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Tyranid 7.1 WIP 8/18/06 Correct?

 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Mon Sep 04, 2006 3:28 pm 
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this was edited on 9-5-06 19:35 EST as per Evil and Chaos

Hi,

Trying to get the list clear in my head. Can everyone please see if I did this right?

SYNAPSE CREATURE GROUPS
(up to 1/3 of the armies points may be spent on these groups)

Hive Group: 1 x Dominatrix unit: 400 points: 2D3+2
Harrassment Group: 1 x Harridan unit: 225 points: 1D3
Attack Group: 1 x Hive Tyrant unit: 100 points: 1D3+1
Assault Group: 3 x Tyranid Warrior units: 150 points: 1D3
Nexus Group: 1 x Hive Tyrant unit, 2 x Tyranid Warrior units: 200 points 1D3+2
SupportGroup: 1 x Greater Synapse Node unit: 75 points 1D3+1
Infiltration Group: 1 x Lesser Synapse Node unit: 50 points: 1D3
Strike Group: 1 x Vituperator unit: 325 points: 1D3+1

INDEPENDENT SWARMS
(up to 1/3 of the armies points may be spent on these swarms)

Genestealer Swarm: 6 to 9 Genestealer units: 25 points each
0-2 Lictor Swarms : 2 to 5 Lictor units: 50 points each
1 x Hierophant for 250 points
1 x Hydraphant for 350 points

UNCOMMON BROOD CREATURES
(up to 1/3 of the armies points may be spent on these units)

Biovore 25 points each
Carnifex 35 points each
Haruspex/Malefactor 50 points each
Hierodule/Trygon 125 points each
Zoanthrope 35 points each
Exocrine/Dactylis 75 points each
Mycetic Spores 15 points each

COMMON BROOD CREATURES
(At least 1/4 of the armies points must be spent on the following Brood Creatures)

Ravener 30 points each
Gargoyle 20 points each
Termagant 15 points each
Hormagaunt 15 points each


Dominatrix
Type /Speed /Armor /Close Combat /Firefight
WE /25cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
- Large Warp Blast / 30cm / MW 4+ / MWAA 4+
- Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover
- 2x Monstrous Claws - +1EA TK (d3)
- Smite
Cluster Spines /(15cm) /small arms
notes: DC-8, Supreme Commander, Fearless, Walker, Reinforced Armor, Synapse. May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide.
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Dominatrix loses one DC.
6: The Dominatrix?s Symbiote is killed and it is no longer treated as a Supreme Commander

Harridan
Type /Speed /Armor /Close Combat /Firefight
WE /35cm /5+ /4+ /5+
Weapons /Range /Firepower /Notes
- Twin-Linked Bio Cannon 2x / 45cm / AP2+/AT3+ / Ignore Cover
- Large Scything Talons: +2 MW CC attacks.
Notes: DC-3, Reinforced Armor, Skimmer, Synapse , Fearless, Transport (Four Gargoyles)
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Harridan loses one DC.
6: The Harridan is killed

Vituperator
Type /Speed /Armor /Close Combat /Firefight
WE /30cm /4+ /4+ /4+
Weapons /Range /Firepower /Notes
- 2x Bio Cannons 2x / 45cm / AP3+/AT4+ / Ignore Cover
- Spore Cannon /Template / AP5+/AA5+ /Ignore Cover
- 2x Monstrous Claws - +1EA TK (d3)
Notes: DC-4, Commander, Reinforced Armor, Skimmer, Synapse, Fearless, Transport (Eight Gargoyles, Termagaunts, Hormogaunts, Raveners, Hive Tyrant, Tyranid Warrior.
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Vituperator loses one DC.
6: The Vituperator is killed.

Greater Synapse Node
Type /Range /Armor /Close Combat /Firefight
WE /0cm /4+ /6+ /6+
Weapons /Speed /Firepower /Notes
Ripper Swarm /(15cm) /small arms
Notes: DC-2, Reinforced Armor, Fearless, Synapse, Teleport (may only teleport into the Tyranid table half) May not garrison
Critical Hit: The Node is killed.

Lesser Synapse Node
Type /Speed /Armor /Close Combat /Firefight
AV /0cm /4+ /6+ /6+
Weapons /Range /Firepower /Notes
Ripper Swarm /(15cm) /small arms
Notes: Reinforced Armor, Synapse, Teleport, May not Garrison

Hive Tyrant
Type /Speed /Armor /Close Combat /Firefight
AV 15cm /3+ /3+ /4+
Weapons /Range /Firepower /Notes
Venom Cannon /30cm /AP5+ AT6+
Huge Claws /Base Contact /MW / CC weapon +1 attacks
Notes: Commander, Fearless, Invulnerable Save, Walker, Synapse
(Hive Tyrant may be given wings adding Jump Pack, Speed 25cm, but reducing it?s armor save to 5+)

Tyranid Warrior
Type /Speed /Armor /Close Combat /Firefight
Inf /15cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
Venom Cannon /30cm /AP5+ AT6+
Death Spitters /(15cm) /small arms
Scything Talons /Base Contact /CC Weapon +1 attacks
Notes: Fearless, Synapse

Genestealers
Type /Speed /Armor /Close Combat /Firefight
Inf /20cm /6+ /4+ /0+
Weapons /Range /Firepower /Notes
Scything Talons /Base Contact /CC Weapon +1 attacks
Notes: First Strike, Infiltrator, Scout, Independent

Lictors
Type /Speed /Armor /Close Combat /Firefight
Inf /15cm 5+ /3+ /0+
Weapons /Range /Firepower /Notes
Huge Claws /Base Contact /MW /CC weapon +1 attacks
Notes:First Strike, Infiltrator, Invulnerable Save, Scout, Teleport, Independent

Hierophant
Type /Speed /Armor /Close Combat /Firefight
WE /25cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
Bio-Plasmic Breath /Template /MW5+ /Ignore Cover
- Huge Scything Talons: +2 MW TK(1) CC attacks.
- Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list.
Cluster Spines /(15cm) /small arms
Notes: DC-6, Reinforced Armor, Walker, Independent. May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide.
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Hierophant loses one DC.
6: The Hierophant is killed.

Hydraphant
Type /Speed /Armor /Close Combat /Firefight
WE /25cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
- Huge Scything Talons: +2 MW TK(1) CC attacks.
- Warp Blast /30cm /AP4+ AT4+ AA5+
- Bio-Plasmic Breath /Template /MW 5+ /Ignore Cover
- Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list.
Cluster Spines /(15cm) /small arms
notes: DC-8, Fearless, Walker, Reinforced Armor, May step over units and impassable or dangerous terrain that is lower then the war engines knees and up to 2cm wide.
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Hydraphant loses one DC.
6: The Hydraphant is killed.

Bio-Titan weapons biomorphs:
- Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover
- Ripper Tentacles - Extra Attacks (d3+2)
- Monstrous Claws - +1EA TK (d3)
- Pyro-Acidic Spray - Template, AP4+/AT5+ Ignores Cover

Haruspex
Type /Speed /Armor /Close Combat /Firefight
AV /20cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
Cluster Spines /(15cm) /small arms
Acid Spray /15cm /MW 5+ /Ignore Cover
- Large Claws /Base Contact /CC weapon /+2 EA, MW
Notes: Walker, Reinforced Armor, Brood (4)

Malefactor
Type /Speed /Armor /Close Combat /Firefight
AV /20cm /5+ /4+ /4+
Weapons /Range /Firepower /Notes
- Speed 20cm / 5+ RA / CC 4+ / FF 4+
- Spine banks / 20cm / 2x AP3+/AT6+ / -
------------------AND
-------------- / (15cm) / small arms / +2 EA
Notes: Walker, Reinforced Armor, Brood (4)

Carnifex: Screamer-Killer
Type /Speed /Armor /Close Combat /Firefight
AV /15cm /3+ /4+ /6+
Weapons /Range /Firepower /Notes
Spore Cysts /(15cm) /small arms
- Big Claws /Base Contact /MW /CC weapon +1 attacks
Notes: Fearless, Walker, Brood (3)

Carnifex: Venomspitter
Type /Speed /Armor /Close Combat /Firefight
AV /15cm /3+ /4+ /5+
Weapons /Range /Firepower /Notes
Spore Cysts /(15cm) /small arms
- Twin-Linked Venom Cannon /30cm /AP4+ AT6+
Notes: Fearless, Walker, Brood (3)

Biovore
Type /Speed /Armor /Close Combat /Firefight
LV /15cm /5+ /6+ /5+
Weapons /Range /Firepower /Notes
Spore Mines /45cm /AP5+ AT6+/ Disrupt
Notes: Walker, Brood (3)

Zoanthrope
Type /Speed /Armor /Close Combat /Firefight
LV /15cm /5+ /6+ /5+
Weapons /Range /Firepower /Notes
Warp Blast /30cm /AP4+ AT4+ AA5+
Notes: Brood (3)

Scythed Hierodule
Type /Speed /Armor /Close Combat /Firefight
WE /20cm /4+ /3+ /5+
Weapons /Range /Firepower /Notes
Cluster Spines /(15cm) /small arms
- Acid Spray /15cm / AP2+/AT6+ / Ignore Cover
- Huge Scything Talons: +2 MW TK(1) CC attacks.
Notes: DC-3, Reinforced Armor, Walker, Brood (6)
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Hierodule loses one DC.
6: The Hierodule is killed.

Barbed Hierodule
Type /Speed /Armor /Close Combat /Firefight
WE /20cm /4+ /4+ /4+
Weapons /Range /Firepower /Notes
Cluster Spines /(15cm) /small arms
- Twin-Linked Bio Cannon 2x / 45cm / AP2+/AT3+ / Ignore Cover
Notes: DC-3, Reinforced Armor, Walker, Brood (6)
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Hierodule loses one DC.
6: The Hierodule is killed.

Trygon
Type /Speed /Armor /Close Combat /Firefight
WE /15cm /3+ /3+ /5+
Weapons /Range /Firepower /Notes
Cluster Spines /(15cm) /small arms
- Large Scything Talons: +2 MW CC attacks.
- Bio-Electric field / D3 shots /20cm / AP3+/AT6+ / Ignore Cover
Notes: DC-3, Invulnerable Save, Infiltrate, Walker, Brood (6)
Critical Hit: Roll 1D6 and consult the chart below.
1-5: The Trygon loses one DC.
6: The Trygon is killed

Dactylis
Type /Speed /Armor /Close Combat /Firefight
AV /15cm /5+ /6+ /5+
Weapons /Range /Firepower /Notes
- Super Spore Mines /45cm /1BP /Disrupt, Indirect Fire
Spore Cysts /(15cm) /small arms
Notes: Walker, Brood (5)

Exocrine
Type /Speed /Armor /Close Combat /Firefight
AV /15cm /4+ /5+ /5+
Weapons /Range /Firepower /Notes
- Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover
- Big Claws /Base Contact /MW /CC weapon +1 attacks
Spore Cysts /(15cm) /small arms
Notes: Walker, Brood (5)

Ravener
Type /Speed /Armor /Close Combat /Firefight
Inf /20cm /4+ /3+ /6+
Weapons /Range /Firepower /Notes
Death Spitter /(15cm) /small arms
Scything Talons /Base Contact /CC Weapon
Notes: Infiltrator, Brood (2)

Gargoyle
Type /Speed /Armor /Close Combat /Firefight
Inf /30cm /6+ /6+ /5+
Weapons /Range /Firepower /Notes
Flesh Borer /(15cm) /small arms
Bio-Plasmic Attack /Base Contact /CC Weapon
Notes: Jump Pack, Brood (1)

Termagant
Type /Speed /Armor /Close Combat /Firefight
Inf /20cm /0+ /6+ /5+
Weapons /Range /Firepower /Notes
Flesh Borer /(15cm) /small arms
Notes: Brood (1)

Hormagaunt
Type /Speed /Armor /Close Combat /Firefight
Inf /20cm /0+ /4+ /0+
Weapons /Range /Firepower /Notes
Scything Talons /Base Contact /CC Weapon
Notes: Infiltrator, Brood (1)

thanks in advance for your help

Ep





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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Mon Sep 04, 2006 8:15 pm 
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While I don't have much of an opinion on the Haruspex change Hena proposes, I'm 100% against the breath weapon on the Harridan, and I do expect it to disapear in the next official version of the list.

This would leave the Vituraptor as the only flyer with a breath weapon, in line with the expected reduction.


Oh and there's no need for the 'A' and 'B' names anymore. If you're talking about a Trygon, call it a Trygon, not Heirodule 'B'... I had removed all of those oddities. :)





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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Tue Sep 05, 2006 2:37 pm 
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The list looks good, but very different to what I see on the web, which should I use.
Having just acquired 8000 points of tyranids
Robert


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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Tue Sep 05, 2006 4:30 pm 
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lilroblis : The list on the Specialist Games Website is the version 7.1 list.


This list above is what may become the 7.2 list.

So basically, use this list above and send back playtest reports to this forum!

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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Tue Sep 05, 2006 4:34 pm 
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A note: the Barbed Hierodule should only have a twin-linked bio-cannon, not a twin-linked bio cannon AND a normal bio cannon.

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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Tue Sep 05, 2006 6:12 pm 
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I think Exocrine having +1 MW attack on CC 5+ is fine. It has a rather big snippy beak about fifteen feet long after all!

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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Tue Sep 05, 2006 6:48 pm 
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The CC could be modified to 6+ to represent the rather unweildy nature of the Exocrine's attack?

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 Post subject: Tyranid 7.1 WIP 8/18/06 Correct?
PostPosted: Wed Sep 06, 2006 2:06 am 
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fixed as per E & C tonight. go up thread to see the fixes.

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