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Star Mogul |
CyberShadow
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Post subject: Star Mogul Posted: Thu May 03, 2007 12:27 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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While at Salute, I saw some of the Star Mogul miniatures. While they were really nice, they were crazy expensive (twenty of our finest UK pounds for a large droid?).
That said, I have heard a few good things about the Star Mogul warband game. I wondered if anyone can recommend it as an interesting game.
I am aware that Maksim has played it and finds a few balance issues (snipers, scavenging totals), and I wonder what is it about the game that makes it good or bad in your opinions?
Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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MaksimSmelchak
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Post subject: Star Mogul Posted: Fri May 04, 2007 2:01 am |
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Brood Brother |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Iain,
The game mechanics are very straight forward and I've heard that the weapons balance issues have been solved in the latest version.
I can definitely say that the designers are great guys, always friendly and willing to answer questions.
Weapons hits are very simple: Under armor # = miss / no penetration Equal armor # = wound Over armor # = kill / death
There is a campaign system, which rewarded human players over robots. The alien factions hadn't been integrated into the game when I last played.
The Demo Bot is a HUNK of metal... probably worth the entire price.
The minis are expensive, but they have alot of character.
Matakishi of M's Teahouse like it. I have him linked from my blog.
I find it to be a simplified Necromunda. In fact, we've considered using Necromunda for the next game.
Hope that helps, Iain.
Shalom, Maksim-Smelchak.
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CyberShadow
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Post subject: Star Mogul Posted: Sat May 12, 2007 11:08 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Maksim.
Thanks for your thoughts. I am interested in the rules, and I will probably pick them up in the near future... although I am also being drawn to Attack Vector: Tactical right now! 
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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MaksimSmelchak
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Post subject: Star Mogul Posted: Sat May 12, 2007 2:59 pm |
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Brood Brother |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Iain,
You're welcome!
Shabbat Shalom, Maksim-Smelchak.
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CyberShadow
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Post subject: Star Mogul Posted: Tue Sep 04, 2007 10:52 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Just to bring this old thread back to life... Does the rules system have hit locations, or just a 'wound' characteristic?
Also, does this hit location come into play during the game, or after the game?
For example, can a model be hit in the arm during the game, or is it just 'hit' and suffers a bad arm from the end of the game, or are there no locations hit specifically at all?
Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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[ 5 posts ] |
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