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Joined: Tue Mar 25, 2003 12:28 pm Posts: 362
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(Moscovian @ Sep. 18 2007,18:57)
QUOTE I think I confused the list he fielded. ?Just ignore me and wait for ePilgrim to post his lists.  M was tired by the end (so was I...12 hours of gaming!), but he took pics of everything.
For Bat-Rep 1 (DE vs MNV) my army was... Tank company (russ with two destroyers and hydra) SHVY company (2 stormhammer, 1 stormblade w/ 3 hellhounds and Hydra) Arty Company (baslisks with supreme commander and flak) deathstrikes thunderbolt 1 thunderbolt 2 total 2,680
for Bat-Rep 2 (MNV vs. Necron) my army was... SHVY company (3 blaneblades w/ 3 hellhounds) SHVY company (2 stormhammer, 1 stormblade w/ 3 hellhounds) SHVY company (3 blaneblades) Tank Platoon (4 russ, 2 demolisher) Tank Platoon (4 russ, 1 demolisher, 1 thunderer) Tank Platoon (4 russ, 1 demolisher, 1 thunderer) total 2,690
I trust his math but I could have sworn this was worth 2,690... phalanx phalanx phalanx w/1 wraith phalanx w/1 pariah monolith w/ 2 obelisks monolith w/ 2 obelisks monolith w/ 2 obelisks Aeonic Orb Eques Of Destroyers tomb complex
regardless, if I was over by that margin it did not rattle the game against the DE.
my inital analysis raises the following concerns:
Battle #1: The Minervan list: Putting aside the points saved by allowing the supreme commander to be a company upgrade (which is a fine idea!), the army is a points saver. I fielded an army that was easily 2,800 points under the SL list and gave me two free TK(1) shots per turn (Destroyers).
1. the List should offer an alternative guard list, not a across the board point reduction.
2. the StormHammers are waaay overpowered, drop the 4x lascannons and lower the 4xtwin HB to 4xHB. BTW all of the other SHVY are dead on for stats.
3. the destroyers should not cost 100 points or be TK(1) cut them back to 65 points and use the AP 5+/AT 3+ stat
4. I did not play an Executioner, however, I am not opposed to the 4+ MW bump, but why does it have "Small Arms", this makes no sense...
5. Tanks (IMO) should be priced as follows: Russ, Demolisher, and Vanquisher 65 points Conqueror, Exterminator and Executioner 60 points Destroyer and Thunderer 55 points
6. the mech infantry should be dropped to actual platoon strength (6 units plus transport) and move to the company upgrades.
Game two: this list highlighted the problem with the cost cuts. this list was easily close to 3,000 points (2,970 actually) and with the abilities of the overpowered StormHammer the punishment was severe.
I like the understrength company of six russ, but it should be minimum 400 points.
Game 3: I played the Necron by the rules and did well, horribly well! Some may have questioned my tactics, firing when I could have assaulted, but I proved my points to M:
1. the Destroyers were overpowering him each time they engaged. they are too nasty with move 30, range 30, 2x each for 350. cut to 300 and make it 1 shot each (IMO).
2. the Orb is just gross, make it BP 9...
3. All Necron infantry should be ini 2+ or...
4. Broken troops, if they phase out should come back as rallied with 1/2 blast markers, not fresh...
5. there should be a maximum range on synchronized portals...I used (abused) this rule to great effect
On the DE: they are Fra-gee-lay!!!!
weapon ranges are short, shots are kinda weak, everything is LV and the SHVY units are frail. M seriously needs to roll 5 & 6 every time or bump stuff make them worth the effort.
BTW his stuff is so flippin' cool he should be in detention!
_________________ Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)
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