Campaign proposition |
Yuber Okami
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Post subject: Campaign proposition Posted: Sat Feb 04, 2006 3:14 pm |
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Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
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There's an idea i have been thinking about since i first read rastamann's epic campaign system post: there's a lot of people here who would like to play a campaign (or who are already playing one), but have so little free time that they can only play a few times in a month, so a very big campaign (like that of armaggedon) could last for years (even DECADES). Then i remembered the time in which games workshop launched the III armaggedon war campaign, with all that maps, and all that stuff about people sending the results of their battles in each area and the like, and i thought this:
Why don't we play a massive-Epicomms campaign? there could be lots of possibilities for doing so: it could be done like the GW campaigns, or it could be done by having two major commanders who make strategic moves, then post here the battles which will be fought and the members could reply selecting one of the battles for that turn. Or maybe the major commanders could pick "minor officers" form the members who were interested in playing or...
What do you think?
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
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CyberShadow
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Post subject: Campaign proposition Posted: Sat Feb 04, 2006 5:49 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Actually, this might be a good idea. If we got organised, we could even have a board for each side, password protected, for campaign discussion. We could then have a time limit to play the battles, for example one month, and the side winning the most games in that month is deemed as winning that campaign battle. It needs more details, but it has potential.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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fuseboy
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Post subject: Campaign proposition Posted: Sat Feb 04, 2006 7:35 pm |
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Joined: Tue Jul 26, 2005 1:20 am Posts: 23
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As long as you assume that the secrecy is fairly permeable.
_________________ Email me for Epic near Toronto!
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Yuber Okami
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Post subject: Campaign proposition Posted: Sat Feb 04, 2006 11:36 pm |
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Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
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The key for all this is, as you have said, ORGANIZATION. So i propose that we begin by posting here who will be interested in playing such a campaign. Of course, me and two other friends of mine would be interested (if they weren't, i don't know how could i even play E:A, as they are the two only epic players in my city, besides me...)
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
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blackhorizon
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 7:19 am |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Oh yeah, and if you want to go truly over the top make BFG space battles possible in it (-> means I can participate )
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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Morg
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 10:16 am |
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Joined: Tue Nov 15, 2005 4:33 pm Posts: 193 Location: Ireland
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I am not a huge fan of time limits: I rarely get to play 
A GW like campaign would be nice. I'd really like to see an Epic BFG crossover campaign with one or two scenarios or battlefields per month where the people can deliver their results. The fleets fight one turn ahead of the ground troops and their success has impact on the difficulty of the ground battle.
Make it so that the fights are for one space system with several planets (dead moons, hive planets and so on) which all have their own special rules.
_________________ Generosity rules where 6mm soldiers are concerned. -- Looking for players near Dublin - get in touch with me!
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vanvlak
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 11:13 am |
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Brood Brother |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Groan - can anyone mail me an Epic player here? The locals aren't too willing..... 
_________________ Back from oblivion (again)?
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Tas
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 12:38 pm |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Quote (vanvlak @ 05 Feb. 2006 (21:13)) | Groan - can anyone mail me an Epic player here? The locals aren't too willing.....  | Express Post yourself to Sydney and it will solve both our problems... And bring your Nefs with you 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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vanvlak
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 2:06 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Elias
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Post subject: Campaign proposition Posted: Sun Feb 05, 2006 2:35 pm |
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Joined: Sun Feb 05, 2006 11:13 am Posts: 29
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I'm interested but my participation depends on my regular gamig partners.
_________________ Only change is constant.
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Ithikial
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Post subject: Campaign proposition Posted: Mon Feb 06, 2006 10:19 am |
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Joined: Thu Aug 25, 2005 7:55 am Posts: 28 Location: Perth ?Western Australia
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I think the key is to keep it simple and I think thats where the sucess of say GW's Arm3 was all about. Someone whose handy with map and graphic making is needed to design the world, solar system or whatever.
My suggestion is to take a leaf out of a recent Battlefront Flames of War campaign they ran on their site. Have nodes where each must fall before they can move on to the next and lodge results for that one. Avoid time limits and don't impose a final cut off date for results or the end of the campaign, we all know some time can accumilate between epic games.
- Linking BFG would also be a plus. Give them their own nodes. - Seperate Campaign forums is a must. - I'd avoid appointing "Grand Overlords" for each side to make decisions. It can turn some people off from the campaign being bossed around. In a node campaign like I've outlined above, everyone needs to agree where to concentrate results and thats it. Less planning, more gaming!
_________________ The US government spent $2 million USD to create a pen that would work in space. The Russians took a pencil. Sometimes the most simple of plans works a charm.
Play - Space Marines (Epic), Eldar (Epic, 40k, BFG), Necrons (40k)
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Yuber Okami
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Post subject: Campaign proposition Posted: Mon Feb 06, 2006 3:01 pm |
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Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
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I'm with you in that we should make it as simple as possible, although i think we should give the campaign a time limit (although an enormous one, maybe a year?). The idea of merging it with a BFG campaign appeals me, but it would depend on how many BFG players would be interested. Maybe SOMEONE (subliminal message for blackhorizon ) should post the idea in the BFG forums...
Anyway, do any of you have any ideas about the background for a campaign game which would allow most of the 40k universe armies to figth in? should we cofine it to a continent, a planet, or an entire system?
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
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Morg
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Post subject: Campaign proposition Posted: Mon Feb 06, 2006 6:13 pm |
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Joined: Tue Nov 15, 2005 4:33 pm Posts: 193 Location: Ireland
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Let's make it simple and have a 12 month campaign covering whole systems where each month is dedicated to conquering one system and its planets. Group factions together and let the people submit their results. This way the people can switch armies like they feel without being stuck to one side. And they can play as often as they want.
Each system should have a few planets with special rules for battles in Epic and BFG. Maybe add some custom events. BFG battles should cover the systems one month ahead of the Epic players and their performance could have influence on the ground battles.
You could also introduce general performance rewards. But apart from Win-Loss ratios and numbers of games played I would stay away from too much planning and number-crunching.
_________________ Generosity rules where 6mm soldiers are concerned. -- Looking for players near Dublin - get in touch with me!
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Dwarf Supreme
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Post subject: Campaign proposition Posted: Mon Feb 06, 2006 7:01 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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I really wish I had the time to do this since it sounds interesting. Also, it's hard enough to coordinate time for a one-off game with my usual opponent, never mind getting involved with a campaign. 
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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