Batrep: Tyranids vs Orcs, 4k |
Chroma
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Post subject: Batrep: Tyranids vs Orcs, 4k Posted: Wed May 31, 2006 10:26 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hena @ 31 May 2006 (20:53)) | But now I'm off to bed. So I'll hopefully finish this tomorrow . | Bad bad Hena!
I assume you mean "Hierophants" when you're typing "Hierodules" that the Orks engaged.
As well, with the Hierophant not being fearless how many wounds did it suffer in the combat resolution?
(Looking forward to the rest of the report)
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Tiny-Tim
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Post subject: Batrep: Tyranids vs Orcs, 4k Posted: Thu Jun 01, 2006 5:05 pm |
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Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire
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Great report I certainly want to get some more bugs to test out some of my own ideas.
Can't remember the answer to the first question, but the second one is yes disrupt hits on grots still count to BM.
Tim
_________________ _________________ www.epic-uk.co.uk - home of the UK Epic tournament scene NetEA NetERC Xenos Lists Chair NetEA Ork + Feral Ork + Speed Freak Champion
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clausewitz
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Post subject: Batrep: Tyranids vs Orcs, 4k Posted: Thu Jun 01, 2006 6:05 pm |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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Wow, that was some battle! ?Were you guys competing to see who could put the most units on the table?
Regards your questions..
1. ?Quite right the WE section doesn't mention this, and the main rules just say "units", which could be interpreted that WEs roll once per DC, as the rules state.. For most rules purposes, a war engine counts as being ?worth? a number of units equal to its starting damage capacity, so a war engine?s starting damage capacity is also used to work out how many dice it rolls in an assault, how easy it is to pin and so on. | Though I have to admit my "common sense" says that it should just be one roll. ?Otherwise large WE will suffer extremely regular damage every time they enter dangerous terrain (e.g. Great Gargant would suffer an average of 2DC damage every time!).
2. ?I am fairly sure I have seen that answered elsewhere: no.
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tneva82
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Post subject: Batrep: Tyranids vs Orcs, 4k Posted: Thu Jun 01, 2006 6:16 pm |
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Joined: Mon Oct 25, 2004 12:17 pm Posts: 606
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No. Grots do not cause BM's. This one was clarified by Jervis long time ago.
_________________ www.tneva.net
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tneva82
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Post subject: Batrep: Tyranids vs Orcs, 4k Posted: Thu Jun 01, 2006 6:19 pm |
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Joined: Mon Oct 25, 2004 12:17 pm Posts: 606
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Quote (clausewitz @ 01 June 2006 (18:05)) | Though I have to admit my "common sense" says that it should just be one roll. Otherwise large WE will suffer extremely regular damage every time they enter dangerous terrain (e.g. Great Gargant would suffer an average of 2DC damage every time!). | More like 1/3. Remember the walker ability.
If it is just 1 dice then it's about as dangerous as moving on road...
_________________ www.tneva.net
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