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2000 point imperial gaurd any comments?

 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Thu Sep 09, 2004 3:51 pm 
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Always do what works for you ... :;):

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Thu Sep 09, 2004 6:00 pm 
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Quote (CyberShadow @ 09 2004 Sep.,06:51)
However, the only place that I would make transports seperate is in the case of Stormtroopers. Just the thought of the aircraft having to hover to stay within range of the troops seems surreal!

Have to agree with the thought here. I play a game called Stargrunt and in that game your chopper/grav transport is a seperate "formation" that has been given the ability to transport other "formations".

It does seem odd that the flyers would be stuck like ballons on strings.  :laugh:

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Thu Sep 09, 2004 6:40 pm 
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Quote (Legion 4 @ 09 2004 Sep.,07:51)
Always do what works for you ... :;):

I agree with you L4. I think we should each do as we think works best for each of us.

On point I would make is: Make sure you understand all of the effects of your change/house rule. Often when you make one change it will require more changes because often rules are interlinked.

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Fri Sep 10, 2004 10:58 pm 
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Ok, let's return to the topic after this wild ranting series on slightly related issues :D

For what I have seen people say, it doesn't matter if the transports die or are an attachment that are almost worthless when they are not ferrying your units from point A to point B. This is because the movement phase that you are almost bond to have with them (first or second turn, before enemy fire starts to rain on you) and that allows you to get hold of one or more target objectives is more than worth it.

I feel inclined to agree with the above statement, but this rises a related topic: is then an infantry company worthless? In general they are cheaper (250 vs 400 points without upgrades) and the upgrades are also cheaper overall, since you don't need to buy transport capacity for them.

I was thinking to bulk an army with pure infantry depending on how people reacts to it. Obviously it is not an immediate issue, since I still have top get the starting force (less than a month for that now, wohoo!!) but I am looking forward to a larget force, so that might be important in a not so far away time.

Do infantry formations with, say a fire support platoon upgrade worth it or the chimera dudes are still prefered over them? We take into consideration that there is already one mechanized unit, so thise dudes would be a second wave to relieve the first one when they come under heavy pressure from the enemy.

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Sep 11, 2004 12:07 am 
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Quote (Xavi @ 10 2004 Sep.,14:58)
Ok, let's return to the topic after this wild ranting series on slightly related issues :D

[snip]

...but this rises a related topic: is then an infantry company worthless?

No, the infantry company is worth the points in some games. In a true tournament where I do not know who I will face and we are using the basic tournament set up, I will take the mech over the troops.

However, if I know the game we are playing is a defender vs. attacker then a defender the infantry could be worth more to me.

For me, the value of a unit or formation is relative to the game I am playing. I remember one game where I was playing bugs. I would have given anything to trade in my Shadowswords for my Baneblades. But against the Eldar player I killed his titan and his cobras quickly with the Shadowswords.

That is why I collected more points then I will ever play (unless Primarch does his 100,000 per side and I get to go) because I can switch in and out what I believe will work for each game I play. Sometimes tank heavy, sometimes Titan heavy, etc.

That's my penny's worth.

dafrca

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Sep 11, 2004 12:56 am 
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YUp, I agree with you. For the first formation in any army I would take a mechanized formation as well. Adds flexibility. The doubt was if once you already have a mechanized company it would be worth it to take an infantry formation without transport capacity, investing the extra points in some other stuff like upgrades (like a fire support formation), or if it would be better to take an other mechanizxed company instead. This is assuming a "tournament style" army, without knowing which specific escenario you are gonna play before the battle. In general this is my situation in most fantasdy and battlefleet games I play. I don't know the escenario or if I will be attacker defender or what until I go to the club and talk with the other player.

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Sep 11, 2004 1:32 am 
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Remember , the infantry co can be garrisoned at the beginning of the game, which, in the case of the IG with no armor, is very usefull.  Also, you can use an infantry co to screen artillery and protect your near edge objective, where speed is not necessary.

my 2cents,

iblisdrax

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Fri Aug 19, 2005 5:14 pm 
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2 warhounds            500

9 manticores            650

3 shadowswords       500

8 storm troopers       200

3 flak                      150

                          2000!!!

eh?


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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Aug 20, 2005 1:45 am 
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Thats a very unconventional mix!
Would you like to say why you took those choices before I comment ? :)

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Aug 20, 2005 5:59 am 
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Hmmm... having a hard time figuring out the way this is going to work.

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Sat Aug 20, 2005 3:45 pm 
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Interesting combination ... It may work ?  ???  Good Luck !  :)

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Mon Aug 22, 2005 12:20 pm 
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Not much to do with AMTL

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Mon Aug 22, 2005 7:52 pm 
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Quote (Killed by Death @ 22 2005 Aug.,12:20)
Not much to do with AMTL

Aye- can we put a separate section up for army lists for review so that does n't clutter up playtest areas?

In the meantime could a mod move it to the Wargames - Epic Armageddon section?

Cheers

James

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Mon Aug 22, 2005 8:57 pm 
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First of all, welcome, acorn! :)

Odd combination indeed, but it might work. Perhaps a little more infantry?

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Wed Aug 24, 2005 10:31 am 
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I think that any army lists for review should be placed in the general Epic Armageddon forum for now. Thanks.

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