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Transport fliers

 Post subject: Transport fliers
PostPosted: Fri May 09, 2003 12:48 am 
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Hi!


750 points in drop pods
350 points for detachment (250 deploying) in Thawk (100)
Another 350 if you go with 2

That's 1450.  Admittedly less than the 2 companies I thought you meant (2850).


I wasn't counting the two T-hawk detachments since they are bought as battle companies, but the breakdown would be about that much.


Admittedly, most of my SM play and the two tournaments I played in were pre-flak rules (ca 1991-1993).  Counter Thawks and drop pods without using flak and I will be heartily impressed.  It was dicey before, but after the Space Wolves junk came out, there was no point in playing with SM forces because even someone playing, say, Dark Angels, would take a detachment of blood claws (or two or three) as allies.

Also a problem in the pre-flier days was combined SM-IG forces.  Cheap IG Hvy companies and artillery that were difficult to attack because of the marines.


Flak weapons eliminate the abuses of "swoop and scoop" for sure and made combined arms more important. You can counter it without flak weapons, but admittedly the armies get pretty cheesy to do this.

In net epic allies are not allowed as a standard rule. It was definitely cheesy to combine SM/IG it made a way too good army. On the other hand it was very entertaining to play against it to see if you could beat it.


I don't remember flak being nearly as effective as you claim,  though I was happy with it at the time.  I seem to recall it was a significant improvement, but still left a problem.  Anyway, I can't really argue it almost 10 years after I last played it.


You may remember mostly IG flak which had a lower to hit value, but made up for it in many attack dice. The full detachment gave you 12 attack dice, not bad. Firestorms were the best 4+ to hit, -2 modifier and 2 attack dice each, very effective. It most certainly transformed the game and eliminated the death from above syndrome so many players liked to abuse.


Though I don't remember enough about the flier rules to argue it, I remember there being something I found very poor about them.  Did Netepic change that, too?


Netepic has gone full circle on the issue of fliers. We have gone from real involved rules to the current real simple ones. I gather from playtest data and general opinions that the simpler approach is better. They are somewhat closer to what the original rules were but it clears up who can engage fliers as well as who can fire at them. It works pretty good.


At this point, I would probably give NetEpic a try, but just the thought of SM/TL still gives me a bad taste in my mouth.


Well, if you didn't like SM, perhaps netepic is not your cup of tea, but it is a different experience from "straight" SM. If you do try it out let me know, input is always appreciated. :)

Primarch

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 Post subject: Transport fliers
PostPosted: Fri Aug 01, 2003 1:47 am 
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Well, the title pretty much sums it up! ?:D

How many blast markers and order dice should I own for a typical E:A game?

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 Post subject: Transport fliers
PostPosted: Fri Aug 01, 2003 3:07 am 
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NightSerpent,

I would guestimate that at least twenty to thirty blast markers are needed depending on the playtest rule edition...  :D

I don't think I've ever used more than ten order dice, but to be safe, have at least twenty for larger games...  :p

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 Post subject: Transport fliers
PostPosted: Fri Aug 01, 2003 4:27 pm 
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Thanks!

Is this per side, or for the whole shebang?

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 Post subject: Transport fliers
PostPosted: Fri Aug 01, 2003 6:52 pm 
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NightSerpent,

Is this per side, or for the whole shebang?


The numbers I estimated are for both sides.

Generally speaking, you need order dice for the total number of formations that both sides use. Generally speaking, twenty would cover most of the games I've playtested, which have had as many as 3,000 points of units. Of course, I never tried the "max out the Ork formations with tons of little formations" tactic.

Generally speaking again, in order to break a unit, you pour most of your firepower on one enemy formation until it breaks so only one formation will soak up the majority of blast markers. A SM opponent must not have realized that I'd caught on that he did that so he tried that with a big big Ork formation I rushed down the center of the field. It soaked up eighteen BMs at one point and was still going (mostly supressed, of course). He did finally break the beast, but it reformed the next turn!    :D

Meanwhile, all of my other units were untouched and unharrassed. That was when the Stomp formation came over the hill...

That was one of the more one-sided victories.

Of course, NS, I'm not up to date with the most recent edition (my playtest partner is on a long three-month work trip) so I don't know if those numbers are still good for the latest playtest rules. I keep hoping that Dafrca will pipe in since he's much more up to date with things.

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 10:08 am 
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Warmaster haos General Archaon Lord of the End Times (sic) is the "picture" of the day however when I last looked all I got was image unavailable...

and I am making an assumptiont that it is Warmaster Chaos!

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 10:51 am 
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The picture doesn't work for me either :\.


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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 11:38 am 
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working now and why I posted about Warmaster figures in Epic Armageddon I will never know -I think I made an assumption that it would be an Epic figure called Warmaster

duh!

:p

three images available using the usual trick

and I know how I can bring it back on topic the pictures of the week are now available (they are the larger versions of the pictures of the day)

http://www.specialist-games.com/wip_popup.htm

Don't like the Ork Trukks, though the Battlefortress looks really really nice

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 5:17 pm 
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I couldn't see "Mr. End Times" pic either ? ?I'm guessing a gremlin on G/W's end (say it ain't so ! ?:o ) ? I like all the new bigger pics of the E-A Epic mods. ?We need more pics of the Guntruks or Gunwagons or whatever Jervis is calling them this week !?! ??? ? And the sandbagged H/Ws are still dumb ! ?:-:

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 5:32 pm 
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The battlefortess is such a nice model, there's no way I'll be able to resist it. ?:;):

I cant really see what the wartrukks are like from that angle, so I'll reserve my judgement of those. ?The KK's are okay, as is the deth kopta. ?


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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 6:18 pm 
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I found Mr End-O-Times without trouble earlier today (and the next two pictures in the sequence too). I must admit that he is not my favourite WarMaster mini.

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 6:38 pm 
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Can someone post links to the next two images? Are any of them Epic?

Cheers

Chris

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 8:16 pm 
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Not sure if it's OK to deeplink pictures, so I won't.

Anyway there are not any Epic miniatures among the three pictures.

#1: The Chaos Lord, Warmaster
#2: Some knight, possibly Bretonnian, Warmaster
#3: Sigmar's Champion, 2 x hammers, also Warmaster

Will provide links if it's OK?


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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 9:12 pm 
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Yeah, I'm pretty sure it'll be fine to put links to the pics up... the links to last weeks "pic of the day(s)" were posted in another thread... which I've lost, or I'd put these new ones up...  :blush:

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 Post subject: Transport fliers
PostPosted: Wed Nov 05, 2003 9:16 pm 
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No, we have no problems posting links to the pictures, I did it for about a weeks worth of the Epic pics!

But there is no Epic  :(

Cheers

Chris

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