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Lost and Damned v3.4.1

 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 5:12 pm 
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Hey All,

This list is just a minor update to v3.4.1. ?I included the the information in the summoning that Chroma had questions about. ?What happens with extra hackdown attacks and about a GD's DC when returning to a daemon pool.

http://oubliette.tranquility-base.us/DL ... edv3.4.pdf

Also this is the list I sent off to Jervis and Andy as the final list.

Enjoy,
-Audrey

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 5:56 pm 
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I haven't read all of it yet, but it looks good so far.

One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above."

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 6:26 pm 
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Quote (wraeththu @ 07 April 2006 (17:12))
This list is just a minor update to v3.4.1. ?I included the the information in the summoning that Chroma had questions about. ?What happens with extra hackdown attacks and about a GD's DC when returning to a daemon pool.

Hey Audrey!

I think there's still some problems with Greater Daemon DC when they're released and resummoned.

1) If I'm playing a Khorne and Nurgle army, with 1 GD in my Daemon Pool, and my GUO takes a point of damage, I can let it go, and, next turn, summon up a full DC Bloodthister.

2) In the reverse, if I've got a Bloodthirster out, let it go back without taking any damage, then I want to summon a GUO, it can only have 3DC by the way the rules are written instead of the normal 4.

Is daemonic "healing" really that big of a deal?  It's not going to happen *that* often, and it doesn't seem to even make sense that the damage can transfer over to a completely different/new Greater Daemon.

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 6:56 pm 
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The only time I could see it being a problem would be with some maxed-out cultists.  In that case, they can almost certainly summon a GD every turn if need be.  They could recycle/regenerate until the daemon was killed outright in a single turn.

It's probably not a real balance issue, but it's one of those things that I would prefer not to have around because 1) it potentially looks bad, and 2) someone might at some point figure out a way to exploit it that we have not considered.

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 7:43 pm 
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Well the only options to make things clear are to either not allow recycling GD or that once summoned you cannot change the GD. ?So if you summoned a Blood Thirster it remians a Blood Thirster from then on even if returned to the Daemon Pool.

In answer to your question about GD healing, yes I think it is a big enough deal.

-Audrey

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 7:44 pm 
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Personally I prefer that once summoned all deamons (both LD and GD) remain the type they are first summoned as.  But this adds yet one more thing to summoning.

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 7:58 pm 
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Quote (wraeththu @ 07 April 2006 (19:43))
In answer to your question about GD healing, yes I think it is a big enough deal.

Okay, in all my games with LatD, it's come up *once*... and it seemed, at the time, that I was the only person it had ever come up for and my opponent had no reali issue with facing a "new" GD, so, how is it a big deal?

In the games I've played, GDs are either eliminated via breaking a Cultist formation with a clipping assault, blasted apart by a TK weapon, or just left alone.

What "big deal" do you see it creating, Audrey?

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 9:11 pm 
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I think a "keep the damage" instead of "keep the DC" phrasing would solve the Unclean One conundrum.

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 9:22 pm 
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Quote (nealhunt @ 07 April 2006 (16:11))
I think a "keep the damage" instead of "keep the DC" phrasing would solve the Unclean One conundrum.

That is a good point Neal.

-Audrey

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 9:39 pm 
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Quote (Dwarf Supreme @ 07 April 2006 (17:56))
One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above."

Wow, that's equal parts astute and pendantic as hell. A man after my own heart! :80:

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 Post subject: Lost and Damned v3.4.1
PostPosted: Fri Apr 07, 2006 9:41 pm 
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Quote (Lord Inquisitor @ 07 April 2006 (21:39))
Quote (Dwarf Supreme @ 07 April 2006 (17:56))
One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above."

Wow, that's equal parts astute and pendantic as hell. A man after my own heart! :80:

Lord =I=

I'm glad I'm in good company!  :D

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 Post subject: Lost and Damned v3.4.1
PostPosted: Sun Apr 30, 2006 8:00 am 
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Only one 'n' in Pedantic, astute meisters... :p

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 Post subject: Lost and Damned v3.4.1
PostPosted: Tue May 02, 2006 6:07 pm 
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:D

Indeed!


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