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Lost and Damned v3.4.1 |
wraeththu
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 5:12 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Hey All,
This list is just a minor update to v3.4.1. ?I included the the information in the summoning that Chroma had questions about. ?What happens with extra hackdown attacks and about a GD's DC when returning to a daemon pool.
http://oubliette.tranquility-base.us/DL ... edv3.4.pdf
Also this is the list I sent off to Jervis and Andy as the final list.
Enjoy, -Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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Dwarf Supreme
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 5:56 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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I haven't read all of it yet, but it looks good so far.
One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above."
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Chroma
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 6:26 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (wraeththu @ 07 April 2006 (17:12)) | This list is just a minor update to v3.4.1. ?I included the the information in the summoning that Chroma had questions about. ?What happens with extra hackdown attacks and about a GD's DC when returning to a daemon pool. | Hey Audrey!
I think there's still some problems with Greater Daemon DC when they're released and resummoned.
1) If I'm playing a Khorne and Nurgle army, with 1 GD in my Daemon Pool, and my GUO takes a point of damage, I can let it go, and, next turn, summon up a full DC Bloodthister.
2) In the reverse, if I've got a Bloodthirster out, let it go back without taking any damage, then I want to summon a GUO, it can only have 3DC by the way the rules are written instead of the normal 4.
Is daemonic "healing" really that big of a deal? It's not going to happen *that* often, and it doesn't seem to even make sense that the damage can transfer over to a completely different/new Greater Daemon.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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nealhunt
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 6:56 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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The only time I could see it being a problem would be with some maxed-out cultists. In that case, they can almost certainly summon a GD every turn if need be. They could recycle/regenerate until the daemon was killed outright in a single turn.
It's probably not a real balance issue, but it's one of those things that I would prefer not to have around because 1) it potentially looks bad, and 2) someone might at some point figure out a way to exploit it that we have not considered.
_________________ Neal
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wraeththu
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 7:43 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Well the only options to make things clear are to either not allow recycling GD or that once summoned you cannot change the GD. ?So if you summoned a Blood Thirster it remians a Blood Thirster from then on even if returned to the Daemon Pool.
In answer to your question about GD healing, yes I think it is a big enough deal.
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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wraeththu
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 7:44 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Personally I prefer that once summoned all deamons (both LD and GD) remain the type they are first summoned as. But this adds yet one more thing to summoning.
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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Chroma
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 7:58 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (wraeththu @ 07 April 2006 (19:43)) | In answer to your question about GD healing, yes I think it is a big enough deal. | Okay, in all my games with LatD, it's come up *once*... and it seemed, at the time, that I was the only person it had ever come up for and my opponent had no reali issue with facing a "new" GD, so, how is it a big deal?
In the games I've played, GDs are either eliminated via breaking a Cultist formation with a clipping assault, blasted apart by a TK weapon, or just left alone.
What "big deal" do you see it creating, Audrey?
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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nealhunt
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 9:11 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I think a "keep the damage" instead of "keep the DC" phrasing would solve the Unclean One conundrum.
_________________ Neal
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wraeththu
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 9:22 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Quote (nealhunt @ 07 April 2006 (16:11)) | I think a "keep the damage" instead of "keep the DC" phrasing would solve the Unclean One conundrum. |
That is a good point Neal.
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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Lord Inquisitor
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 9:39 pm |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA
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Quote (Dwarf Supreme @ 07 April 2006 (17:56)) | One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above." | Wow, that's equal parts astute and pendantic as hell. A man after my own heart!
Lord =I=
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Dwarf Supreme
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Post subject: Lost and Damned v3.4.1 Posted: Fri Apr 07, 2006 9:41 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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Quote (Lord Inquisitor @ 07 April 2006 (21:39)) | Quote (Dwarf Supreme @ 07 April 2006 (17:56)) | One (very) minor point, these ( ) are parentheses. These [ ] are brackets. For example, for the description of Daemon Prince it says, "The different values for taking wings are shown in (brackets) above." It technically should read "in (parentheses) above." |
Wow, that's equal parts astute and pendantic as hell. A man after my own heart!
Lord =I= | I'm glad I'm in good company! 
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Twahn
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Post subject: Lost and Damned v3.4.1 Posted: Sun Apr 30, 2006 8:00 am |
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Joined: Sat Apr 22, 2006 4:08 am Posts: 1 Location: Melbourne, Australia
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Only one 'n' in Pedantic, astute meisters... 
_________________ Visit DonTwahn's Dungeon for hot GW deals!
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Lord Inquisitor
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Post subject: Lost and Damned v3.4.1 Posted: Tue May 02, 2006 6:07 pm |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA
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Indeed!
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[ 13 posts ] |
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