Brood Brother |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455
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General nitpicks:
I'd like a minor tweak to the Stingray fluff text, just so it sound more like the rest of the unit descriptions. When I'd written the fluff for JimmyGrill, I'd just come up for air from reading Janes for too long. The discussion (and proposed text) is here.
The AX10 doesn't carry any troops, so why does the Critical effect mention units on board?
Adjust the Contingent/Cadre unit classification to match the Tau Empire codex. Call the current Contingents 'Mission Groups,' as a current Cadre+upgrades describes a 'Cadre' from C:TE pretty well. A Contingent, or possibly a Battle, would be the entire E:A army. Maybe talk to JJ about Cut&Paste those pages into the E:A Tau list, or paraphrase those pages and ask forgiveness after the fact.
- Initiative bonus for Stealth, Moray and/or Manta. Stealth teams, yes; Moray, not sure; Manta, yes
- Network Drones; allowing further formations access to the upgrade. Yes, Particularly Stingray Contingents.
- Knarloc Riders, and the Kroot I'll second Honda's idea
- Vespids: Should be included, the discussed stats are fine by me. Include them as a Mission Group-sized formation of 4, or possibly just an upgrade of 4 to a Crisis formation.
- Tau names for the relevant units. Nice, but not necessary
- Swordfish: What is the purpose of this unit? Does the upgrade alter the role of the formation? Are these taken in 'all' formations? Others have said it better than I can.
- AX-1-0: Formation size and points cost. Increase main armament to 2+? Actually, I'd support shortening the range, if that would help balance the unit. Godawful long range guns on an airplane have proven to be very difficult to balance, and actually aren't really realistic in one sense. You're flying along at 600kph or faster, no matter how long a max range you have, your effective range is less, because you're chasing the shells. The B25H Mitchell gunships (the closest comparison to an AX10) had a 75mm howitzer in the nose. They could only get off 4 shots at a target 4000 yards away, and usually only got 3. I find it reasonable that the AX10 would have a shorter 'effective' range than what the guns are 'actually' capable of. 30cm 3+ rails, 200 points each, or 375 a pair.
- Pathfinders (and, to a lesser extent, Fire Warriors): Disrupt on the Rail Rifle? Are the Fire Warriors worth taking for their own value, do these two infantry units perform as expected? Are Fire Warriors worth taking when compared? Should Pathfinders points value be increased? Yes, Railrifles should cause Disruption, they cause Pinning in 40k like almost every other weapon that has Disrupt. Railrifles should also have an AT6+ attack, they are S6, just like a Plasma Rifle. FW seem to be a little underperforming right now. FWIW, I don't take Pulse Carbines, just rifles in 40k. None of my friends who play Tau do, either. Give FW 2x AP5+ shots, and lose the carbines. Drop FW Cadre to 175, and (if my suggestions for PF changes are accepted) increase PF Mission Group to 225.
- Orca: Can these be exploited? Should they be limited to one per Cadre taken? The Orca issue is more one with the basic rules themselves than an issue with the Orca in the Tau list. If there really needs to be a change, restrict the Orcas to 1 per formation that can fit inside them. That should make a pretty good limit.
- Change the name of the Scorpionfish? Is this a question of too many 'XYZ' fish, or is it the 'Scorpion'? That answer changes some of my suggestions. Change it to Narwhal? How about Puff, Specter, or Spooky (the converted cargo plane gunships that are it's conceptual predecessors)? How about a name loaded with history: Grayback, Albacore, Archer, or Amberjack (WW2 US Navy subs lost in combat)?
- Reduce the number of special rules in the list. (Support Craft rule?) [i]No opinion. Haven't used them enough to make a decision
_________________ "For the Lion and the Emperor!"
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