this was edited on 9-5-06 19:35 EST as per Evil and Chaos
Hi,
Trying to get the list clear in my head. Can everyone please see if I did this right?
SYNAPSE CREATURE GROUPS (up to 1/3 of the armies points may be spent on these groups)
Hive Group: 1 x Dominatrix unit: 400 points: 2D3+2 Harrassment Group: 1 x Harridan unit: 225 points: 1D3 Attack Group: 1 x Hive Tyrant unit: 100 points: 1D3+1 Assault Group: 3 x Tyranid Warrior units: 150 points: 1D3 Nexus Group: 1 x Hive Tyrant unit, 2 x Tyranid Warrior units: 200 points 1D3+2 SupportGroup: 1 x Greater Synapse Node unit: 75 points 1D3+1 Infiltration Group: 1 x Lesser Synapse Node unit: 50 points: 1D3 Strike Group: 1 x Vituperator unit: 325 points: 1D3+1
INDEPENDENT SWARMS (up to 1/3 of the armies points may be spent on these swarms)
Genestealer Swarm: 6 to 9 Genestealer units: 25 points each 0-2 Lictor Swarms : 2 to 5 Lictor units: 50 points each 1 x Hierophant for 250 points 1 x Hydraphant for 350 points
UNCOMMON BROOD CREATURES (up to 1/3 of the armies points may be spent on these units)
Biovore 25 points each Carnifex 35 points each Haruspex/Malefactor 50 points each Hierodule/Trygon 125 points each Zoanthrope 35 points each Exocrine/Dactylis 75 points each Mycetic Spores 15 points each
COMMON BROOD CREATURES (At least 1/4 of the armies points must be spent on the following Brood Creatures)
Ravener 30 points each Gargoyle 20 points each Termagant 15 points each Hormagaunt 15 points each
Dominatrix Type /Speed /Armor /Close Combat /Firefight WE /25cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes - Large Warp Blast / 30cm / MW 4+ / MWAA 4+ - Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover - 2x Monstrous Claws - +1EA TK (d3) - Smite Cluster Spines /(15cm) /small arms notes: DC-8, Supreme Commander, Fearless, Walker, Reinforced Armor, Synapse. May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide. Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Dominatrix loses one DC. 6: The Dominatrix?s Symbiote is killed and it is no longer treated as a Supreme Commander
Harridan Type /Speed /Armor /Close Combat /Firefight WE /35cm /5+ /4+ /5+ Weapons /Range /Firepower /Notes - Twin-Linked Bio Cannon 2x / 45cm / AP2+/AT3+ / Ignore Cover - Large Scything Talons: +2 MW CC attacks. Notes: DC-3, Reinforced Armor, Skimmer, Synapse , Fearless, Transport (Four Gargoyles) Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Harridan loses one DC. 6: The Harridan is killed
Vituperator Type /Speed /Armor /Close Combat /Firefight WE /30cm /4+ /4+ /4+ Weapons /Range /Firepower /Notes - 2x Bio Cannons 2x / 45cm / AP3+/AT4+ / Ignore Cover - Spore Cannon /Template / AP5+/AA5+ /Ignore Cover - 2x Monstrous Claws - +1EA TK (d3) Notes: DC-4, Commander, Reinforced Armor, Skimmer, Synapse, Fearless, Transport (Eight Gargoyles, Termagaunts, Hormogaunts, Raveners, Hive Tyrant, Tyranid Warrior. Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Vituperator loses one DC. 6: The Vituperator is killed.
Greater Synapse Node Type /Range /Armor /Close Combat /Firefight WE /0cm /4+ /6+ /6+ Weapons /Speed /Firepower /Notes Ripper Swarm /(15cm) /small arms Notes: DC-2, Reinforced Armor, Fearless, Synapse, Teleport (may only teleport into the Tyranid table half) May not garrison Critical Hit: The Node is killed.
Lesser Synapse Node Type /Speed /Armor /Close Combat /Firefight AV /0cm /4+ /6+ /6+ Weapons /Range /Firepower /Notes Ripper Swarm /(15cm) /small arms Notes: Reinforced Armor, Synapse, Teleport, May not Garrison
Hive Tyrant Type /Speed /Armor /Close Combat /Firefight AV 15cm /3+ /3+ /4+ Weapons /Range /Firepower /Notes Venom Cannon /30cm /AP5+ AT6+ Huge Claws /Base Contact /MW / CC weapon +1 attacks Notes: Commander, Fearless, Invulnerable Save, Walker, Synapse (Hive Tyrant may be given wings adding Jump Pack, Speed 25cm, but reducing it?s armor save to 5+)
Tyranid Warrior Type /Speed /Armor /Close Combat /Firefight Inf /15cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes Venom Cannon /30cm /AP5+ AT6+ Death Spitters /(15cm) /small arms Scything Talons /Base Contact /CC Weapon +1 attacks Notes: Fearless, Synapse
Genestealers Type /Speed /Armor /Close Combat /Firefight Inf /20cm /6+ /4+ /0+ Weapons /Range /Firepower /Notes Scything Talons /Base Contact /CC Weapon +1 attacks Notes: First Strike, Infiltrator, Scout, Independent
Lictors Type /Speed /Armor /Close Combat /Firefight Inf /15cm 5+ /3+ /0+ Weapons /Range /Firepower /Notes Huge Claws /Base Contact /MW /CC weapon +1 attacks Notes:First Strike, Infiltrator, Invulnerable Save, Scout, Teleport, Independent
Hierophant Type /Speed /Armor /Close Combat /Firefight WE /25cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes Bio-Plasmic Breath /Template /MW5+ /Ignore Cover - Huge Scything Talons: +2 MW TK(1) CC attacks. - Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list. Cluster Spines /(15cm) /small arms Notes: DC-6, Reinforced Armor, Walker, Independent. May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide. Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Hierophant loses one DC. 6: The Hierophant is killed.
Hydraphant Type /Speed /Armor /Close Combat /Firefight WE /25cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes - Huge Scything Talons: +2 MW TK(1) CC attacks. - Warp Blast /30cm /AP4+ AT4+ AA5+ - Bio-Plasmic Breath /Template /MW 5+ /Ignore Cover - Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list. Cluster Spines /(15cm) /small arms notes: DC-8, Fearless, Walker, Reinforced Armor, May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide. Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Hydraphant loses one DC. 6: The Hydraphant is killed.
Bio-Titan weapons biomorphs: - Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover - Ripper Tentacles - Extra Attacks (d3+2) - Monstrous Claws - +1EA TK (d3) - Pyro-Acidic Spray - Template, AP4+/AT5+ Ignores Cover
Haruspex Type /Speed /Armor /Close Combat /Firefight AV /20cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes Cluster Spines /(15cm) /small arms Acid Spray /15cm /MW 5+ /Ignore Cover - Large Claws /Base Contact /CC weapon /+2 EA, MW Notes: Walker, Reinforced Armor, Brood (4)
Malefactor Type /Speed /Armor /Close Combat /Firefight AV /20cm /5+ /4+ /4+ Weapons /Range /Firepower /Notes - Speed 20cm / 5+ RA / CC 4+ / FF 4+ - Spine banks / 20cm / 2x AP3+/AT6+ / - ------------------AND -------------- / (15cm) / small arms / +2 EA Notes: Walker, Reinforced Armor, Brood (4)
Carnifex: Screamer-Killer Type /Speed /Armor /Close Combat /Firefight AV /15cm /3+ /4+ /6+ Weapons /Range /Firepower /Notes Spore Cysts /(15cm) /small arms - Big Claws /Base Contact /MW /CC weapon +1 attacks Notes: Fearless, Walker, Brood (3)
Carnifex: Venomspitter Type /Speed /Armor /Close Combat /Firefight AV /15cm /3+ /4+ /5+ Weapons /Range /Firepower /Notes Spore Cysts /(15cm) /small arms - Twin-Linked Venom Cannon /30cm /AP4+ AT6+ Notes: Fearless, Walker, Brood (3)
Biovore Type /Speed /Armor /Close Combat /Firefight LV /15cm /5+ /6+ /5+ Weapons /Range /Firepower /Notes Spore Mines /45cm /AP5+ AT6+/ Disrupt Notes: Walker, Brood (3)
Zoanthrope Type /Speed /Armor /Close Combat /Firefight LV /15cm /5+ /6+ /5+ Weapons /Range /Firepower /Notes Warp Blast /30cm /AP4+ AT4+ AA5+ Notes: Brood (3)
Scythed Hierodule Type /Speed /Armor /Close Combat /Firefight WE /20cm /4+ /3+ /5+ Weapons /Range /Firepower /Notes Cluster Spines /(15cm) /small arms - Acid Spray /15cm / AP2+/AT6+ / Ignore Cover - Huge Scything Talons: +2 MW TK(1) CC attacks. Notes: DC-3, Reinforced Armor, Walker, Brood (6) Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Hierodule loses one DC. 6: The Hierodule is killed.
Barbed Hierodule Type /Speed /Armor /Close Combat /Firefight WE /20cm /4+ /4+ /4+ Weapons /Range /Firepower /Notes Cluster Spines /(15cm) /small arms - Twin-Linked Bio Cannon 2x / 45cm / AP2+/AT3+ / Ignore Cover Notes: DC-3, Reinforced Armor, Walker, Brood (6) Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Hierodule loses one DC. 6: The Hierodule is killed.
Trygon Type /Speed /Armor /Close Combat /Firefight WE /15cm /3+ /3+ /5+ Weapons /Range /Firepower /Notes Cluster Spines /(15cm) /small arms - Large Scything Talons: +2 MW CC attacks. - Bio-Electric field / D3 shots /20cm / AP3+/AT6+ / Ignore Cover Notes: DC-3, Invulnerable Save, Infiltrate, Walker, Brood (6) Critical Hit: Roll 1D6 and consult the chart below. 1-5: The Trygon loses one DC. 6: The Trygon is killed
Dactylis Type /Speed /Armor /Close Combat /Firefight AV /15cm /5+ /6+ /5+ Weapons /Range /Firepower /Notes - Super Spore Mines /45cm /1BP /Disrupt, Indirect Fire Spore Cysts /(15cm) /small arms Notes: Walker, Brood (5)
Exocrine Type /Speed /Armor /Close Combat /Firefight AV /15cm /4+ /5+ /5+ Weapons /Range /Firepower /Notes - Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover - Big Claws /Base Contact /MW /CC weapon +1 attacks Spore Cysts /(15cm) /small arms Notes: Walker, Brood (5)
Ravener Type /Speed /Armor /Close Combat /Firefight Inf /20cm /4+ /3+ /6+ Weapons /Range /Firepower /Notes Death Spitter /(15cm) /small arms Scything Talons /Base Contact /CC Weapon Notes: Infiltrator, Brood (2)
Gargoyle Type /Speed /Armor /Close Combat /Firefight Inf /30cm /6+ /6+ /5+ Weapons /Range /Firepower /Notes Flesh Borer /(15cm) /small arms Bio-Plasmic Attack /Base Contact /CC Weapon Notes: Jump Pack, Brood (1)
Termagant Type /Speed /Armor /Close Combat /Firefight Inf /20cm /0+ /6+ /5+ Weapons /Range /Firepower /Notes Flesh Borer /(15cm) /small arms Notes: Brood (1)
Hormagaunt Type /Speed /Armor /Close Combat /Firefight Inf /20cm /0+ /4+ /0+ Weapons /Range /Firepower /Notes Scything Talons /Base Contact /CC Weapon Notes: Infiltrator, Brood (1)
thanks in advance for your help
Ep
_________________ Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)
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