Brood Brother |
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Joined: Sun Jun 26, 2005 12:36 pm Posts: 653
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I actually got around to doing some playtesting last weekend with my World Eaters, playing 4000Pts vs IG.
IG: My opponent stated explicitly that he was trying to make a very tough army to offer maximum resistance:
Warlord Titan 1x Reg HQ 1x Mech Inf 1x SSword Coy 1x Valkyries 1x Deathstrikes 1x Armoured Coy 1x Inf Coy 2x T-Bolts
World Eaters:
I was eager to try another drop list, something that had mangled IG very badly in the past and that I wanted to look at again:
1x Devastation Class Cruiser
2x Berzerker Retinue (Champion, Daemonic Pact, Icon Bearer, Dreadclaws)
1x Berzerker Forlorn Hope(Daemonic Pact, Icon Bearer, Dreadclaws)
1x Chosen of Khorne (Champion, Daemonic Pact, Icon Bearer, ?Daemon Prince)
2x Juggers Warband (Daemonic Pact, Icon Bearer)
1x Lord of Battles
Daemon Pool was 3 Bloodthirsters, 20something Lessers
Short version:
The IG blew the LoB straight away, they had been expecting a Banelord and dealt with the lesser machine easily. In retaliation, I activated the Cruiser and nuked the Reg HQ with the bombardment, then proceeded to land 2 Berzerker retinues and the Forlorn Hope directly before the enemy battline. Next, the larger Berzerker retinues were in position to assault the Walord Titan and nearby mech Inf and, with daemonic assistance, totally trashed the imperials. This was possibly the most successful assault I?ve ever pulled off, with the Warlord saving really bad and the IG getting totally overrun, Daemonic Beasts dragging 90% into CC, and only the fearless Commissar escpaing (I HATE that).
With the Titan down, Chaos seemed triumphant. However, my opponent must be getting used to being totally wasted by chaotic assaults and was quick to organize his defences. The weaker Retinue (having lost 2 stands in the assault) was crossfired and wiped out by the Armoured Coy the SSwords.
My other dreadclawed formation, the Forlorn Hope Berzerkers, suffered a fate discussed elsewhere. The Juggers marched towards the garrsioned IG Inf on the most forward IG objective.
Turn 2 saw said Inf getting wasted, an rather pointless IG assault on the remaing Berzerker Ret, and after me winning initiative, my Chosen of Khorne arriving in a position to assault the Armoured Coy (and yes, we were using the modified teleport rules). After a one-sided massacre (again, Daemonic Beasts destroyed all hope of a proper FF defence), the Commissar?s Tank fled, the sole survivor once again.
By Turn 3, the IG was badly shaken, while the World Eaters had overrun the enemy objectives. However, their own tabel side was entirely vacated. During the turn, I tried to push the enemy away from their objectives while the IG tried to contest them. Turn ended undecided as we forgot to count the IG BTS, the Warlord had had so little impact n the game that we didn?t rememeber it!
Turn 4 devolved into a bad figure shoivng match as we were both low on unbroken formations and it was either do damage or grab ground. IG won initiative and was able to get the emptied Deathstrikes away form my Juggers and near my Blitz, and we quit there.
Conclusion: Despite the Drop being a full success, my opponent didn?t panic and fought ably to stem the tide, I was outmaneuvered subsequently and desperately lacked troops to hold rearward ground. Those Berzerkers NEED to attack, and the army lack units useful when sitting back... with the exception of the Banelord, which is a great asset denying BTS and Blitz. If you field one, that is...
We used slightly souped up Berzerker stats, 2xCC4+ instead of 1xCC2+, and felt it was okay. (see discussion here: http://www.specialist-games.com/forum/t ... IC_ID=1892)
We also experimented with intiative, but a half-though out approach yielded unsatisfactory results (Ini 4+, +3 Engage, +2 March/Double, rallying was thus well-nigh impossible and we dropped that mid-game, on my protest).
"Not one step back!". i.e. allowing no free moves AT ALL when broken, worked very well, this leaves broken formations in the open with no move to get into cover, and goes someway to mitigating all-fearless.
Air was left out by me this time, no points for Helltalons, and my Hellblades arrived a few days late ( http://www.specialist-games.com/forum/t ... IC_ID=2514 )
Thoughts: A better ini rule, precluding sustains and marshalls, but leaving rally as-is.
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