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Kaeron's campaign variation - Ariedam's war

 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Feb 24, 2006 10:30 am 
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Hi! i recently contacted the author of the Kaeron campaign article, and thought about a method for playing this campaign three-sided (playing it with orks, eldar and squat). There's the result:

RULES MODIFICATIONS
Every player starts with only 1 movile army. Also, they start in control of only one location: orks selct between locations 1, 2 or 3. Eldar selct between 5,6 and 15, and squats start in location 7, 11 or 12. As soon as one player controls 5 areas he is granted another movile army wich starts at his original deployment zone.

BACKGROUND
Ariedam is the northern continent of what is now known as planet Kaeron. Unknown to almost all people nowadays, the place had seen another war 10000 years ago. This early conflict was triggered when an ork invasion force attacked the planet Sainn-Hal, by then an Alaitoc craftworld mining colony. After a long war in the southern continent, the orks were triunfant and begun to prepare an invasion of the northern continent, where the Eldar still hold a city. In the middle of this all, there was an Squat merchant lord form Mjolnir Stronghold which traded with both sides of the conflict (this was before the great enmity between orks and squats started, in the so called "Age of Trade").

Soon the invasion of the northern continent begun with the arrival of an ork submarine flotilla to the Klobberit beach (3). The eldar from the city of Kaeras (15) rapidly movilized their forces to repel the ork invasion. At the same time, the Squat merchant's inmense commercial vessel was shot from an unidentified weapon located somewhere in the northern continent, but managed to make an emergency landing at Falathrim bay (12). Unknowing the identity of the attacker, the Squat merchant sweared to "avenge this grudge", and mustered the survivors of his crew to "crack some traitor's heads" (and also try to acquire the materials needed to repair his ship). Ariedam's war had started.

THE CAMPAIGN
4 turns were played before the players encountered each other at Maedrha, the pass of life.



Next post: the report of the battle of Maedrha (we fought it yesterday, but it'll take me some time before i put a battle report of it)

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Mar 17, 2006 7:01 pm 
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Sorry for not posting earlier, but first my modem, then my computer decided to become "ill". Now it's time for:

THE BATTLE OF MAEDHRA

Ork army
1 ?Uge Warband, +2 nobz + 14 Battlewagons + 1 Gunfortress 1130
1 Kult of Speed (all Warbuggies) 200
2 Normal Mekboy Gunzmob + 1 Nobz 320
1 ?Uge Blitz brigade (all gunwagonz) 350
TOTAL: 2000

Eldar army
1 Wraithgate 50
1 Avatar
2 Eldar Guardian Warhost + 3 support weapons + 3 Wraithguards + 3 Wraithlords 1050
1 Windrider Troupe (all the jetbikes replaced by Vypers) 200
3 Falcon troupe 750
TOTAL: 2050



We started by deploying formations one at a time, with me deploying the first one (bad luck with the dices). All formations were deployed with the exception of one Guardian troupe, wich was waiting at the Alaitoc craftworld in order to get out of the portal when their farseer?s omens adviced.
So, all was set for a glorious battle. The hills were modelled by placing books under the artificial grass-like table-cloth, rocks were taken from the back garden and the rocky outcrops had been modelled using some stuff from my father?s ?Belen?. Then i saw that the eldar general?s face betrayed him... ?You have forgotten to take your digital camera with you, haven?t you?- i asked him -Oh! SHIT!!- answered him. Then the battle begun.



TURN 1
I won the initiative, but decided that it would be better to let the eldar make the first move. It was only a matter of seconds before i realized that it was a REAL mistake, as the falcon troupe in my right flank doubled and shot against the battlewagons of my warband, killing SIX of them, and effectively robbing me of any chances to make a fast, blitzkrieg-like move with that formation. After that, the Falcon troupe in the center of the map doubled as to get behind the cover of the rocky outcrops (fortunately for me, no one of my units was within shooting range of this units). Then it was my turn, in which i gave the overwatch order to my center artillery (i mean the Gunzmob, or whatever they are called). Then the eldar failed to give a march order to his guardians, which made a simple move instead. Then i decided to take some revenge in my right flank by ordering my warband to make a double action and attack the nearest falcon unit, with the incredible result of not doing ANYTHING to them (well, maybe they scrath their paints). Frustrated as i was, i sent my right flank artillery into double orders, and finally managed to kill one of the right flank falcons.
Seeing how succesfull his right flank maneouver had been, the eldar tried to do the same at my left flank, doubling with his falcon troupe and attaking my Blitz brigade. Unfortunately for him, the gods of luck had for his falcons the same plans they had for my warband. My blitz brigade retaliated (with a sustained fire), killing all but one falcon, which was then annhilated by the warbuggies. Finally, the vypers took cover next to the portal.


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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Mar 17, 2006 7:01 pm 
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TURN 2
The eldars won the initiative, but it was to no avail, as the eldar failed to activate the right flank falcon troupe. In a kamikaze way, the eldar make thhose falcons to attack the warband, destroying to other battlewagonz. I then doubled with the warband, advancing towards the center of the table, and shooting against the right flank falcons (the only unit within range of my boyz), which were completely destroyed. The eldar used his remaining falcon to (again) attack the warband, killing some more battlewagonz. Meanwhile, my right flank artillery doubled towards their nearest objective. Seeing an so foolish maneuver, the guardians marched towards the cover in the center of the battlefield. Then i thought it was time to get fast!!! The blitz brigade and the warbuggies doubled, killing respectively one vyper and one guardian. In response, the vypers shot at the blitz brigade, killing only one tank. At that time i thought i was about to win the game...



TURN 3 (or ?What?s on with that guy with the back in flames??turn)
The eldar AGAIN won the initiative, and started by summoning the avatar near the blitz brigade, which he inmeadiately assaulted. Although my brave orks managed to hurt the thing (by scoring one wound against it), support fire from the guardian host insured the eldar a lot of chances for winning the assault, which he did, although 3 gunzwagon survived the carnage and inmediately retreated to a safe position behind a hill in his start deployment zone. Then the falcons unleashed a salvo against the warband, killing all but one of the remaining battlewagons. Seeing that they were in a desperate position, the warbuggies doubled and fired against the falcons, scratching some of their paint. The vypers advanced and shot against the warband, just as the guardians did, killing some grotz and the gunfortress. My artillery begun to move in order to try to control the 3 objectives in my side of the battlefield. The the portal came to life, and through it appeared the other guardian warhost. It was time to know if either of us had reached two victory conditions, but neither had. The battle was to rage for another turn.



TURN 4 (or ?i can?t believe it!? turn)
Continuing with his battle-long tradition, the eldar player again won the initiative, which he used to make some sustained fire with his vypers against my warband, and to shot, then retreat with his falcons. Following an ancient kult of speed tradition, the warbuggies assaulted the falcon troupe, blowing up one while receiving themselves oe casualty. It was a really even match, until i rolled a ?snake eyes? in the combat result, which resulted in the total destruction of the warbuggies. In response, the warlord led his wardand into an assault against the center guardian warhost, in which there were heavy casualties in both bands, including the farseer and the warlord (both of which died in the hand of the other) and one wraithlord who died at the hand of a boyz unit (neither of the two generals believed it when it happened). Although the casualties were almost even, the orks managed to won the assault (at last!!), broking the guardian warhost and getting within range of the enemies ?home objective?. The other guardian warhost tried to broke the warband by shooting at it, but it was to no avail, as they where too far away. Finally, the artillery stretched to the maximum (as the blitz brigade did never rally), getting all the objectives at my side of the table. I had got the ?they shall not pass?, ?defend the flag? and ?blitzkrieg? objectives, while the eldar had neither. As the sun begun to dissappear behind the mountains, the eldars evacuated the pass of Maedhra, and the surviving orks begun to celebrate...



Hope i can do (and post) our next battle in less time than this one.

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Mon Apr 03, 2006 2:30 pm 
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The eldars retreated to Caredhra Pass (8). In turn 6 the Squat player conquered the last uncommited territory (9), while the Waaaagh get to Arminas Tower. Seeing thet there was no more than an ork garrison defending the pass of Maedhra, the eldars launched an offensive against it.



As no one seems interested in the battreps, i'll only say that we have already played the second maedhra battle, and (again) the orks won, although we had to go to the fourth turn and use the tiebreaker rule to finish it. It was an awesome battle, with some heroic deeds (like a wraithguard unit saving against a 6-hits salvo from big gunz and 1 hit from a soopagun, thus preventing me to completely anhilating their formation, etc.

Next post at the end of the battle for Arminas Tower





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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Mon Apr 03, 2006 2:32 pm 
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Cool.

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Apr 21, 2006 5:12 am 
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The battle for Arminas Tower has been a very strange one, as the eldar player used tons of infantry (i.e., formations consisting only in a faseer and lots of guardians). Strangest of all, a windrider host managed to break the Ork commander's gargant in close combat, although it was to no avail, as it rallied FORWARD so when it succesfully rallied by the end of turn 2 it was able conquer the Blitzkrieg objective. The battle was evenly matched, although the eldars made a lot of kills in the ork side, in fact so much kills that, if we would have used the tiebreakes rule, i'm sure he would have won. Unfortunately (for the eldar), The orks managed to retain all of the objectives on their side of the table & conquered the objective in their deployment zone, so by the end of turn 3 the orks won 3 to 1.

In turn 7 things are going pretty bad for the eldar player, as the Squat player is attacking him at Angrod in order to engage the orks, which in turn are attacking the eldar city at Kaeras.


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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Wed May 17, 2006 10:31 pm 
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The battle for Kaeras is over. In a desperate maneuver, the eldar hired human mercs (represented by a Leman Russ company and a stormtrooper detachment) to help them boost their defences against the incoming green tide, but it was to no avail: although the human tanks succesfully joined the eldar infantry in their attempt to annihilate the ork center (composed by a Big Warband without vehicles nor upgrades), they where destroyed by the ork boss's great gargant in the left flank by the end of turn 3. The ork Blitz Brigade at the right flank succesfully defended their position against the eldar offensive, thus aborting their possibility to take the lightly defended objectives there. After 4 turns the orks completely overrun the eldar defenders, achieving 5 objectives and almost annhilating the eldar army. The city of Kaeras was sacked and put to the torch, leaving the eldar with only two territories left.

Well, the eldar & the squat player still have to play their game. Hope they will do it before my still-non-existent children go to university... ???

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Thu May 18, 2006 6:53 am 
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I don't know about the others but I would LOVE to see some kind of batrep about the Squat/Eldar battle.  :)

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Thu May 18, 2006 9:13 am 
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Hi, I've only just come across this thread....and it's great, the tension is building and I'm looking forward to the next installment, could you provide a link to the rules you are using, thanks

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Sat Jun 10, 2006 1:04 pm 
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Hi again.

This afternoon my friends are finally going to fight that battle. If the eldar player doesn't forget the camera i may be able to offer a Battrep with photographs.

Justiniel: Kaeron campaign is a document stored in the epic section of www.specialist-games.com. (Well in fact there are two documents: the Kaeron campaign & the location cards). If you can't find them tell me and i will send you the two .pdf to your mail.

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Thu Jun 15, 2006 6:29 am 
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The Battle for Angrod

The eldar began by changing the center objective for a Warp Gate (a decision which will prove critical during the battle), and deployed only two falcon gravtank units behind buildings in his wings. The rest of the army lied in the Alaitoc Craftworld, prepared to go through the portal at any time.
The squat player, in turn, deployed one guild biker unit and 6 spartan full of berserkers in his right flank. The center was occupied by a thunderer unit (deployed behind some buildings to avoid early eldar fire) and a Leviathan (which, unknown to the eldar player, had a full tactil squad inside it). The left flank was defended by a gyrocopter unit and another guild biker unit.

Turn 1

Battle initial deployment. Right flank gravtanks are out of the picture


The battle started with the eldar gianing the iniciative. In his first move, one eldar guardian host with a full compliment of wraithguards and warithlords crossed the gate and began attacking the Leviathan. Holding the initiative, the eldar played continueds atacking the Leviathan with his two Falcon units using double moves. Although he didn't manage to destroy it, he broke it and left it with only two damage points intact. As it was a "fearless" unit, the squat player decided to flee AHEAD. The squat player seized the initiative and made and advance move with his thunderers, occupying the nearby buildings and decimating the guardian host. Maintaining the inciative, he then made a charge with the tactical troops inside the Leviathan against the remains of the guardian host, winning the assault & killing all but the wraith-things, which, being feraless, moved towards the thunderers, as to prevent them from making sustained fire next turn.
Tacticals overruning the guardian host

The eldar then made his another warhost appear thorugh the portal, getting position inside the ruins which surrounded it and firing against the tactical unit, which stubbornly refused to break. Again, he maintained the initiative and a jetbike squadron razed through the gate in order to engage the squat tactical unit, scoring five hits which where saved by the squat player, who in turn killed two of the bike squadrons. Incredibly, the eldar won the assault, and the remaining tacticals fled to a nearby hill, behind which were lurking the guild bikers. The jetbikers seemed not impressed by the guild bikers, as they followed the tacticals up to the hill.
At this point, the squat players sent his gyrocopters to try to kill the jetbikers, but inflicted not a singledamage point on them. The eldar tried to retaliate with another jetbike unit from the craftworld, but maged to roll a 1, and decided te regroup them. There was no more combat for the rest of the turn: the squat gave march orders for his bikers and his berserkers, although his right wing bikers failed their initiaive roll, just like the third eldar jetbike unit, which didn't manage to get through the portal.

After the rally phase only the wraith-things remained broken

Turn 2

Start of turn 2

The eldar summoned the avatar almost 5 cm from the berserker formation, & again won the initiative. The avatar engaged the berserkers suffering two wounds, but managed to break the berserker formation, which ran towards the eldar right flank objective. Retaining the initiative with that flank's gravtanks the eldar finally destroyed the Leviathan. Then, the eldar tried to get another of the jetbike units out of the warp gate, but he didn't pass the initiative check. The squat made an advance move with his thunderers and managed to kill two stands from the second guardian host. Retaining the initiative, he used his gyrocopters to attack the same unit, but to no avail. The eldar left flank gravtanks advanced towards the nearest biker unit, killing 4 of the 6 stands thus breaking the enemy formation, which fled to where the tactical unit was. Another bike unit appeared through the portal, firing against the broken berserkers and managing to kill one berserker unit and one spartan transport. Then the squat made his rallied tactical squad to try to retain his left wing objective, firing against the nearest jetbiker unit but making no damage. In response, the eldar engaged the tacticals with the jetbikers, breaking them again and conquering the squat's left flank objective. The remaining guildbikers tried to engage the eldar gravtanks, but failed their initiative roll. The guardian host succesfully marshaled.

During the rally phase only the berserkers managed to rally. All squat broken units fled to a part of the battlefield (which became known as "El Corralito")surrounded by eldar forces.





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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Thu Jun 15, 2006 6:30 am 
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Turn 3



There were almost no unbroken squat units left by this turn, so it was pretty short. The eldar AGAIN won the initiative, and doubled with his right flank gravtanks, which were menaced by the unbroken bikers and the berserkers. They fired upon the bikers before taking refugee in the left flank building, managing to kill most than half of the bikers, which broke off and met with other squats at "El Corralito". The eldar maintained initiative and used the another gravtank unit to shoot at the gyrocopters, destroying them all. The guardian host shot at the thunderes, killing one unit.  The squat then declared that his berserkers were to be used "as berserkers", and engaged the eldar guardian host, only to be beaten by them. Two berserkers survived the carnage and began running towards (Where do you think?)"El Corralito".

The (in)famous Corralito

The squat player made a last stand with his thunderers, shooting at the guardian host, which returned fire, doing almost no damage to each other (thanks to the eldar's ruins cover save). Eldar jetbikers rushed to every objective in the squat half of the table. The game ended 3-0.



Aftermath

In my personal, impartial opinion the squat had a lot of bad luck, as he statistically should have won almost every assault due to the squats "stubborn" rule. Also, his bikers had almost no effect in the battle. He also misused the gyrocopters using them as if they were leman russ or something like that. He should have used that pop up attack rule! Anyway, he had a lot of good luck in the third turn, because if the eldar had managed to kill 4 more thunderers his army would have been destroyed by thje campaign rules, effectively getting him off the campaign...in his first battle.

The eldar  capitalized the Warp Gate, as it was almost just in the center of the table. Also, he had an incredible luck with his gravtank attacks.

The eldar army is rebirth, and the squat retreat to lick his wounds. This battle is another one to write in the great book of grudges  :evil:

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Thu Jun 15, 2006 1:42 pm 
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Looks like a lot of fun!  Good gaming and thanks for the campaign reports!

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Jun 16, 2006 10:56 am 
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Thank you for your kind comment, as they are the only things that keep me posting the campaign results.

Next post: The battle for Fraggit Beach (Beach Boys background music :laugh: )

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 Post subject: Kaeron's campaign variation - Ariedam's war
PostPosted: Fri Jun 16, 2006 11:04 am 
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I've only just come across this thread... now I'm bookmarking it!

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