Brood Brother |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455
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Since you didn't play a third turn, you probably didn't see the effects of accumulated blast markers essentially shutting down your armored formations. ? Before the Networked Drones were created, AHMCs were really vulnerable to BM supression. ?Networked Drones aren't really a special rule per se, they're a fluff explanation for how Tau command a formation of Tanks. ?Leader is needed for the Tanks to stay combat effective longer.
Heavy Drones come from Imperial Armor 3: ?Taros. ?Each Heavy Drone has either twinlinked burst cannons (which would be 15cm AP4+), or a Markerlight and a burst cannon (AP5+ and Markerlight) ?Put just two drones on a base, one of each, and you can legitimately have AP3+ and a Markerlight.
I need to get some playtest time with the Skyray, but it's been tested pretty thoroughly. ?In the fluff, Skyrays are supposed to virtually own the skies above Tau formations. ?It's effectiveness is about right, but I was pretty sure that it's point cost was close, too.
Stealth suits are nasty in 40k. ?They carry enough firepower to eliminate 80% of a guard squad with average rolls, in one shooting phase, without Markerlight support. ?They're even worse if you give them Targeting Arrays. ?With average dice, 6 Stealth suits will eliminate 10 guardsmen. ?You can also give them Shield Generators instead, and watch them bounce plasma, melta, and Lascannon fire (they don't get the Targeting Arrays though). ?Because of the Stealth field, they can dance around their weapon range and have a chance to not be seen at all. ?They also have Marine level armor, and are roughly equal to Assault Marines (or Tacs on the charge) in CC. ?In addition, Stealth suits count as always being in cover for the purposes of assault (always strike first, unless opponent has wargear to counter that). ?Like I said, Stealth suits are nasty.
If you're looking at the Battlestats site, there are some known problems with that program. ?The first couple Tau lists were hugely overpowered, and there isn't an easy way to remove the old list's games from the database. ?Also, if both players enter their games, it artifically distorts the statistics.
If your opponent has never faced the Tau before, the firepower Tau can put out is a very rude surprise, as is their mobility. ?If you can get him to play you again, I'll bet he's got some ideas to ruin your day with.
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That reminds me. ?Since the new Codex came out, it has changed the way that Stealth suits are used. ?I would propose adding the Crisis suit's Fusion gun statline to Stealth suits, reducing the Multiple BC to AP4+
My proposed changes: XV15 Stealth Battlesuit Team Infantry, 25cm, 5+sv, 6+cc, 5+ff Multiple Silenced Burst Cannons: ?15cm AP4+ Disrupt AND ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? (15cm) Small Arms Extra Attack +1, First Strike Twin-linked Fusion Blasters: ?15cm MW4+ AND ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?(15cm) Small Arms Macro-Weapon Notes: ?Tau Jet Packs, Scouts, Reinforced Armor, Markerlights, Teleport
This is exactly the same weapon as on a crisis suit. ?I had to add an extra attack to the burst cannons FF, unless we want to give the stand a First Strike Macro-Weapon attack. ?[shudder] ?It would be pretty close to how they work in 40k though.
I also propose adding an Invulnerable Save to the Broadsides, as Broadside + Shield Drone is a nigh-invulnerable combination. ?Broadsides are tougher than Terminators. ?They're also nearly the size of a Marine Dreadnought, and come in groups of 1-3. ?Also, there needs to be a fluff tweak to the broadsides. ?Railguns are _not_ Particle Accelerators, they shoot a solid slug. ?Also, I think that the last paragraph from the IA3 entry would be a good addition to the E:A fluff.
(Codex:Tau Empire @ page 27)
QUOTE The Tau battlesuit railgun uses linear accelerator technology to project a solid projectile at hypervelocity. ?It is capable of piercing the thickest of armour and of taking down the largest of enemies. [snip 40k weapon stats] (Codex: ?Tau Empire @ page 40)
QUOTE Experienced veterans can wear Broadside battlesuits and are the most heavily armed of all Tau ground troops. ?Broadside Teams utilize a heavily modified version of the Crisis battlesuit armour. ?The standard jet pack is removed, which frees up weight for the incorporation of some extremely heavy weapon systems. ?Broadside teams must be able to engage and destroy heavily armoured targets, and, consequently, are equipped with the most devastating weapons in the Tau arsenal.
(Imperial Armour 3: ?The Taros Campaign @ page 175)
QUOTE The XV8 Crisis battlesuit is by far the most common battlesuit encountered, but as far back as the Damocles Crusade the XV88 Broadside variant was identified by the Imperium's forces. ?The XV88 forgoes mobility and maneuverability in favour of heavy firepower, armed with it's distinctive long-barrelled twin railguns. ?Unlike the Crisis suits, which bear the brunt of Tau attacks, the Broadside supports Tau Fire Warriors with long-range firepower.
Those Fire Warriors that have progressed to the ranks of Shas'ui and have been trained in the use of the XV8 can choose to transfer into XV88 suits for additional training. ?Within the Fire Caste's military academies it is regarded as important that a Shas'ui should have experience on the XV88 before he can be promoted to the rank of Shas'vre. ?Some Crisis teams that have performed the Ta'lissera will transfer together and form a complete. bonded Broadside team. ?After serving their time piloting the XV88, the team will either return to the XV8 to complete their training or, if they have performed exceptionally well, they might be promoted straight to Shas'vre.
On the battlefield, the Broadside is a tank-hunter. ?Its railguns can cut through almost any armour, and it is small enough to utilize cover well. ?The distinctive whip-crack sound and hyper-sonic speed of a railgun became synonymous with the desert fighting on Taros.
Carried in Orcas or Mantas, once deployed Broadsides, lacking jetpacks, are slow, so must be deployed with care and only when an engagement was imminent. ?For accurate deployment Broadsides relied on good information from forward Pathfinder teams.
On Taros, Broadsides were widely deployed in support of Hunter Cadres on the defensive. ?They could not be deployed as part of the fast moving Pathfinder raiding forces, or armoured counter-attack forces which might be required to operate in the deserts for many days, fighting then quickly withdrawing, the nmoving to attack again. ?Instead, when an engagement was imminent, the Orcas or a Manta would quickly move the Broadsides into position, usually holding a ridgeline or an area of higher ground with good fields of fire. ?The Broadside could then target the enemy at maximum range, singling out enemy tanks and troop carriers, before being picked up again. ?Using these rapid deployment tactics, the Broadsides could lend their potent fire support, but not slow an armoured Hunter Cadre down as it raced to new positions for the next battle.
_________________ "For the Lion and the Emperor!"
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