Death Korps of Kreig |
Dwarf Supreme
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 5:00 am |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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I'm pretty sure I've seen stats somewhere for the CI, but for the life of me I can't remember where.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Legion 4
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 5:45 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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The stats I got were on the old AM/TL rules/lists ... IIRC !
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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J0k3r
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 2:38 pm |
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Joined: Mon May 08, 2006 11:18 pm Posts: 876 Location: Edinburgh, UK
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CAn either of you remember what they were like? Is my proposed CI in the right ballpark?
_________________ "Do not offend the Chair Leg of Truth; it is wise and terrible." -Spider Jerusalem
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Warmaster Nice
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 7:06 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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The CI was in the early Steel LEgion list but was dropped late on in the design process due to budget reasons. I'm sure the stats have been posted several times on this site as well as the SG forum. IIRC it is no more than a couple of weeks since they were last posted. I can't ?remember which thread though but a bit of searching sould turn out something.
_________________ Sofa General
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Warmaster Nice
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 7:10 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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Evil and Chaos
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 7:21 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Thanks Warmaster!
This looks like the AMTL version but I assume most of the stats were unchanged.
Any idea what the points cost of this beast was to be? I'm thinking 500 points would be a solid starting place.
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Evil and Chaos
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 8:37 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Version 1.3
I added the Capitol Imperialis, with a couple of tweaks to make it fit with the Death Korps list.
Whaddya think?
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Warmaster Nice
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 9:15 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Looks nice!
Just to be mr. nitpicky but the Stormblade and Stormsword pics are mixed up 
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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J0k3r
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 10:43 pm |
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Joined: Mon May 08, 2006 11:18 pm Posts: 876 Location: Edinburgh, UK
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Looking really good E&C! Also like the CI stats- particularly the first strike CC/FF. Makes for a very differents style of war engine and fits in well with the list.
_________________ "Do not offend the Chair Leg of Truth; it is wise and terrible." -Spider Jerusalem
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J0k3r
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Post subject: Death Korps of Kreig Posted: Wed Oct 04, 2006 10:50 pm |
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Joined: Mon May 08, 2006 11:18 pm Posts: 876 Location: Edinburgh, UK
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And cheers to you for putting this together so well and quickly! Now it just needs to be play tested 
_________________ "Do not offend the Chair Leg of Truth; it is wise and terrible." -Spider Jerusalem
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ragnarok
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Post subject: Death Korps of Kreig Posted: Thu Oct 05, 2006 9:36 am |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I like the list, and the PDF, it really shows what the death corp is like.
However (there ia always an however isn't there ) I do have two suggestions
1) Should the DoK commanders have leader rather than commander? The DoK are known for not giving up and fighting on regardless.
Leader will allow them to shed an extra BM and get on with dying for the emperor.
2) I like what you have done with allowing FW leman russes. However they are surpose to be incredible rare variants (Ryza is the only place that still has companies of executioners). IG armoured regiments might be able to muster together half a dozen of them (or any other variant), but they are unlikely to put them all together.
What about having a system similiar to the steel legion where the armoured company is 10 leman russ. With any number being replaced by demolishers and upto three by any other variant.
_________________ Tyranid air marshal
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Evil and Chaos
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Post subject: Death Korps of Kreig Posted: Thu Oct 05, 2006 9:47 am |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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1) Should the DoK commanders have leader rather than commander? The DoK are known for not giving up and fighting on regardless.
Leader will allow them to shed an extra BM and get on with dying for the emperor.
Possibly... but the Krieg army will already have access to Commissars & Salamander Command Vehicles to provide Leader... giving the basic Commander Leader as well might make them too good? It's worth thinking about though.
I was thinking of having Commissars as a paid-for upgrade rather than the '2d6 no matter the size of your army' rule?
PostIcon Posted on: Oct. 05 2006,09:36 Skip to the previous post in this topic. Ignore posts EDIT QUOTE I like the list, and the PDF, it really shows what the death corp is like.
However (there ia always an however isn't there ) I do have two suggestions
1) Should the DoK commanders have leader rather than commander? The DoK are known for not giving up and fighting on regardless.
Leader will allow them to shed an extra BM and get on with dying for the emperor.
2) I like what you have done with allowing FW leman russes. However they are surpose to be incredible rare variants (Ryza is the only place that still has companies of executioners). IG armoured regiments might be able to muster together half a dozen of them (or any other variant), but they are unlikely to put them all together.
What about having a system similiar to the steel legion where the armoured company is 10 leman russ. With any number being replaced by demolishers and upto three by any other variant.
While three variants are rare (Executioner, Vanquisher & Tank Destroyer), the other variants seem fairly common. 0-3 per formation for the Rare varients sound like a good compromise? (With Upgrade detachments not allowed rares at all).
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