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NetEA?

 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 11:51 am 
Swarm Tyrant
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Just to chime in... I personally think that NetEA is inevitable at this point, a question of when, not if. However, I do not want to jump the gun on it.

If we go straight into it, new players wont join us, and it will be more of an uphill struggle. We need a solid framework of support for the current game, before we try anything more ambitious. Starting NetEA will be a signal that EA is over, and while that is not far from the truth, it is not the truth at this point.

EA will not die. This site and the people here will continue to play and support it. But, it is important that it is clear to all that we are not the ones to stick in the final dagger.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:10 pm 
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I agree with Cybershadows concerns, they are mine too. Here is my perception of the entire situation and how we should proceed.

I have been a staunch opponent of Primarch's view on this for years, and a strong supporter of 'officialdom' and SG. But obviously this shows that harsh experience and reality have modified my opinion. If you want something done you have do it yourself it seems. Yes I have just gone ahead and done it rather than waiting for some hypothetically necessary central authority or committee or whatever - blame that on my self-reliant colonial heritage perhaps. BUT - I really don't want to wait around for yet more committees and discussions  when there is no guarantee that those will do any better than the ERC (though I imagine safeguards would be built into them to stop that this time) and even if they do better it means yet more time delays. Instead of spending time talking about what needs to be done I could just do what needs to be done (as I have). Also there are important differences between the EA situation and the Netepic situation that should be taken into account.

Objectively 'Netepic Armageddon' has already existed for years in actuality if not name, because Epic Armageddon has been developed by players all along right from the beginning. It is not a set of rules released and then subsequently developed in the way that Netepic was. Development procedures are already deeply entrenched. People know what needs to be done and are organised in positions to do it - they just haven't! On that point if someone falls down and won't let you help them, then someone must pick up the flag and keep running, even if the incapacitated individual cannot or will not request that you do so.  

Except for selling the existing figure range (which it is important to recognise as a good thing), SG support is dead. One last achievement may be the tyranid infantry sprue. The ERC process may as well be dead at this stage - really we would be better off without them frustrating everyone. Since the 2004 revision document posted by Jervis, the ERC has managed to post ONE finished amendment.  Yes they have made some progress with rules issues but where are the concrete useful results for download? Complete revised rule amendments have been promised 'by the end of the month' for years, usually every few months. If they can't even get a rule amendment pdf done, what chance is there of edited main rules which is what we really want? Continuous broken promises is not the way to go.  Yes we would like the ERC to actually do its job, but if it doesn't do that (and it hasn't) then we have to (and I have). It looks like Moscovian and others have decided to take things into their own hands also.

So NetepicA already exists for all practical purposes. My main comments on some new proposals in this thread, is that stripping out GW IP is pointless, time consuming and futile. Netepic didn't strip out the IP and neither should NetepicA. GW doesn't mind Netepic and it won't mind NetepicA. Both encourage people to buy its figures and there is no point in GW attacking that.

So how much discussion and organisation is really needed? To my mind what needs to be done is clear and the only thing that needs to be decided is who does it? Here's the answer - the person who does it is the person who does it.  Darwinian processes have something intrinsically powerful about them... IMO goals for interested parties here should be focused on something very much like the following:

Project A. Handbook
: Core revised rules needed to play all major races in EA. I've basically done this already bar a couple of things. It's an emergency measure but quite useable and useful, and perhaps even preferable for carrying around for games. It runs at 80 pages now and will probably hit 90 or so once Tau and Tyranids are in it. Given that this is already at an advanced stage now (beyond my initial time expectations) getting this finalised ASAP would be a major boost not just for my group, but for EA in general I think. Also necessary as a baseline for new list development.

Project B. Revised Rules
:  As above but with all the unit details, history, and at some point pics of minis. Ie this is the complete package. Frankly this is not a priority at the current time, this fluff and background material is available elsewhere and doesn't need critical revision. However this MUST be put on the cards if NetepicA is to compare to Netepic. It's a big ask. I'm not volunteering (but I will contribute pictures...).

Expansion(s) C. EA rules for fan lists for other 40k forces.  Probably multiple expansions of the type Moscovian is working on is most appropriate. Even hundreds of lists as Jervis originally dreamed is fine - provided the development work goes into them.

and... something that people should get excited about doing

Expansion D(RM): Epic Armageddon rules for Pax Arcadia, Kraytonian, Andrayada, others.

Expansion E(W): Epic Armageddon rules for Khazari, Guild etc.

About D & E. I find it increasingly surprising that so much enthusiastic time and effort is being put into 40k fan lists for non-existent miniature ranges, when growing ranges of alternative and suitable figures exist. NetEpic made Slann because there were some froggy mech figures available. Now we have wonderful and appropriate miniature ranges that slot seamlessly into the 40k background (much more easily than Tau for instance!). For example:

Andrayada - now the REAL necron power is here - not just the raiding and scouting parties - this is the story the Imperium didn't want you to know (or is it?). Are they Necrons or something higher? Lower? What is the relationship? Pages of background just begging to be written here. See Necron Codex hints on relationship between AM machine god cult and necron powers for inspiration, consider the prophecies and histories of the Necrons and their 'myths'. As an analogy consider for how long genestealers were around, and their nature, and then how the tyranids were introduced in relation to them. These are starting points.

Kraytonian -  Slann. About time.

Khazari - do I even really need to say it... lets just say their kindred of a different but descriptive name bear a strong familial resemblance.

Pax Arcadia and Guild - On the fringes of empire, what amount of humanity does the Imperium not know about? Or, what Imperial or traitor forces yet remain to be described?  

That's the great thing about a dark age type setting with lots of ignorance about, its very easy to stick things in (even un-40k things like Tau - which now everyone accepts as 40k but it wasn't like that when they were first introduced!). In fact from the conception of Rogue Trader itself, the little mentions of things here and there, and 'room for expansion' has been a fundamental principle of the 40k universe design - a good thing.


So that is my vision of what I would like to see and what needs to be done.  With help I can get the handbook part of this finished soon. In fact even without help it will be finished soon.  I predict that unless the ERC turns things around dramatically, then for the majority of players this will be seen as the source, so give input if you want to make sure it is developed correctly. I would like to see other people just pick up other items and start running too (not walking).  If two people start on a single project seperately that is fine and chances are they can pull together to work on a single project (this has happened several times with EA fan lists already so there is precedence).  To me the path is clear. It is just a matter of doing it. To quote a great and wise leader...  "There is no try, do or do not."

Overall then this is not about NetepicA or not, but what do we do when the current NetepicA process fails. The ERC are just gamers like us with families and real life issues that intrude into time commitments to EA, but unfortunately they have been put into a position where there is no mechanisms for replacing them if they do not perform adequately. I doubt bloodletting is wanted, but basically what many people are proposing here is an overly dramatic coup by any other name. I have tried strenuously to steer clear of that approach with my handbook and suggestions. I hope the ERC can sort itself out and do more than just plod along ever so slowly. I just don't see that happening given their track record.

Everything I suggest above could be put into action now. Steps A-E above ensure EA's survival without compromising the ERC and SG.  Even if the ERC and SG does nothing more (A-C). Even if SG were to stop selling figures (D-E). If the ERC does more useful work it can be incorporated easily and immediately, if not then EA will still be in glorious shape.

It's a win win solution.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:17 pm 
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And through Incoming! there is an EZine to promote the topic, and there is both the EPICentre and Epic40k.co.uk to promote it on a static level.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:33 pm 
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Note that I've been asked to be Editor for the SG content in Firebase (Warseer's ezine).

Whatever happens, it'll get reported.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:42 pm 
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Take a read of this thread on the SG forum

Army Champs Question on SG forum

Relevant I think.


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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:48 pm 
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Hena (and all Hena-like thinkers),

Short version: let's do what CS is saying.

Long verion: I think we can do exactly what you are saying and still do exactly what Markconz is saying.  Both are achievable and Cybershadow's plan is the most viable.  Take Project A thru E (mentioned above) and add something before it... CS's plan.

Website infrastructure, collating of existing information, and THIS (our discussion right now), are all vital to the NetEA project and vital to EA's survival in general.  

The big decision point comes when all the infrastructure is done and we look at the ERC and say, "Okay, where's the beef?"  (dating myself with that reference, but stay with me :) ).

If at that time the ERC has produced NOTHING then I vote we hold an election here, send out emails to everybody we can think of without disturbing the SG folks telling them of such, and see where the community stands.  We will hopefully have an answer when the votes come in whether we should break off at that point and begin steps A, B, C, D, E...

Short term issues: We still have no idea how GW will react to some of the endeavors here, (ex. Epic: Raiders).  One of the reasons I want to have it done asap is to test the waters with it.  AFTER Raiders is out to the public I am tempted just to email it to Andy and see his reaction (I am open to other opinions if people think this is a bad idea).  If there is a positive (or no) reaction, then we are in good shape as we have set a precedent with the effort.  If there is a negative reaction, then the 'IP free' project that CS brought up may need to be bumped to the front burner.

Long term issues: What if Epic is revitalized?  IMO All the work we are doing can be handed over to SG anytime they feel like supporting us at any step of the way.  This is something I feel strongly about!  It may be a difficult pill to swallow, but IF SG decides to get more involved in Epic we should be there to unify things and give back control - if it is asked for, of course.  My guess is they will look to us anyway for our work.  If they never get back to supporting the game then Plan D & E will naturally follow.

CS, what is the current project list we have for updating TacCom, the wiki, etc.  And do we have an idea as to how long these things will take?  I am proposing this be our natural time table for the Decision Day (D-Day) on developing NetEA.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 1:53 pm 
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Just to clue everyone in on what I'm doing, as it's going to take a while, I am working on an overall revision document.  I know everyone likes pdfs, but I am elaning toward making it MSWord because it can use internal hyperlinks to navigate around.  Outline:

ToC by rule section.
General intro
Explantion of entry formats
Rule entries

Rule entry format:
Rule #
Perceived issues (general explanation of what people consider to be a problem)
Concept and commentary (basically, intent of the "fix" and possibly summary of community positions that have at least moderate support)
Status of the change (official, ERC-approved, widely accepted, experimental/controversial, possibly a "house rule" category)
Change Text (noted as either specific text for "final" version or conceptual text for things under development)

Long term plans would include potential alternate rules as "optional" versions and inclusion of popular house rules.  examples of the former might be the full air rule rewrite I did and the latter might be the common practice of allowing the higher strategy rating to choose whether to go first or second when placing teleports.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:09 pm 
Swarm Tyrant
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(Moscovian @ Jul. 26 2007,13:48)
QUOTE
CS, what is the current project list we have for updating TacCom, the wiki, etc. ?And do we have an idea as to how long these things will take? ?I am proposing this be our natural time table for the Decision Day (D-Day) on developing NetEA.

TacCom - No direct changes are proposed to these boards at this time. However, I am always open to suggestion.

Web Site - I think that this is what you meant. Currently, the web site is a just the shell. However, as soon as I have content then I am able to add it and get the basic structure up. That will be the first stage, holding pages for the various sections. Discussion is under way for the various sections.

Wiki - I have had to remove the original software as it was running too slow. However, an alternative is now up and running (hence the downtime of these boards over the last few days), and showin promise. I am letting the moderators have a quick play with it and familiarising myself with the running right now.

In addition, the new software is not just a Wiki. It includes gallery areas, file uploads and articles, exporting to PDF and other features. Initially, these will be switched off, but will be activated over time.

In other news, a fourth section was proposed and agreed. Warmaster Nice will co-ordinate a section on miniatures - what is on the sprues, what is officially released, what proxies are out there and guidelines for building and creating anything not yet available.

Thanks.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:12 pm 
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(Evil and Chaos @ Jul. 26 2007,13:33)
QUOTE
Note that I've been asked to be Editor for the SG content in Firebase (Warseer's ezine).

Whatever happens, it'll get reported.

The more reporting the better :), there is no such thing as bad publicity.

I know everyone likes pdfs, but I am elaning toward making it MSWord because it can use internal hyperlinks to navigate around.


The BattleBible was Word too, just be sure to cover your bases legally, the BattleBible is almost extinct now on the net after GW hounded it.

The 'official' Mighty Empires bible IS extinct now, there are only versions with house rules in them now.

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:14 pm 
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CS, I am in no rush; I am just curious how long all that is going to take.  If we use those completion dates as a D-Day, it will give all of us a sense of 'how long' before the potential birth of NetEA.

Given that I know nothing about how to do anything that you described, it sounds VERY cool and Warmaster's idea is excellent.

Do you need assistance on the cost of any of this? (Everything comes down to the bottom line)
The bottom line -> :p

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:16 pm 
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(nealhunt @ Jul. 26 2007,13:53)
QUOTE
I know everyone likes pdfs, but I am elaning toward making it MSWord because it can use internal hyperlinks to navigate around.

If you like, I can maintain a PDF format file, for anyone without MS Office or similar software?

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:19 pm 
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(Moscovian @ Jul. 26 2007,14:14)
QUOTE
Do you need assistance on the cost of any of this? (Everything comes down to the bottom line)
The bottom line ->  :p

:D  If this thing goes ahead, it will need to run as a 'because it is cool' thing, with minimal overheads. Currently, there are no outstanding costs (beyond standard web site/forum maintenance which are in hand). I am passionate about keeping this as accessible as possible!

You could always keep shopping on eBay and use the support link!  :p

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:29 pm 
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That will work, CS.
===

Just a quick example of the format I have in mind:

1.9.6 - Hit allocation (also 2.2.6 and 3.2.5 for MW/TK weapons)
Perceived Issue:  Effects of allocating multi-TK weapons and MW CC attacks are considered unfair.  As a minor point, LVs are considered vulnerable
Concept and Commentary: <>
Hit allocation is currently contested, but the consensus opinion seems to be the Experimental Rules as Jervis wrote are too "gamey" and open to manipulation.  Many groups have opted to use the rules as written in the rulebook instead.  The ERC is divided on how to move forward, split between minor alterations with incorporation of the multi-TK FAQ and a full re-write of the hit allocation system.  
Status: Experimental/controversial
Text (Conceptual):  <>


Later that might be followed by an expanded entry, something like:
1.9.6 - Hit allocation (also 2.2.6 and 3.2.5 for MW/TK weapons)
Perceived Issue:  Effects of allocating multi-TK weapons and MW CC attacks are considered unfair.  As a minor point, LVs are considered vulnerable
Concept and Commentary: Hit allocation is currently contested, but the consensus opinion seems to be the Experimental Rules as Jervis wrote are too "gamey" and open to manipulation.  The ERC is divided on how to move forward, split between minor alterations with incorporation of the multi-TK FAQ and a full re-write of the hit allocation system.
Epicomms community support favors the various hit allocation systems in this order:
1)  Neal's super-duper perfected hit allocation system
2)  The book rules as-written
3)  The Vault Experimental Hit Allocation

Vault Experimental Hit Allocation:
Concept and Commentary: <>
No one likes this rule and few people use it.
Status: Experimental/controversial
Text (Conceptual):  <>

Neal's super-duper perfected hit allocation system:
Concept and Commentary: <>
This rule has widespread support.  It should be adopted immediately.
Status: Experimental/controversial
Text (Conceptual):  <>

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 Post subject: NetEA?
PostPosted: Thu Jul 26, 2007 2:44 pm 
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(nealhunt @ Jul. 26 2007,13:29)
QUOTE
Just a quick example of the format I have in mind:

[quote]1.9.6 - Hit allocation

....

That was cruel. All those hopes raised... and nothing... :D

Will PM you later to touch base on some matters.

Just to be clear I do have much respect for the actual achievements of members of the ERC (beyond just your own efforts). Everything Greg has produced has been quality stuff. It just comes out so slowly...

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