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Ork Big Gunz vrs Stompas

 Post subject: Ork Big Gunz vrs Stompas
PostPosted: Mon Aug 08, 2005 6:12 pm 
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Joined: Mon Jul 04, 2005 6:44 pm
Posts: 173
Location: Ottawa, Ontario, Canada
Well, ok here goes. First off, I'm a terrible player when in new situations so my confidence was low to begin with as I had not faced IG before. I read up on them and knew the two army lists involved so I was able to develop a two fold strategy: duel artillery with my defilers, and on turn two teleport in 6 chosen + 2 oblits to assault the leman russ company with FF support from any large marine formations I had nearby.

Well, the first turn artillery-negation plan worked flawlessly, with the defilers breaking the manticores and a forlorn hope suicide attack breaking the basilisks leaving only Bombards which had no range to anything except the forlorn hope formation.

At the beginning of turn 2 I teleported the termies into 5 cm of the exposed and alone leman russes and was ready to assault when I lost the roll to go first. Even with a +2 advantage, I rolled a one (my second one in the game BTW) and he rolled the 4+ he needed to beat that. Well, the Leman Russes sustained fire and broke the terminators by killing 3 of them (darn teleport blast marker helped) and then ran them into the ground with thunderbolt attack runs and a single manticore.

Other minor disasters also occurred to have most of my army broken or dead before the rally phase of turn 2 with most of his army still humming along. If only I had won init on turn 2, it could have been a different outcome. Drat.

Still, when a game comes down to "if I make this roll I don't lose" then that means your plan is seriously flawed so I'm looking for more help. Ideas, hints, tactics, overall strategies, anything.

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