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army cards for netepic?

 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 8:27 am 
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(zap123 @ Apr. 12 2007,06:29)
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I think you need to look at the list a bit more closely. ?Chaos Marines don't have Thunderhawks. ?The CSMs can only take Deamons as Allies. ?The other major differentiator is the CSMs don't get Rhinos. ?This makes them quite different to the loyalist marines. ?They are no where near as mobile and importantly a Chaos Marine army can get a company with a maximum break of 10 and even that is by taking the massively expensive Terminator Company, while loyalists can double that with Tac/Assault/Battle/Dev companies. ?Loyalists armies can soak up much higher casualties before giving up any points, while Chaos need to wade in and make sure they are killing lots early or they will lose. ?

Also note, this isn't new. ?CSMs were able to take any Space Marine support card back in the SM2/TL days. ?I can still recall the whoops of delight from our Chaos players when they put that rule in the White Dwarf :).

hmmm...I am a little bit confused...then in the contigend of the chaos army cards of the netepic version 4 the thunderhawk is included!!?

and you are not right, we have all armycards from sm2nd and there is no thunderhawk card for the chaos army!!! or do you mean that the thunderhak was added to chaos in a later appeared white dwarf?

and another question: is it right that chaos could take titans from the titan legion (e.g. titan company) or any support of the titan legions? because in my opinion it is quit enough having the banelord as a worlord class titan.


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 10:44 am 
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The current ruleset is NetEpic 5.0. ?There have been lots of changes from V4.0.

Yes, the changes to what Choas Marines were allowed to take were made in a WD Q&A session before Titan Legions was released.

Yes, Chaos could definitely take Warlords (this was a standard support card in Renegades....a Khorne player could take a Lord of Battles with 5 Warlord Titan support cards!), and there were Chaos Titan Battlegroup cards released in Citadel Journal.





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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 12:02 pm 
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(zap123 @ Apr. 12 2007,10:44)
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The current ruleset is NetEpic 5.0. ?There have been lots of changes from V4.0.

Yes, the changes to what Choas Marines were allowed to take were made in a WD Q&A session before Titan Legions was released.

Yes, Chaos could definitely take Warlords (this was a standard support card in Renegades....a Khorne player could take a Lord of Battles with 5 Warlord Titan support cards!), and there were Chaos Titan Battlegroup cards released in Citadel Journal.

ok, but that is not the way I like playing epic. everyone of our group likes playing a seperate army with individual models. and because of the facts described above marines are only a worse chaos army or better: there is nothing special playing marines. and I do not think, that the different great companies an some special characters of the marines could reach the advantages which chaos gets by taking the hole marines. it makes me angry because it would be so simple to form seperate and different armies in a rulebook. but the only rule book with goes a little bit in this way is the e:a rulebook. with the little different that I do not like the baserules because it is very different to the known. but the armyrules are better because they differentiate between the armies. I think we will take the very good rulebook of netepic but will make some changes in the armylist. otherwise I will play chaos too by repaintinmg my marine army. you know it took a long time to to buy and have 2 drop pods cards and 15 thunferhawks. and now a can offer the chaos player some...you know, my main problem is, that gw introduced different amies and time by time they mixed all together. it makes sense, so the chaos player goes in a shop and buys some new models. it is good for buisness but nothing more. it is very disappointing.


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 12:08 pm 
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As a Dark Angel player - I would contest that ;), I shred my mates Chaos army :p.

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 12:15 pm 
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(netepic @ Apr. 12 2007,12:08)
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As a Dark Angel player - I would contest that ;), I shred my mates Chaos army :p.

and how did you do? with lucky dices...


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 12:58 pm 
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(darkangel @ Apr. 12 2007,12:15)
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can someone tell me who has access to the tech guard cards? the marines and imperial guards? and I think chaos, right?


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 1:05 pm 
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(darkangel @ Apr. 12 2007,12:15)
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and how did you do? with lucky dices...

I make my own luck.

Namely using:

Imperial Guard Artillery company as my allied quota
Raven Wing to provide me with mobility.
Space Marine infantry companies, particularly the battle companies

Firstly, I always max out my company cards, support cards are for specialists only, I like the company discounts and in general i'm willing accept the loss of flexibility I suffer from using them.

The Imperial Guard Artillery company never fails to provide a mighty boost to my firepower, I mean come on - a few Chaos Marine Whirlwinds are unlikely to provide much counter artillery suppression. If he chooses to take allied Cannons of Khorne, then he is cutting down on the nasty daemon support that he would usually be taking and i'm more than happy for him to attempt to outshoot my Guard. He'll fail.

The Raven Wing is excellent at letting me react instantly to his deployments and allows to direct concentration of force where ever it is needed, minimising loses and maximising the damage done to his tiny little formations. His only larger formations are made up of pretty paltry low quality troops, easily scattered by marine infantry.

Speaking of which the Battle Company. How I love it :D. Even the basic tactical detachment is able to defeat a Chaos Space Marine detachment in a straight fight. The rhinos perform excellently as bullet shields when the marines deploy around an objective, prior to that they are awesome free battle taxi's allowing me to concentrate my forces on one section of his line and roll up it when it crumbles. The Rhino is the one defining attribute of modern Marine tactical goodness. Devestators out range the Chaos Marines and can turn them into dog meat, Assault Marines are superb for retaking objectives once you've softened up your defenders.

Trust in your infantry and your free mobility - the Chaos Marines have to pay a fortune to try and match your mobility. Yes, they have simularities, but then they are decended from the same army. Chaos is a balanced force, particularly in V5, but the Marines are also.

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 1:22 pm 
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(netepic @ Apr. 12 2007,13:05)
QUOTE

(darkangel @ Apr. 12 2007,12:15)
QUOTE
and how did you do? with lucky dices...

I make my own luck.

Namely using:

Imperial Guard Artillery company as my allied quota
Raven Wing to provide me with mobility.
Space Marine infantry companies, particularly the battle companies

Firstly, I always max out my company cards, support cards are for specialists only, I like the company discounts and in general i'm willing accept the loss of flexibility I suffer from using them.

The Imperial Guard Artillery company never fails to provide a mighty boost to my firepower, I mean come on - a few Chaos Marine Whirlwinds are unlikely to provide much counter artillery suppression. If he chooses to take allied Cannons of Khorne, then he is cutting down on the nasty daemon support that he would usually be taking and i'm more than happy for him to attempt to outshoot my Guard. He'll fail.

The Raven Wing is excellent at letting me react instantly to his deployments and allows to direct concentration of force where ever it is needed, minimising loses and maximising the damage done to his tiny little formations. His only larger formations are made up of pretty paltry low quality troops, easily scattered by marine infantry.

Speaking of which the Battle Company. How I love it :D. Even the basic tactical detachment is able to defeat a Chaos Space Marine detachment in a straight fight. The rhinos perform excellently as bullet shields when the marines deploy around an objective, prior to that they are awesome free battle taxi's allowing me to concentrate my forces on one section of his line and roll up it when it crumbles. The Rhino is the one defining attribute of modern Marine tactical goodness. Devestators out range the Chaos Marines and can turn them into dog meat, Assault Marines are superb for retaking objectives once you've softened up your defenders.

Trust in your infantry and your free mobility - the Chaos Marines have to pay a fortune to try and match your mobility. Yes, they have simularities, but then they are decended from the same army. Chaos is a balanced force, particularly in V5, but the Marines are also.

ok, you take companies and the cahaos play has none and so you can increase your break point...but

..as a chaos player i take:

land speeder like you

bikes like you

attelery in the form of a worlord titan and two barrage missles

aad your space wolves company...and your mobility? hey I am the chaos player and I have a thunderhawk...mobility and reaching you is not the problem...

and then I take some land raider, some predators

hey and do you know that this are only marine units...without adding my own units which no other army could take...


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 2:37 pm 
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(darkangel @ Apr. 12 2007,13:22)
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ok, you take companies and the cahaos play has none and so you can increase your break point...but

..as a chaos player i take:

land speeder like you

bikes like you

attelery in the form of a worlord titan and two barrage missles

aad your space wolves company...and your mobility? hey I am the chaos player and I have a thunderhawk...mobility and reaching you is not the problem...

and then I take some land raider, some predators

hey and do you know that this are only marine units...without adding my own units which no other army could take...

As a Dark Angel player my Land Speeders and Bikes are in the Ravenwing - so I get a discount. You could get a Chaos Marine Bike Company to compensate, but that has no land speeders, you would have to get them in an undiscounted support card.

You can get a titan, but Titans in my eyes are just fire magnets, I can run rings round it. I rarely go above a Reaver sized titan if that.

Space Wolves company? As a Dark Angel player I would never field pup's even as allies - yuck.

You still lack the flexibility of Marine companies and you don't get Rhino's in your companies.

I don't understand how you managed to get a thunderhawk - I just double checked, and as a Chaos Marine player, you could get Dreadclaw Assault Shuttles as allies IF your opponent consents, but that is the only flying transport - no Thunderhawk. V5 is somewhat different to V4.

To summerise, you potentially could try and match me for mobility, but you'd be paying over the odds for it. I wouldn't  :cool: .

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 2:53 pm 
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(netepic @ Apr. 12 2007,14:37)
QUOTE

(darkangel @ Apr. 12 2007,13:22)
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ok, you take companies and the cahaos play has none and so you can increase your break point...but

..as a chaos player i take:

land speeder like you

bikes like you

attelery in the form of a worlord titan and two barrage missles

aad your space wolves company...and your mobility? hey I am the chaos player and I have a thunderhawk...mobility and reaching you is not the problem...

and then I take some land raider, some predators

hey and do you know that this are only marine units...without adding my own units which no other army could take...

As a Dark Angel player my Land Speeders and Bikes are in the Ravenwing - so I get a discount. You could get a Chaos Marine Bike Company to compensate, but that has no land speeders, you would have to get them in an undiscounted support card.

You can get a titan, but Titans in my eyes are just fire magnets, I can run rings round it. I rarely go above a Reaver sized titan if that.

Space Wolves company? As a Dark Angel player I would never field pup's even as allies - yuck.

You still lack the flexibility of Marine companies and you don't get Rhino's in your companies.

I don't understand how you managed to get a thunderhawk - I just double checked, and as a Chaos Marine player, you could get Dreadclaw Assault Shuttles as allies IF your opponent consents, but that is the only flying transport - no Thunderhawk. V5 is somewhat different to V4.

To summerise, you potentially could try and match me for mobility, but you'd be paying over the odds for it. I wouldn't ?:cool: .

ok, you are right, I compared the cards from v4 with the armylist of v5...I did not look at the armylist because the cards of v4 were still in my mind. so let us wait for the newest cards of v5...I have heard that they will comming soon.

and you are also right that the only disadvantage of chaos are the barrage weapons. chaos has to buy an high cost titan for this. and ofcouse without a thunderhawk the mobility is missing.

so it brings me wind down that chaos could not take the thunderhawk respectively the dreadclaws anymore.

do you know, if marines could take the cards from the tech guard? and by the way, what is the difference between the tech guards and the titan legion. I think the tech guards support them?


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 2:59 pm 
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You have an allied quota - could use that to get Tech Guard, i'd rather use it to get a Guard Artillery Battery though.

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 3:23 pm 
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(netepic @ Apr. 12 2007,14:59)
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You have an allied quota - could use that to get Tech Guard, i'd rather use it to get a Guard Artillery Battery though.

ok, you say that the space marines and imperial guard could take cards from the tech guards, right? but no one else could put them in his forces!?

so the tech guards are a seperate "race" and a player could dicide to play them seperatly?

and what about the reation between titan legions and tech guards?

please bring light on it


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 3:33 pm 
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(darkangel @ Apr. 12 2007,14:53)
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ok, you are right, I compared the cards from v4 with the armylist of v5...I did not look at the armylist because the cards of v4 were still in my mind. so let us wait for the newest cards of v5...I have heard that they will comming soon.

Sorry if i misled you on the v4 cards, I hadn't used them much myself.  I think most of the values and formations are correct (or nearly).  Those are just all the cards that were available.  

The cards are useful to get a sense of what your army will look like on the table (which is why we all like the army cards I think), but I'm unsure whether they even covered all the v4.1 rules, let alone v5.  They don't tell you which you can use with which army.   And each army has several variations in the army books, with thier own restrictions and additions.  Really must use the army books, as primary source for what you can take.  I'm afraid you have to relearn some stuff to play 'official' Netepic.

Of course it's a little confusing when the army books call them 'army cards', but these don't match any actual cards.  Generally people here will refer to the 'army cards' as those listed in the books.  Unless you seem to be asking after physical cards, as you did at the start of this thread.  :confuse:  :O Hope you followed that.


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 3:44 pm 
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Tech Guard are the infantry of a Titan Legion. They are recruited/conscripted from the Titan Legion's forge world.

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 3:55 pm 
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(darkangel @ Apr. 12 2007,15:23)
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so the tech guards are a seperate "race" and a player could dicide to play them seperatly?

and what about the reation between titan legions and tech guards?

please bring light on it

Yes, they are a separate "race", a separate army list, as "Imperial Knights" (or "Titan Legion", which include Titan Legion and Adaptus Mechanicus (Tech guard) stuff).   If you look on page 3 of the Adaptus Mechcanicus army list, it says the quantities and type of stuff you can use to make an army from that list, and how much from certain other army lists.  The army cards section at the end of list separates out the Titan Legion, and Mechanicus stuff.

In other army lists you will get similar just after the Introduction; many will say you can take maybe 50% or 25% from any 'Standard List' which the Imperial Knights are one of.  

Each is treated like a separate army on your side- only allowed support cards for companies of the same army.

The system is covered very well on p7&8 in the Core rules.    It's fairly simple, but the potential varients are quite large, and it takes a little while to look up what each faction is allowed.


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