That is exactly the point. Every army is having to be adjusted and tweaked slightly with both points AND special rules being taken into consideration. Fragile tank formations like the Fire Prism and the Night Spinner can easily be rendered completely combat ineffective with one stray shot as things stand now, and I don't agree that these formations need a 10% points adjustment. Revenants are a major point of contention around here (Memphis), but to be honest no one really tries to hurt them or supress them in my games so far so their fragility and ease of supression never come into play. Basic Guardian Warhosts have no armor save and no ranged firepower, and while, yes, you can add 3 wraithguard to them, they still die in droves after the initial 3 hits are allocated to Wraithguard or you get in behind the guardians and force the guardians to be pulled 1st. Some of the things, in my area at least, I see happening are people not taking advantage of things like fragile tank formations and the fact that reguardless of the Wraithguard saves, if you get to the side where there aren't wraithguard you are still massacreing guardians. I have played several games against both Space Marines and IG, my first ork game is coming up tomorrow, but I have definitely seen people not taking advantage of the possible weaknesses in the Eldar list. I am certainly not saying that the Eldar should not be rebalanced, but I am saying that I think we need to see what happens with the other list and perhaps discuss some smaller points increases for certain units like Revenants while still giving the opposition time to learn to use the Eldar weaknesses against them. Honestly, I think Eldar could be beaten by SMs, my current opponent is getting to the point where his SMs can do some scary things with drop pods and terminators, but Eldar still have a kind of nasty power at first glance that makes them very easy to be intimidated by. In short, I agree that we need to keep an eye on the other lists and think seriously about what in our list we think needs to change. I don't think blanket 10% changes are a good idea, and at the same time, while I love the Ulthwe, I agree that it is going to be almost impossible to balance variant lists based on a list that everyone in my area considers overpowered. (I still think that quite a bit of this view is due to the fact that very rarely are the true weaknesses exploited, but until people start exploiting them we won't see whether they are truly weaknesses or just downsides.)
Fuzzymiles
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