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Imperial and Orky forces

 Post subject: Imperial and Orky forces
PostPosted: Sun Aug 20, 2006 11:14 am 
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Hi all,
do you view your Imperial and Orky forces for Epic as isolated armies, or as components of Imperial/Waaaaghh forces?
For example, whenever I build an Imperial Guard, Squatachan (the purists will shudder!), Space Marine (I have bits of 3 chapters - Polar Warriors, Angels of Fire, and Red Giants), Inquisition or Ad Mech model, I view these as parts of one huge (well, with the help of the titans) army. Although I have different SM chapters, I would use them together as part of an Imperial force, as on Armageddon. And I also like the idea of allies.
The same applies to the Orks - I see the Orks, Gargant Big Mobs, Speed Freaks and Ferals as one big happy family, with Sunz clan Speed Freaks, Snakebite Ferals, and the rest lumped into one big mass - with Bad Moon gargants and big gunz, Blood Axe kommandos and IG-style tank regiments, and Landas, etc, Goff troops and Deathskull converted looted stuff.

ANy thoughts?

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 Post subject: Imperial and Orky forces
PostPosted: Sun Aug 20, 2006 11:49 am 
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Mere Regiments, within divisions, within corps, within armies.

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 Post subject: Imperial and Orky forces
PostPosted: Sun Aug 20, 2006 7:11 pm 
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I have both. I have some full armies that are painted to "match" and then I have lots of formations that are just painted nice and I mix and match for the game.

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 Post subject: Imperial and Orky forces
PostPosted: Sun Aug 20, 2006 7:38 pm 
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I view my Red Scorpions as a fairly standard Codex Chapter, so it will mostly be operating alone in surgical strategic strikes, with occasional Titan support, but almost always operating in support of the main Imperial armies in a larger war.

The 'contemporary' marines aren't numerous enough to be able to win a war on their own, they can only win battles.


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 Post subject: Imperial and Orky forces
PostPosted: Sun Aug 20, 2006 7:51 pm 
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Hi John,

I have both...

Some units are intentionally built as "detachment" allies while others are built as "base units."

For instance, the purple Eldar pirates from my collection were never built as a stand-alone force... they're always added as an allied detachment to one of my other craftworlds.

And my Space Marines were made in the same way... one squad at a time building into chapters. I now have large pieces from "original four" and am working on several other chapters, one at a time including Silver Skulls and Crimson Fists.

My Jopalli IG are nearly a stand-alone foce, but lack the diversity of unit types to make a successful E-A game force. I've long been planning to build an all-beastman force as well... they'll have to be smarter beatmen though... ones that can drivew tanks and man artillary!

My Orkz are simply crazy... a little bit of this and that with one or two major groupings... mostly Bad Moonz...

------

When I paint and build, I tend to build as small detachments that I build into an army. That's for painting purposes as much as anything else...

It's a heck of a lot easier to paint one unit than take on the task of facing up an army worth of painting. That's a complicated way of saying that twenty-four stands of infantry is a scary amount to piant, but four stands at a time is manageable.

That was one of the things I disliked about E-40k as opposed to SM-2 or E-A... no unit cards to make unit sizes easily grasped. DS-II has the same problem, but it's easier to deal with since DS-II is "anything goes."

------

Another thing I often plan on is to use my miniatures in multiple game systems...

I know that a good friend of mine who I am currently in conflict with due to something untowards I did also does the same thing. He has SJG OGRE forces that double as IG...

I've never played against him when he's used Paneuro GEV transport to move IG across the battlefield, but the image it gives me in my mind is very inspiring. He's a very clever individual. Very cool! ?:D

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 Post subject: Imperial and Orky forces
PostPosted: Mon Aug 21, 2006 9:08 am 
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I'm as you are Vanvlak, in my corner of the multi-verse with a PDF (siegers) army supported by the remains of a IG crusader army with various factions (a xenophobic general with mech infantry, a 'standard' style IG force and a motley SOB/Inquisition/Stormtrooper force) all fighting on the same front, the various ork clans similarly with visitations from smaller BA or UM marines. The Eldar are the only ones with any degree of separation with a BT stle army and a SH one.

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 Post subject: Imperial and Orky forces
PostPosted: Mon Aug 21, 2006 3:05 pm 
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I view mine as one big happy family. When I calculate the points I have for each army, I lump everyone together. So, all the Ork clans are combined, as well as the Chaos factions, etc. Even my Imperial stuff is all lumped into one sum, although I have been considering coming up with a separate total for my Marines.

I hardly ever play a homogenous army.  I, too, like the idea of allies. I often field a combined army of Marines and IG/TL. I also occasionally field a combined Squat and TL army, although the next time I play I'm thinking about going with just Squats (for some reason my nephew hates fighting my Squat superheavies, but is never fazed by my Titans).

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 12:58 am 
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Hi!

Separate. I like to keep the units used for one army for that one army and dont like to mix.

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 2:33 am 
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Yeah, I've always been anti-allies.  Takes away from the inherent strengths/weaknesses and flavour of the various armies if you can just merc in some allies to cover up your weak spots.

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 11:01 am 
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All my forces are individual and un-allied. If I start a new force (for example a second Ork force) it is usually because I want to try something different and look at a different way of playing. That gets lost if they then ally with an existing force.

It also means that I can paint the same units in different colours for different forces.

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 12:14 pm 
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Allies ... as per SM1 ... We have fielded an SM & IG force, All types of Ork Warbands, etc. ... but in many games it's Force on Force - IG vs. Eldar, SM vs. Chaos, etc., etc. ...  And I agree with Markconz post ... It's a big war and a big planet, galaxy, etc. !  :D

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 1:54 pm 
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I mostly do coherent, single armies but I have a few that I bought which just had nice paint jobs or that I just wanted to do a formation of something different.  In those cases, they're just auxiliaries or detachments.

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 Post subject: Imperial and Orky forces
PostPosted: Tue Aug 22, 2006 3:04 pm 
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In SM1; IG, SM and Squats could be fielded with only one being the main force and the rest attached.  And if they're fighting Chaos, Eldar could join the Coalition ! And even Chaos & Orks could ally !

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 Post subject: Imperial and Orky forces
PostPosted: Wed Aug 23, 2006 11:07 pm 
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I think it would be a good idea to build an Imperial List.  Imperial Guard would be the core of the list with a max of 2/5 of the rest of the force being SM, IN, or AM.

A game at 2700 pts of Space Marines is a massive Marine Operation - a Company plus worth of Marines.  This could represent all the Marines in an average Imperial Campaign.  Yes on Armeggeddon, Cadia, etc whole Chapters were involved in operations, but I like to reference Taros Campaign as what is the typical conflict in the 40k universe.  3 Companies of Marines supporting an Imperial Guard Army - a dozen regiments.

I think that well also developing an Imperial List a Chaos List should also be developed.  This list would be similiar with Renegade IG/Lost & Damned making up the majority with CSM, T:IN, & T:AM getting up to 2/5 of the points.

But maybe for tourney games they do need to be seperate, but in tourney's armies like SM run into difficult of not having a way to deal with something other than to take the list allies - AM.

I think a good set of list that represent a total force for each race would be great for campaigns though.  The Army list here would be Imperial (IG, SM, IN, AM, =I=), Chaos (T:IG, CSM, L&D, T:IN, T:AM),  Tyranids, Orks (Ork & Feral), Eldar (Craftworld & Exodite), Tau (Tau, Kroot, Vespid, Gue'vesa), Necrons (standard), Squats - and I think that is it... 8 list that allow have total forces for each race.

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 Post subject: Imperial and Orky forces
PostPosted: Thu Aug 24, 2006 12:32 am 
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(zap123 @ Aug. 21 2006,18:33)
QUOTE
Yeah, I've always been anti-allies. ?Takes away from the inherent strengths/weaknesses and flavour of the various armies if you can just merc in some allies to cover up your weak spots.

I think there is a big differance between "Allies" and painting my IG up for specific armies or just as one big pile of IG.

IF I understood the original question, I did not take it to mean Allies.

I know one person who has painted up his Eldar in "armies" based on the craft worlds. He would never take his troops from one and his falcons from another. They all have unique bases and everything.

In my IG pile I have Olive Green, Grey, Tan, Desert Yellow, and Black. All are IG. But I have no issue with saying, Gee I would like six Lemen Russ Companies so I will play three Grey and three Olive. Some people would never do that. They paint up a Grey Army, then an Olive one. They would never field them mixed.

This has nothing to do with Allies.

Course I coudl be wrong.  :D

dafrca

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