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V4.4 - Scorpionfish and Dragonfish

 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Thu Mar 23, 2006 11:21 pm 
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Tactica nods to Orkybob

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 2:22 am 
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Quote (orkybob @ 23 Mar. 2006 (01:30))
No Tactica's right....

PRINT IT  :p

:devil:

Yes.  Tactica was right on page 10.

On Page 12, Tactica was still right, but he was also annoying, too.

On or about pg 14, Tactica was still right, but now Tactica was just plain spamming.

Now we are on page 17.  Tactica is still right, and his methods are still very wrong.  And now, so are Orkybobs.

This thread is for discussion about the ScF, not for telling CS to hurry up.  Start a seperate thread for that, or better yet, PM him so we dont have to waste our time reading it.

Either way, shut-up about 4.4 getting printed, in this thread.


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 4:37 pm 
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Quote (HecklerMD @ 23 Mar. 2006 (19:22))

Either way, shut-up about 4.4 getting printed, in this thread.

Initial comments suppressed. ?

On a very related point - there's a reason why productive posts are slowing down on the Tau board. I am guilty of blatantly and repeadidly attempting to affect a change.

Message received, noted and appreciated.

Note however, combative comments like this are not going to help the situation.

:/

... to bring this thread back on topic, it would appear the ScF is completed for testing.

Is there more meaningful discussion to be presented?

Next steps? ????





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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 5:34 pm 
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I am testing the proposal today against 4-5K Space Marines.

  :p

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 5:37 pm 
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IMO, we have settled on the stats, and those that wish have posted their view on points cost and formation size.

Formation: 2 OR 1-2
Points: 225 each OR possible discount for 2 (425 or 400)

Any disagreement?  (If not then its over to CyberShadow to choose which option he wants for v4.4)


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 6:33 pm 
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Quote (clausewitz @ 24 Mar. 2006 (10:37))

Any disagreement?

Agreed - its down to formation and points size.

The options appear to be clearly presented.

 (If not then its over to CyberShadow to choose which option he wants for v4.4)

I concur.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 8:08 pm 
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OK, two issues. If I had closed this thread with the initial 'print it' demand then I could ignore all discussion since page ten of this thread. Would it have been better to close this on page ten and ignore the last eight pages? Development will continue. At times it will slow down. At others it will proceed faster. Discussion is deliberately left open to give people time to reflect on stats and comments made. I have a busy life, but this EA Tau list is one of my absolute top wargaming priorities.

Now, as for the stats...

Formation - I would like to keep this at 1-2 in a formation. I think that there is no real need to force a formation of two here and it would limit flexibility too much and restrict the formation to larger games only.

Bulk buying - I have been thinking about this a lot. Currently, I am not convinvced that there is a requirement for giving a discount for taking two in a formation. As far as I can see, it is both a benefit and a liability. A formation of two degrades better than two single formations, but the enemy ris able to target both units in a single attack salvo. Therefore, I think that we should keep the cost as a linear increase with no discount for the time being. If the light of playtesting shows that two units are less effective, I would be happy to re-evaluate this.

Thanks.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 9:07 pm 
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A point I have found in all the other lists with linear priced WE other than support slots there is no reason to mass them. The activation advantage/extra bm firing is one (co-ord fire cancels the possible alpha strike advantage of both together). Survivability is the same as to break both is as hard to break two singles, and rally wise eggs aren't in one basket. Deathstrike salvo's won't kill both at the same time. If one is taking fire the other doesn't suffer an activation modifier.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 9:58 pm 
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Quote (The_Real_Chris @ 24 Mar. 2006 (14:07))

A point I have found in all the other lists with linear priced WE other than support slots there is no reason to mass them.



Discussion purposes, I'll second the quoted.

From a progression perspective, I'm happy to test a linear pointing of units regargless of formation size, pursuant to CS's statement preceding TRC's.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Fri Mar 24, 2006 10:05 pm 
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Tactica attempts to recap


Quote (CyberShadow @ 24 Mar. 2006 (13:08))

Formation - I would like to keep this at 1-2 in a formation.

Bulk buying - I think that we should keep the cost as a linear increase with no discount for the time being. If the light of playtesting shows that two units are less effective, I would be happy to re-evaluate this.

Thanks.


Excellent - that's a clear formation size and point direction we can work with. :cool:

+ + + + + + + + + + [Tear here] + + + + + + + + + + + + + +

OK, Potential Remaining Issues? ????

1. ?Upgrades:

? ?a. ?0-1 per army - Dragonfish (Tau SC with Deflector Shield)
? ?b. ?Skyray
? ?c. ?Networked Drones
? ?d. Drones
? ?e. Heavy Drones

On page 10, CS also gave us a decision on 1. a.

One Scorpionfish in the force should be able to take an upgrade of Tau Supreme Commander + Deflector Shields as a command option. I dont think that the Deflector shields should be on the standard Scorp.

Therefore, 1. b. - 1. e. need a decision. Perhaps this is simply a design decision for CS when v4.4 is documented.

+ + + + + + + + + + [Tear here] + + + + + + + + + + + + + +

2. ?Name Change?
? ?a. ?CS stated no name change on page 10...
However, since this thing is mentioned by name in IA3, I think that we should stick with it and use this as a guiding principle.

? ? b. ?Again, he stated it on page 12....
As for the name... sorry guys but it needs to stay at Scorpionfish. We dont really have the choice here.
? ? c. Again on page 13, after being challenged by Dysartes with cooberation by Honda...
Thanks for the recon notes, Honda. This does leave the name open for change...

However, I quite like the name 'Scorpionfish'
So it sounds like Scorpionfish is the name.

+ + + + + + + + + + [Tear here] + + + + + + + + + + + + + +

3. ?Other - did I miss something?

If not... then, as per page 10...

Scorpionfish Contingent

A formation consists of one or two Scorpionfish, at 225 points each.

Stats
Type: War Engine
Speed: 25cm
Armour: 5+
CC: 6+
FF: 6+

Variable Munitions Launcher
Either: 4x Tracer Missiles : 75cm : MW6+ : Guided
Or: 6x Seeker Missiles : 75cm : AT6+ : Guided
Or: 6x Submunitions Missiles : 75cm : AP5+ : Guided, Ignore Cover

And: 2x Twin Linked Missile Pod : 45cm : AT4+/AT4+

Notes: Damage Capacity: 3. Critical Hit Effect: The primary munitions store is hit, igniting the payload internally and ripping the vehicle apart from the inside. All units within 5cm suffer a single AP6+/AT6+ hit. Skimmer, Reinforced Armor.

Cheers,




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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sat Mar 25, 2006 6:20 pm 
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Quote (The_Real_Chris @ 24 Mar. 2006 (20:07))
Survivability is the same as to break both is as hard to break two singles, and rally wise eggs aren't in one basket. Deathstrike salvo's won't kill both at the same time. If one is taking fire the other doesn't suffer an activation modifier.

Generally, I agree with this. However, the difference is in the degradation of the units. Three hits on a formation of two will inflict blast markers, but the offencive capacity of the formation is unchanged. Two hits on one of the individual formations results in a single kill, reducing the total offensive firepower by half.

To deal with Tacticas points...

Upgrades - Networked drones, drones and heavy drones. Yes, yes and yes. Skyray - not sure about. I dont know about adding the air defence specifically to the formation and would like a few more views. I would also like to consider adding the Tetra (outriders) as an upgrade, to clear dug in infantry. But, again, I am open to suggestions on this.

For the time being, a single upgrade of 'Tau Supreme Commander & Deflector shield' to compensate for the lack of Dragonfish seems a characterful addition.

Perhaps we should stick to Scorpionfish for the next version. Again, I am open to change in subsequent versions, but this is more dependant on a cool alternative. ?:p

OK. Last call for the Scorpionfish, leaving at gate 9!

Thanks.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sat Mar 25, 2006 7:00 pm 
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Just some anecdotal evidence before you jump on your plane.

I played a 4K game yesterday and took one contingent of 2 x Scorpionfish and 1 Scorpionfish with a Shas'o (+100 pts), no deflector. I priced them at 425 but they could have fit in the list at 450.

Observations:

1. I liked how they worked. The MW6+ forced me to line up ML support. I was only able to get Sustained with them for one attack as there was a Warlord running around and I had to use cover wisely.

2. Their DC3 was very beneficial as two flights of Thunderbolts attempted to take down my Shas'o and although he didn't get out unscathed, he did survive.

3. Having a choice of missiles was great! I found myself switching back and forth between MW, AT, and AP, depending on the target type. I am very happy with this feature.

Although I don't like the MW6, I do think it is the correct to hit value for the missiles. Even with all your ducks in a row, you're still looking at 4+ to hit.

So, I think we have a very solid selection. Good work everyone!

:cool:

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sat Mar 25, 2006 7:04 pm 
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Quote (CyberShadow @ 25 Mar. 2006 (17:20))
However, the difference is in the degradation of the units. Three hits on a formation of two will inflict blast markers, but the offencive capacity of the formation is unchanged. Two hits on one of the individual formations results in a single kill, reducing the total offensive firepower by half.

I don't understand you here.
Three hits will destroy one tank and break the other, reducing the offensive capacity to zero, compared to three hits killing one tank but leaving the other still fighting.

Did make me remember one advantage to the combined formation though, you assign the hits then roll saves, so whereas 5 hits would almost certainly kill one tank here it would probably just damage them both.

But with combined fire the disadvantages would outwiegh the advantages. Couple of these and a pathfinder formation is a nice combo I'd like to use!

Upgrades - Networked drones, drones and heavy drones. Yes, yes and yes. Skyray - not sure about. I dont know about adding the air defence specifically to the formation and would like a few more views.


The effect of upgrades is different depending on the formation size. In most cases they are better on the 1 tank formation (drones bigger boost to survivability, flak has the chance to become more common, imagine if you could up the amount of
units in the marine army that could have a hunter!)

I would also like to consider adding the Tetra (outriders) as an upgrade, to clear dug in infantry. But, again, I am open to suggestions on this.


With 6 ignore cover guided missiles dug in infantry worry me not.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sat Mar 25, 2006 11:52 pm 
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CS,

I agree with everything here.






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