slavebringer is easy to engage to death. :D

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Tue Sep 18, 2007 8:44 pm 
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Even if they can't grab objectives, it wouldn't take long for that many aircraft to eliminate all the flak and then quickly chew the enemy to bits with no repercussions at all.  It would be like shooting fish in a barrel and not-so-fun for your opponent.

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Wed Sep 19, 2007 3:46 am 
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(Moscovian @ Sep. 18 2007,18:57)
QUOTE
I think I confused the list he fielded. ?Just ignore me and wait for ePilgrim to post his lists. :)

M was tired by the end (so was I...12 hours of gaming!), but he took pics of everything.

For Bat-Rep 1 (DE vs MNV) my army was...
Tank company (russ with two destroyers and hydra)
SHVY company (2 stormhammer, 1 stormblade w/ 3 hellhounds and Hydra)
Arty Company (baslisks with supreme commander and flak)
deathstrikes
thunderbolt 1
thunderbolt 2
total 2,680

for Bat-Rep 2 (MNV vs. Necron) my army was...
SHVY company (3 blaneblades w/ 3 hellhounds)
SHVY company (2 stormhammer, 1 stormblade w/ 3 hellhounds)
SHVY company (3 blaneblades)
Tank Platoon (4 russ, 2 demolisher)
Tank Platoon (4 russ, 1 demolisher, 1 thunderer)
Tank Platoon (4 russ, 1 demolisher, 1 thunderer)
total 2,690

I trust his math but I could have sworn this was worth 2,690...
phalanx
phalanx
phalanx w/1 wraith
phalanx w/1 pariah
monolith w/ 2 obelisks
monolith w/ 2 obelisks
monolith w/ 2 obelisks
Aeonic Orb
Eques Of Destroyers
tomb complex

regardless, if I was over by that margin it did not rattle the game against the DE.

my inital analysis raises the following concerns:

Battle #1:
The Minervan list:
Putting aside the points saved by allowing the supreme commander to be a company upgrade (which is a fine idea!), the army is a points saver. I fielded an army that was easily 2,800 points under the SL list and gave me two free TK(1) shots per turn (Destroyers).

1. the List should offer an alternative guard list, not a across the board point reduction.

2. the StormHammers are waaay overpowered, drop the 4x lascannons and lower the 4xtwin HB to 4xHB. BTW all of the other SHVY are dead on for stats.

3. the destroyers should not cost 100 points or be TK(1) cut them back to 65 points and use the AP 5+/AT 3+ stat

4. I did not play an Executioner, however, I am not opposed to the 4+ MW bump, but why does it have "Small Arms", this makes no sense...

5. Tanks (IMO) should be priced as follows:
Russ, Demolisher, and Vanquisher 65 points
Conqueror, Exterminator and Executioner 60 points
Destroyer and Thunderer 55 points

6. the mech infantry should be dropped to actual platoon strength (6 units plus transport) and move to the company upgrades.

Game two:
this list highlighted the problem with the cost cuts. this list was easily close to 3,000 points (2,970 actually) and with the abilities of the overpowered StormHammer the punishment was severe.

I like the understrength company of six russ, but it should be minimum 400 points.

Game 3:
I played the Necron by the rules and did well, horribly well! Some may have questioned my tactics, firing when I could have assaulted, but I proved my points to M:

1. the Destroyers were overpowering him each time they engaged. they are too nasty with move 30, range 30, 2x each for 350. cut to 300 and make it 1 shot each (IMO).

2. the Orb is just gross, make it BP 9...

3. All Necron infantry should be ini 2+ or...

4. Broken troops, if they phase out should come back as rallied with 1/2 blast markers, not fresh...

5. there should be a maximum range on synchronized portals...I used (abused) this rule to great effect

On the DE:
they are Fra-gee-lay!!!!

weapon ranges are short, shots are kinda weak, everything is LV and the SHVY units are frail. M seriously needs to roll 5 & 6 every time or bump stuff make them worth the effort.

BTW his stuff is so flippin' cool he should be in detention!





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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Wed Sep 19, 2007 9:19 am 
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Minervans:

Back to 500 with SHT, kay, that seems fine. But 60pts for a Conqueror is just a joke, same for the inferior thunderer.  :O

I also see no reason to make a Tank destroyer back to AT3+ and cost as much as a normal Leman Russ with 3 weapons less? Are you sure about the point costs you stated?

You did not field any salamander variant?

Soren





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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Wed Sep 19, 2007 9:47 am 
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3. the destroyers should not cost 100 points or be TK(1) cut them back to 65 points and use the AP 5+/AT 3+ stat


It's supposed to be more powerful than a Vanquisher cannon, not less.

Frankly at 100pts each, I can't see how two of them are better than a single shadowsword, which costs the same yet hits easier and does multi-TK damage. I think perhaps you just didn't expect a punch of that magnitude from such a little tank.

4. I did not play an Executioner, however, I am not opposed to the 4+ MW bump, but why does it have "Small Arms", this makes no sense...

The whole tank needs a poke..

5. Tanks (IMO) should be priced as follows:
Russ, Demolisher, and Vanquisher 65 points
Conqueror, Exterminator and Executioner 60 points
Destroyer and Thunderer 55 points

There's no way Vanquishers are going to be the same price as the normal Leman Russ. That was always a stupid feature of the SL list.

Discount for SHT companies is a mistake, and should have been removed ages ago! :D

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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Wed Sep 19, 2007 11:28 am 
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on the topic of Destroyers as TK
It's supposed to be more powerful than a Vanquisher cannon, not less.

Frankly at 100pts each, I can't see how two of them are better than a single shadowsword, which costs the same yet hits easier and does multi-TK damage. I think perhaps you just didn't expect a punch of that magnitude from such a little tank.

In this Bat-Rep things went so badly for M that the firepower of the Destroyers was not a major factor, however, the fact that they are an inexpensive way of including TK units that can be "protected" in a large formation is a concern.

In comparison, among the published lists, are there other non-WE units that have a TK profile? (not counting Deathstrikes)

On the topic of Executioners
The whole tank needs a poke..
Understood about the tank needing something, but why not remove Slow-firing and keep it 5+ MW? That seems to be more "tanky" than Small Arms. The Slow-firing is part of the WH40K play-scale and is not necessarily a logical convention in E:A. Lastly, the Execution is not what I would call a close support tank like a Demolisher, for example.

There's no way Vanquishers are going to be the same price as the normal Leman Russ. That was always a stupid feature of the SL list.
Back in the development Playtests none of us had a problem with 1 free Vanquisher because it never compromised the gameplay...

At present, I don't see too much of a difference in the Vanquisher, but admittedly I have never fielded 3 at the same time.

Regardless, the standard Russ Company should not be cheaper in this list, and a understrength company should be somewhat more expensive, relatively speaking and it follows that a Platoon is even pricier. "The more you buy the more you save!"

I suggest 650, 400, 200 respectively before swaping out for variants.

BTW, in development, we used to include Command Salamanders in the Infantry and ARTY companies too, but in the end the ARTY lost out and the Infantry got a 7th Chimera. I like that you put it back in this list!





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 Post subject: Batreps for Necrons, Minervans, Dark Eldar
PostPosted: Wed Sep 19, 2007 11:48 am 
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(Soren @ Sep. 19 2007,09:19)
QUOTE
Minervans:
Back to 500 with SHT, kay, that seems fine. But 60pts for a Conqueror is just a joke, same for the inferior thunderer. ?:O

I also see no reason to make a Tank destroyer back to AT3+ and cost as much as a normal Leman Russ with 3 weapons less? Are you sure about the point costs you stated?

Soren

I will reserve my opinion on the tank variants pending more playtesting. but the base cost of the Company, understrength Company and Tank Platoon should be based on the Leman Russ and cost 650, 400 and 200 respectively. Then the varients can get a better shakedown.

And the StormHammer profile is really too much as is...just ask M ?:D
?
You did not field any salamander variant?


No, I did not. M and I were talking about them quite a bit before playing, and my blitzkreig on his DE was so unpleasant that he must have gotten PTS from the onslaught!

They are a neat choice, regardless.

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