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V4.4 - EA Tau Update Notes |
CyberShadow
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Post subject: V4.4 - EA Tau Update Notes Posted: Fri Feb 24, 2006 5:59 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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OK guys. I have decided to create a locked, organised thread so that you can see the progress as it is made, and I can keep track of what needs to be done.
This thread will probably begin incomplete, and I am relying on the EA Tau community to point me towards issues and suggestions for concideration.
If there is anything that has been left off of this list, please post your comments here:
Thread: CS - v4.3.4 Topics?
This work will build towards version 4.4, which will be dispatched directly to the SG Vault, not initially appearing here.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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CyberShadow
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Post subject: V4.4 - EA Tau Update Notes Posted: Fri Feb 24, 2006 5:59 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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Items For Investigation
This list consists of issues which need further examination or investigation. This does not necessarily mean that changes need to be made, but that we should re-visit the area to check things out. In each case, I will open a thread on the issue, pin it and then link it to the list below. When the issue is resolved, I will then lock the discussion thread and we can move on to the next item. In many cases, I am aware that the issues have been debated, and added them to the list to remind myself to note the conclusion of the debate.
- Orca as transport for Kroot. Resolution:
Orca: Add Kroot to the list of possible transported stands. Increase transport capacity to ten.
Kroot: Add the Orca upgrade to the force list. |
- Markerlight Drone Sentry Turrets. Resolution:
Force List
Markerlight Sentry Contingent Six (6) Markerlight Sentry Drone Turrets, 75 points
Upgrades: None
Stat Line
Type: Light Vehicle Speed: 0cm Armour: 4+ Close Combat: - Firefight: -
Weapons: None Notes: Markerlights, Teleport, Robotic sentry.
Robotic sentry (main special rule section): Robotic sentry units do not get activations and they cannot be used to claim or contest objectives. Units out of formation coherency in the end phase are treated as destroyed as normal but do not add blast markers to the formation for these destroyed units. The controlling player must remove units until the remaining units in the formation are in coherency. In addition, the formation may roll to Rally in each end phase. This is the only action that they are able to perform. |
- Swordfish upgrade; 2 for 25 points. Resolution:
Change the Swordfish upgrade to: "Replace up to two Hammerhead Gunships with Swordfish (the same points are paid even if the player selects to only upgrade one Hammerhead); +25 points"
- AX-1-0. Resolution:
Points: 225
Force List: Available individually (max formation size of one), any number of formations within 1/3 of total force limit permitted.
Type: War engine, bomber
Speed: Bomber
Armour: 5+
Close Combat: n/a
Firefight: n/a
Twin Light Railcannon - 45cm - MW3+ - Titan Killer (D3), FxF
Twin-Linked Burst Cannons - 15cm - AP4+/AA6+
Heavy Interceptor Missiles - 30cm - AT5+/AA5+ - FxF
Aircraft Seeker Missiles - 45cm - AT6+ - Guided missiles
FxF - Fixed forward fire arc
Notes: DC2, Critical effect as version 4.3.3
- Stats and speed of the Scorpionfish and Dragonfish. Resolution:
ScorpionfishA contingent formation consists of one or two Scorpionfish, at 225 points each.
Upgrades - Networked Drones, Drones, Heavy Drones.
One Scorpionfish in the Tau force may be upgraded with the Tau Deflector Shield and Tau Supreme Commander for a total of +100 points.
StatsType: War Engine
Speed: 25cm
Armour: 5+
CC: 6+
FF: 6+
Variable Munitions Launcher - select the missile salvo type before firing each turnEither: 4x Tracer Missiles : 75cm : MW6+ : Guided
Or: 6x Seeker Missiles : 75cm : AT6+ : Guided
Or: 6x Submunitions Missiles : 75cm : AP5+ : Guided, Ignore Cover
And: 2x Twin Linked Missile Pod : 45cm : AT4+/AT4+
Notes: Damage Capacity: 3. Critical Hit Effect: The primary munitions store is hit, igniting the payload internally and ripping the vehicle apart from the inside. All units within 5cm suffer a single AP6+/AT6+ hit.
Skimmer, Reinforced Armor.
- Clarify and focus the upgrade options. Resolution:
Fire Warrior Cadre - All, except Supreme Commander and Networked Drones
Battlesuit Cadre - All, except Networked Drones
Other upgrades remain as in version 4.3.3. I dont think that this changes much, just restricts the use of Shas'El (leader) in the same formation as Networked Drones.
- Increase Hero Tracers to 6? Resolution:
Currently, the Hero's Tracers are 4xMW6+(Guided). Increase this to 6xMW6+(Guided).
- Allow Tetra and Piranha as double transport capacity in the Manta, rather than vehicle bay. Resolution:
Transport (may carry 16 of the following units: Fire Warriors, Pathfinders, Stealth, Gun Drones, Heavy Drones, Crisis, Broadsides; Crisis and Broadsides take up two spaces each; additionally, up to four of the following vehicles may be carried as well: Devilfish, Hammerhead, Swordfish, Skyray, Stingray, Piranha, Tetra)
This is changed to:
Transport (may carry 16 of the following units: Fire Warriors, Pathfinders, Stealth, Gun Drones, Heavy Drones, Crisis, Broadsides, ?Piranha, Tetra; Crisis, Broadsides, Piranha and Tetra take up two spaces each. Additionally, up to four of the following vehicles may be carried as well: Devilfish, Hammerhead, Swordfish, Skyray, Stingray)
- draw together all special rules into the same section, include 'Tau Supreme Commander'
- Check the Hunter stats for the Skyray compared to the Scorpionfish (& Dragonfish)