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space marine support weapons

 Post subject: space marine support weapons
PostPosted: Thu Feb 02, 2006 10:20 am 
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i am now in the happy position of owning 5 old style mole mortars (avec marines), about 10 plastic mole mortars, 5 thuddguns, and 5 rapiers of different marks, and two tarantulas.

Now , looking through the siege masters list on th eSG website i notice that thudd guns and rapiers can be taken as a 3 unit upgrade.

What i want to know is, what rules do people use for mole mortars - how many for what cost, and whether people use the thudd guns and rapiers in threes, fours, or what?

many thanks

T-J

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 Post subject: space marine support weapons
PostPosted: Thu Feb 02, 2006 10:59 am 
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Which army do you want to use them with?

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 Post subject: space marine support weapons
PostPosted: Thu Feb 02, 2006 3:36 pm 
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I use mole mortars, rapiers and tarantulas per the SM2 TO&E. How they are used for E:A is of secondary importance to me.  :D

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 Post subject: space marine support weapons
PostPosted: Thu Feb 02, 2006 5:03 pm 
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The Siegemaster rules are good and the rules in the E:A rule book for, IIRC; collectors models.  I'm an SM1 type for organization ... 5-6 per det. ...

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 Post subject: space marine support weapons
PostPosted: Mon Feb 06, 2006 11:03 pm 
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thanks guys - i think i'll go with the siegemasters list, but keep a few spare...!

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 Post subject: space marine support weapons
PostPosted: Mon Feb 06, 2006 11:19 pm 
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The field guns were also discussed in the thread a while back which proposed to develop "official Epicomms point values" for the Collectors' models.

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 Post subject: space marine support weapons
PostPosted: Mon Feb 06, 2006 11:25 pm 
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Quote (Dwarf Supreme @ 02 Feb. 2006 (09:36))
I use mole mortars, rapiers and tarantulas per the SM2 TO&E. How they are used for E:A is of secondary importance to me. ?:D

Hi!

How odd, I think the same way you do...  :;):

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