Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 82 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Support Craft

 Post subject: Support Craft
PostPosted: Sun May 13, 2007 2:00 pm 
Brood Brother
Brood Brother

Joined: Fri May 11, 2007 12:38 pm
Posts: 11
Location: Polbeth (west of Livingston), Scotland, United Kingdom
And taking away support craft and making it a skimmer would mean technically another war engine could block LOS. I can see people just taking the model off the base and letting it sit on the board. You end up with this terrain hugging stealthy craft that hides behind buildings and such. It doesn't feel right to me.

I can imagine a manta doing that. Imagine you're facing overwhelming firepower: would you not want your manta to drop behind that handily placed Imperial city? If it's hugging the terrain then the targets it can hit with the railgun and ion cannons will be limited. For the warmachine blocking LOS: it would have to be a pretty wide warmachine to block LOS to the ends of the wings...

Plus you loose the whole looming ufo thing which is fantastic imagery!
Fun though that image is, would the Tau really leave a vital troop transport-support vechile just haning in mid air and vunerable to any AA guns pointed at the sky?

My favoured solution would be to change the warmachines type, so that it can act as a flyer AND a skimmer...

Type-------------------------Speed-------Armour-Close Combat-Firefight
War Engine, Aircraft---Bomber/20cm-----4+-----------X-------------4+----
...
...
...
...
Notes: ...If the manta chooses to land, then on it's next activation it may choose to act as a skimmer with speed 20cm, following all rules for skimmers; If the manta is acting as a skimmer it may chooses to become an aircraft in the end phase and disengage using the normal aerospace rules.

A bit clunky, but gets the basics of my idea across.

Possible use of Manta:
1: Flys in, lands, drops of troops, becomes skimmer
2: "pops-up", provides fire support, moves to pick up a fromation under heavy fire
3: Flys to objective, drops of troops, "pops-up" and fires again, becomes flyer and disengages
4?: Comes back for another bombing run against an enemy formation

_________________
"No heretic is to far gone to seek redemtion, but no act of heresy is to small to escape retribution"
-Inquisitor Validus Proeliator


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Sun May 13, 2007 11:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Yes, we are going to use it as I said, lands (planetfall) like a dropship, moves like a skimmer.  Hides (Hovers) behind hills, buildings, etc. (like a Titan), then pops ups (like skimmers) and fires ! We do the same for T/hawks and most Tau and Eldar AFVs. The skimmer/pop-up rating, makes them unique and a bit alien, and at the same time, like a helo-gunship. :alien:

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Mon May 14, 2007 12:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Not exactly my vision of the Manta (or any support craft).

Personally I think the support craft (in some form) needs to be kept distinct from skimmers.  Mantas are described as using almost all of their power just to maintain itself in the atmosphere.  This doesn't sound like a machine that deftly pops up and down whenever the mood strikes it, regardless of whether or not it is being shot at.  If the Tau wanted to keep their beastie from being injured, they would just maintain a distance from the enemy, not try to land it behind a grove of trees or have its belly scrape along the knolls as it precisely avoids enemy LOS.

The Manta IMO hovers menacingly, fires from a distance when in trouble, and closes from high above, pounding the enemy with massive fire.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Mon May 14, 2007 2:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
@Moscovian: From your description it looks like a bomber aircraft which can transport troops but is largely immobile.

Eg it can use Planetfall but is immobile. It can turn on the spot and shoot, it can't assault (but lend support fire). And in the endphase can choose to disengage but has to use Planetfall to come back.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Mon May 14, 2007 3:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Keep in mind I'm withdrawing my initial proposals.  Neal and the others made arguments against it that I agree with.  So, I'm convinced that support craft as an ability still needs to be around, but that its current form is a lot better than I originally gave it credit for.  Does that make sense?

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Mon May 14, 2007 6:32 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
As always ... DWWFY ! :D

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Thu May 17, 2007 7:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
I'm starting to wonder if we just upgraded the shielding on a manta whether the can-see/be-seen-by-all issue would go away to some extent. Instead of its current 6+/5+/4+ vs AT/MW/TK why not just go with a straight 4+ before armour which we could drop to 5+??. I always felt it a bit naff that massed lighter weaponry could knock a small starship out of the sky.

I think it would sort of balance out all the incoming fire vs no cover a bit more. Let's face it, far more shots can theoretically hit the manta than what a manta can put out in return fire due to the no cover rule.

Opinions?


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Thu May 17, 2007 4:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Dobbsy, I'm not sure about the specifics of your proposal, but I do like the idea that the focus is on the Manta instead of the special rule.

I mentioned before that I have a vested interest in the support craft rule remaining simply because it is part of the Dark Eldar list.  However, my concern goes beyond my dark kin.  Support Craft as a special rule should be able to be applied to other units outside the Tau, and there may be lists or one-up units that are developed by players that wish to use this function as we did for the DE.  

So your direction I agree with.  If the Manta isn't holding up, change the stats and not the special rule IMO.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Fri May 18, 2007 3:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Moscovian - maybe that's the issue. Maybe we have a good set of rules for it as is, but the units themselves just need work???


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Fri May 18, 2007 7:35 am 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
I do think that we should now view the Support Craft rules as something which could be applied to any units of this type. If there are Manta specific rules, they can be added to the Manta chart.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Wed May 23, 2007 8:09 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
I have kind of lost track of this, so this is my attempt, as 'custodian' of the Support Craft rule, to bring it all together.

The previous rule was:

Support craft remain high up in the air, this means they can always draw a line of fire to any target and vice versa, like aircraft. They also never block LOF to other units, including other support craft. They ignore terrain when moving and never count as being in cover, nor can they provide cover for friendly troops, as they are too far away from the ground. They can only deploy troops immediately after they have performed a planetfall. In an assault, they work exactly like skimmers.


Considered:

- jump packs and skimmers allowing close combat

Possibly too complicated, and other skimmers arent allowed to do this to skimmers.

- fire fight only in engages

Again, possibly too complicated.

- no crossfire allowed in either direction

Already covered using 'thick rear armour'. Also, this could be imagined as affecting the craft.

- remove first turn planetfall disembark

General agreement.

- self planetfall (not requiring a space craft)

Make this a seperate rule which could be combined with Planefall, or a stat note (my favoured solution).

- just make it a skimmer with planetfall

This would change the way that Support Craft units currently work, and change the imagery. I am against this on principle of making the smallest changes and keeping the feel of the units, but obviously open to listening to opinions.

So, it seems that the current incarnation is only with the changes of removing the disembarking on first turn restriction, and seperating out the self planetfall/not requiring space craft restriction.

Are we done?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Wed May 23, 2007 8:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I concur on all points and I motion to close the discussion. It is as good as it is going to get.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Wed May 23, 2007 8:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
We're doing Planetfall & Skimmer ! :;):

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Support Craft
PostPosted: Wed May 23, 2007 8:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I concur and second.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 82 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net