| [EX] Exocrine blitz brigade... | 
	
			| ragnarok | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 3:09 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 2:43 pm
 Posts: 2084
 Location: Reading, England
 | 
				
					| I've been penning a few army lists at 3000pts, to take on NO-1 on the 8th (with either ulthwe or necrons).
 In one of the lists I created a nid blitz brigade.  However it isn't the usual carnies and tryant, rather it was exocrines and a tyrant, with a few haurspex to act as ablative armour.
 
 The brood consists of
 1 Tyrant
 2 Daco-exocrine
 4 Lyco-ecorines
 2 Haruspex
 
 However, it feels wrong to be able to build such a force.  Despite the fact it contains 6 artillery bugs its movement is only restricted by the synpase creature leading it (15cm).
 
 It has an impressive amount of firepower
 1x 30cm AP5+/AT6+
 2x 45cm 1BP(ie AP5+/AT6+) indirect fire, disrupt
 8x 45cm MW5+ ignore cover
 2x 20cm MW5+ ignore cover
 
 All for 650pts.
 
 So after all this rambling I think that exocrines should be movement 10, to balance out the firepower they can give out.
 
 Any thoughts?
 _________________
 Tyranid air marshal
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| clausewitz | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 3:23 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  Joined: Thu Jul 07, 2005 2:02 pm
 Posts: 916
 Location: Glasgow, Scotland
 | 
				
					| I'm not a 'Nid player but that doesn't look too bad when compared to a IG Tank Company. ?It seems to trade long range firepower for especially nasty short range firepower. ?But with a 15cm move you aren't always going to be able to hit the target you want with the BBBB(Big Bug Blitz Brigade)    
 Mixing indirect fire weapons with non-indirect fire weapons is also not always the optimum combination IMO. ?The short range weapons will favour doubling/advancing towards the enemy, but the indirect fire weapons (usually) work best sitting behind some terrain on sustained fire.
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| ragnarok | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 3:30 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 2:43 pm
 Posts: 2084
 Location: Reading, England
 | 
				
					| The Daco-exocrines were included to add some BM laying capability.  The orginal swarm was just a group of Dacos and a LSN.  It then evloved into its present version.
 However I can see the indirect fire bugs still being of use if the enemy is too far away to bring the lesser guns to bare.
 _________________
 Tyranid air marshal
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| ragnarok | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 5:25 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 2:43 pm
 Posts: 2084
 Location: Reading, England
 | 
				
					| I honestly think that the problem is their speed. (both versions of the exocrine) they are faster than carnies, which are assault creatures!!
 2xMW5+ is fine at the range they are at, a good compramise for 1BP disrupt and indirect fire.
 _________________
 Tyranid air marshal
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| Chroma | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 5:36 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 3:06 pm
 Posts: 9684
 Location: Montréal, QC, Canada
 | 
				
					| Should Carnifex have *gulp* infiltrator to represent them barrelling forward?!  That would *definitely* require a point increase!| Quote (ragnarok @ 29 Nov. 2005 (16:25)) |  | I honestly think that the problem is their speed. (both versions of the exocrine) they are faster than carnies, which are assault creatures!! | 
_________________
 "EPIC: Total War" Lead Developer
 
 Now living in Boston... any EPIC players want to meet up?
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| Chroma | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 5:58 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 3:06 pm
 Posts: 9684
 Location: Montréal, QC, Canada
 | 
				
					| Well, close combat is what 'Nids are supposed to do best, no?  *laugh*| Quote (Hena @ 29 Nov. 2005 (16:52)) |  | I dunno. It would change the balance quite a much as then most of the cc nids would have infiltrate. Would it be too much? Definately then no FF, perhaps drop the second MW or hike up cost. | 
 
 I've found that it's only the infiltrating Bugs that are even getting into hand-to-hand.  The rest are either shot or FFed to death... and it's frustrating as well as pushing me to take much shootier armies.
 
 The Screamer-Killer stats would definitely have to be tweaked for that... losing one MW attack might do it, just to finally get one attack in!  *laugh*
_________________
 "EPIC: Total War" Lead Developer
 
 Now living in Boston... any EPIC players want to meet up?
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| Chroma | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 6:00 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 3:06 pm
 Posts: 9684
 Location: Montréal, QC, Canada
 | 
				
					| Since they are bio-tanks, I think they should be faster than foot-sloggers.  And with a 15cm move, they'd be almost garranteed to be garrisoned, instead of requiring a static Synapse Node to do it.| Quote (Hena @ 29 Nov. 2005 (16:54)) |  | Perhaps the Exocrines move could be dropped tp 15cm... But the main thing that I have is the feeling that once Hive Mind has one thing figured out, tis gets widely dispersed (eg. 4+RA on most armored critters, 20cm move on all "worms" etc.). Dropping exocrine move to 15 would kinda feel odd on that ground. | 
 
 20cm is okay, I think it's the Carnies (S-K) that need a little work.
_________________
 "EPIC: Total War" Lead Developer
 
 Now living in Boston... any EPIC players want to meet up?
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| ragnarok | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 6:31 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 2:43 pm
 Posts: 2084
 Location: Reading, England
 | 
				
					| Worms?  WORMS??  Your norn queens might still make worm style biotanks but mine are\looking into giving them legs. 6 for lyco and 4 for dacto (with the middle 2 being used as bio launchers).| Quote (Hena @ 29 Nov. 2005 (16:54)) |  | 20cm move on all "worms" | 
 
 Well they will do once the carnies are finished   So many conversions, so little time.
_________________
 Tyranid air marshal
 
 
 |  | 
		
			| Top |   | 
	
		|  | 
	
	
	
			| ragnarok | 
				
				
					|  Post subject: [EX] Exocrine blitz brigade...  Posted:  Tue Nov 29, 2005 6:57 pm  |  | 
		
			| 
			
				
					| Brood Brother |  
					|  |  
					|  |  Joined: Fri Jun 24, 2005 2:43 pm
 Posts: 2084
 Location: Reading, England
 | 
				
					| Sheep?  SHEEP??  What are your norn queens doing making furry brood creatures  .  Though uddrs would give several shots..... _________________
 Tyranid air marshal
 
 
 |  | 
		
			| Top |   | 
	
		|  |