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Tired of Arguement

 Post subject: Tired of Arguement
PostPosted: Tue Feb 07, 2006 7:29 pm 
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Actually, I do think the core Eldar balance is the problem.  It's tough to say whether it's even worth bothering with variant lists until it is addressed.  If you design a well balanced variant, then it may be adversely impacted later.  If you design to the core's standard, it's very hard to judge.

I think the SM/variants are sort of in the same boat, but not as severe.

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 Post subject: Tired of Arguement
PostPosted: Tue Feb 07, 2006 7:55 pm 
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Quote (nealhunt @ 07 Feb. 2006 (18:29))
Actually, I do think the core Eldar balance is the problem. ?It's tough to say whether it's even worth bothering with variant lists until it is addressed.

Anyone know if there is any idea/timeframe when the ERC is reviewing Swordwind?

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 Post subject: Tired of Arguement
PostPosted: Tue Feb 07, 2006 7:59 pm 
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Or course, then the question becomes, "what is the target 'fairness'?"

I mean, if SM's get improved slightly, does that mean the Eldar won't have to be rebalanced? Also, wasn't there some discussion involving Baneblades and some other IG units?

Obviously we have to take it one step at a time. I'm guessing that the armies in the main rulebook will get readjusted before the Eldar get rebalanced, so we will have to wait in line, so to speak.

[I'd also like to throw in that I'm not sure formations like Falcons, and Night Spinners, and Fire Prisms really need a point increase, while other formations - like revenents and upgraded guardian hosts (those darned wraith things live forever) seem more abusive]


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 Post subject: Tired of Arguement
PostPosted: Tue Feb 07, 2006 9:47 pm 
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That is exactly the point.  Every army is having to be adjusted and tweaked slightly with both points AND special rules being taken into consideration.  Fragile tank formations like the Fire Prism and the Night Spinner can easily be rendered completely combat ineffective with one stray shot as things stand now, and I don't agree that these formations need a 10% points adjustment.  Revenants are a major point of contention around here (Memphis), but to be honest no one really tries to hurt them or supress them in my games so far so their fragility and ease of supression never come into play.  Basic Guardian Warhosts have no armor save and no ranged firepower, and while, yes, you can add 3 wraithguard to them, they still die in droves after the initial 3 hits are allocated to Wraithguard or you get in behind the guardians and force the guardians to be pulled 1st.  Some of the things, in my area at least, I see happening are people not taking advantage of things like fragile tank formations and the fact that reguardless of the Wraithguard saves, if you get to the side where there aren't wraithguard you  are still massacreing guardians.  I have played several games against both Space Marines and IG, my first ork game is coming up tomorrow, but I have definitely seen people not taking advantage of the possible weaknesses in the Eldar list.  I am certainly not saying that the Eldar should not be rebalanced, but I am saying that I think we need to see what happens with the other list and perhaps discuss some smaller points increases for certain units like Revenants while still giving the opposition time to learn to use the Eldar weaknesses against them.  Honestly, I think Eldar could be beaten by SMs, my current opponent is getting to the point where his SMs can do some scary things with drop pods and terminators, but Eldar still have a kind of nasty power at first glance that makes them very easy to be intimidated by.  In short, I agree that we need to keep an eye on the other lists and think seriously about what in our list we think needs to change.  I don't think blanket 10% changes are a good idea, and at the same time, while I love the Ulthwe, I agree that it is going to be almost impossible to balance variant lists based on a list that everyone in my area considers overpowered.  (I still think that quite a bit of this view is due to the fact that very rarely are the true weaknesses exploited, but until people start exploiting them we won't see whether they are truly weaknesses or just downsides.)

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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 3:32 pm 
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I'd agree with the comments that it is hard to identify which army we are trying to balance eldar (Biel-Tan) against.

At a guess I would say Ork horde and Steel Legion in which case the following is pretty much all thats required.

Drop spirit stones
Revenants - 700 pts
Falcons - 275 pts
Jetbikes - 225 pts
Wraithguard - 200 pts
Wraithlords - 175 pts

But the problem is that compared to say siegemasters and speed freaks the eldar list as it stands is balanced. It also seems to be balanced against the Black legion and Lost and Damned lists that are the next releases.

By the time these are released it may just be easier to up the power of the ork horde and steel legion lists.

Note: I don't mention marines because they need a significant overhall to themselves whatever base line for balance is chosen.

Also feral orks are very overpowered even compared to the newer lists and will need alot of points value revisions whether we decide to balance all lists against ork horde and steel legion or against eldar, siegemasters and other newer lists.

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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 4:10 pm 
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Well, I've got the proposals for the siegemasters which in testing seem to do the trick (reducing activation count and rt battery attractiveness).

Really at teh end of the day I do think the new lists should be depowered - not least because how do you conciously increase the power of the orks and guard?

I think its a consequence of having fans develope their own list - witht he original three everyone did it, now you only do it is you have an interest in the army already.

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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 4:30 pm 
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Well, I'm not going to trouble myself debating point value changes for SR5 anymore until Biel-Tan has gone through the rules review as any discussion before that is relatively moot.

I *will* be taking a 10% handicap whenever I play them for now though.

Hope to get some more batreps done in the near future.

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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 8:24 pm 
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Quote (The_Real_Chris @ 10 Feb. 2006 (09:10))
I think its a consequence of having fans develope their own list - witht he original three everyone did it, now you only do it is you have an interest in the army already.

tau

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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 8:32 pm 
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Quote (yme-loc @ 10 Feb. 2006 (08:32))
Drop spirit stones
Revenants - 700 pts
Falcons - 275 pts
Jetbikes - 225 pts
Wraithguard - 200 pts
Wraithlords - 175 pts

I agree with all of these except for the falcons and the Spirit Stones. I'll agree to disagree with the spirit stones, but how do you figure 5 falcons are currently undercosted? It seems to me they're pretty hit-or-miss. I've found that they are the eldar tank that is the least capable of taking advantage of hit-and-run, due to their range, and they die fairly easily. Also, they are the easiest target for an opponent looking to reduce the number of my activations.

How should I use them for them to be worth 275?


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 Post subject: Tired of Arguement
PostPosted: Fri Feb 10, 2006 8:48 pm 
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I did it with the siegemasters, I genuinly thought it was coming out balanced - of course it ain't. Now I was playing so many games with thme, and winning a fair few, I wonder how I could have missed the various problems. Ah well, at least I get to suggest fixes :)

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 Post subject: Tired of Arguement
PostPosted: Mon Feb 13, 2006 10:58 pm 
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I no longer play with the Ulthwe list because I feel that the SR5 along with the Farseer Council and the Eldar's basic set of rules puts it over the top. SR5 was the main attraction for me playing the list to begin with (to offset SM list and it's SR). I find, however that that SR5 along with the triple activation boot-kicking an Eldar army can give an opponent at the beginning of a turn was just a bit too much dakka for my liking.


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 Post subject: Tired of Arguement
PostPosted: Wed Feb 15, 2006 5:31 am 
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Just want to get this straight in my head...

So, what I've gathered so far is that general consensus is Ulthwe is only overpowered because Biel-Tan is overpowered not just because it has SR5, even though ppl agree SR5 pushes the Ulthwe beyond the basic Biel-Tan list (ignoring points cost for the moment). Is this correct so far?

So, if this is true, when Biel-Tan is finally corrected will Ulthwe then be pointed correctly to pay for it's SR5? Whichever way I see it so far, they aren't paying for it. Is the "de-structure" of the Biel-Tan (into Ulthwe) list supposed to offset the increase to SR5?

What I found vs Chroma was that he had a lot of small unit formations which seemed to cripple my larger formations with BMs before I could activate them all. If you only reduce the size of a formation (as in Ulthwe) you just get more formations for the same points e.g halving the size of Aspects = twice as many formations (granted, weaker in the numbers for breaking etc).

On top of this, if you increase the SR value and they don't pay for it, you effectively give the Ulthwe more chance to win the initiative (like I said I won a SINGLE initiative in 2 games - due only to drawing) and more formations with which they can perform retained activations (and the so-called Alphastrike).


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 Post subject: Tired of Arguement
PostPosted: Wed Feb 15, 2006 3:59 pm 
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So, what I've gathered so far is that general consensus is Ulthwe is only overpowered because Biel-Tan is overpowered not just because it has SR5, even though ppl agree SR5 pushes the Ulthwe beyond the basic Biel-Tan list (ignoring points cost for the moment). Is this correct so far?


I might not say "only" because of the BT list, but basically, that is a good statement of my general opinion.  I can't speak to what others think.

So, if this is true, when Biel-Tan is finally corrected will Ulthwe then be pointed correctly to pay for it's SR5? Whichever way I see it so far, they aren't paying for it. Is the "de-structure" of the Biel-Tan (into Ulthwe) list supposed to offset the increase to SR5?


Yes, if it is done properly, a change in army structure can be sufficiently restrictive to cover something small like an increase in SR.

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 Post subject: Tired of Arguement
PostPosted: Mon Mar 13, 2006 8:10 pm 
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Earlier in the thread someone suggested you could tie SR 5 into the Seer Council (very much like the farsight ability on all farseers).  To me this seems like a good idea to me though it probably warrants a points increase for the Seer Council and maybe also a power decrease (do they really deserve 2 MW CC and 2 MW FF attacks on top of better armour?).  This also means no points changes for the rest of the list are required and if your opponent really doesn't like your SR 5 he knows what to kill.

What do people think?


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 Post subject: Tired of Arguement
PostPosted: Mon Mar 13, 2006 8:33 pm 
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Quote (VanDamneg @ 13 Mar. 2006 (19:10))
Earlier in the thread someone suggested you could tie SR 5 into the Seer Council (very much like the farsight ability on all farseers). ?

What do people think?

Well, tying SR to a unit makes for some, certainly lessens the benefit:  Since nothing is on the board at the start of setup, Ulthw? would have SR4 at that time, because "off-board" units can't use their abilities.

To me, it seems most Ulthw? players are willing to pay a bit for SR5, so why not just let them pay for it?  Spread it out amongst the units, heck, even just a rounded up 5% if the rest of Eldar go up 10% to balance them.

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