well, if your oponent declares his own formation intermingled, you aren't facing part of his force, you are facing most, if not all of it.
When formations are declared intermingled, they are considered a single formation for the duration of the assault.
They would easily be able to withstand the two assaults you have, and then would have you in a position where they could sustain fire to blow your monolith's apart.
The First turn burial tactic can be brutally effective. But I've never been able to pull it off against an opponent who is prepared to hunker down for the first turn and ride out the storm. If they do that, you are open to a world of hurt, especially if they win the initiative and get to blow your Monolith's apart before you even get to use them. And a Monolith's use for your army goes far beyond the 65 points that is spent to get it on the table.
Consider: If all of your portals are destroyed, your enemy need only break your formations in order to achieve victory, not destroy them.
I've generally found it's best to hold off till the second turn. Give the enemy a chance to spread out some to claim objectives, and then drop on them. Then you can face only a few formations at a time, and defeat them in detail.
Oh, and another thing: Air power. The Pylon is very effective at swatting air transports out of the sky, but is less effective against normal aircraft, and virtually useless against Orc air.
Where you place them is dependant upon what you want them to do.
If you want them to be and AA unit, then keep them well back, and in cover.
If you want them as a support unit for your ground forces, put them on a hill near the center of the board if possible, or at least in a place with clear lines of fire.
_________________ Necron Army Champion "Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus
|