What are you working on? (vol VIII) |
Tas
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Post subject: What are you working on? (vol VIII) Posted: Thu Aug 18, 2005 2:01 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Warmaster Nice
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Post subject: What are you working on? (vol VIII) Posted: Thu Aug 18, 2005 8:58 am |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Tas
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Post subject: What are you working on? (vol VIII) Posted: Thu Aug 18, 2005 9:13 am |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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"Right den - wot bionix 'ave we got left to bung in 'im?" 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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the_fifth_horseman
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Post subject: What are you working on? (vol VIII) Posted: Thu Aug 18, 2005 9:48 am |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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Very nice insignia on the shoulder pad. | Just a little over one hour of work on the badge, believe it or not. Not so sure about the flames from the bolter, the forward pointing looks great, the side vents a little weird.
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I'm not too experienced with sculpting muzzle flashes - this was onkly my second attempt so far, and due to the technique I used the result was pretty random. I promise to improve.
I like the used shells cascading out of the bolter - what did you use for those (if it's not a trade secret!)?
No secret. I took a fine drill (IIRC, it's 0,5 or 0,75 mm) and drilled in the ejection port. Then I took some fine copper wire (got a fair amount of this), about 0,25 or so diameter, bent it carefully into shape (two pairs of tweezers plus my needle tool) to form the frame and glued it in there. Then I took some GS and carefully sculpted each bullet in succession. That took a fair amount of patience.
Today: Finished working on another release of Bloodrayne: Improved and a separate "utility mod", showing the total play time after beating the final game bosses (not displayed by norm).,