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Super-Heavy Guard Army

 Post subject: Super-Heavy Guard Army
PostPosted: Sun Nov 07, 2004 9:34 pm 
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I attended the Veterans Openday at GWHQ in Nottingham today.

I bought a few of the new epic minis there, all of which, in my opinion are excellent. ?Here is a review of the Epic minis I purchased:

The Ragnarok tank:

An absoloutely brilliant tank mini. ?Its models like this that just go to show how cool Jervis is getting this sort of stuff produced for Epic. ?It looked good in the pictures I have seen on the net, but it looks even better close up.

Size-wise it is quite pleasing. ?The hull is longer than that of the Leman Russ (ignoring the Lascannon poking out of the LR) and about the same width. ?With the turret on the mini it is much taller than the Leman Russ, and just slightly taller than the Land Raider. ?Its got a nice heavy, slab-sided feel to it.

Also, the turret is set slightly off centre, to the right (looking at the tank from the front), something I didn't notice in the pictures. ?Each tank is in 4 pieces (hull, turret, and two small stubber turrets).

I bought 2 blisters (3 tanks per blister) and all 6 tanks are nicely molded, with minimal flash, and no covering of details or warping. ?Excellent.


Space Marine Character Pack:

This is very nice. ?There are a lot of characters in the pack. ?You get:

4 Captains (1 on bike, 1 with jump pack, 1 in Terminator armour, 1 normal)

5 Chaplains (1 on bike, 1 in Terminator armour, 1 with jump pack, and 2 normal)

6 Librarians (1 on bike, 1 in Terminator armour, 1 with Jump pack, 3 normal)

2 Sergeants

3 Standard Bearers (2 normal, 1 on bike)

1 Medic

1 Techmarine

1 Servitor

Some of the models in the pack are straight copies of the old plastic characters and marines, most are based on the old plastic characters with new bits sculpted. ?The new servitor appears to be the only new fig, though his legs look supisciously like those of the scout model.

There are only two bad models in this set, IMO, the rest are OK to brilliant. ?The Cheif Librarian is based on the standard one, but has the librarian horned skull on his shoulder pad and a cloak. ?The bike and terminator librarians are good too. ?One standard bearer has a powerfist, which he is holding the standard up with. ?

The highlight of the set is the Commander on foot. ?It is based on the plastic Chaplain body, but with new torso, head and powerfist arm, and just looks huge and imposing, like a marine captain should.


Forgeworld Grey Knights:

These are just brilliant, Will Hayes is a sculpting genius. ?I looked at them up close with my handloupe that I use at work, and can clearly make out all the details. ?Things like purity seals, the chapter symbols, icons, skulls, the shoulder shield on the terminators, etc. ?The Brother-Captain/Grand Master model is just the best.

The power armour Grey Knights come 20 to a pack and there are 4 individually variant models. ?2 normal GK's in different poses, a Justicar, and a GK with an Incinerator.

The Terminator Grey Knights come 10 to a pack, and there are 6 Individually variant models. ?3 normal in different poses (one has a sword rather than a halberd), 1 with a Psycannon, 1 with an Incinerator, and the Brother-Captain/Grand Master.

The GK Land Raiders are 9 pieces per model. ?They are a bit smaller than the SG Epic Land Raider, and have greater detail, particularly in the sponson area. ?A nice feature of this model is the opened rear top hatch with a Grey Knight manning the Storm Bolter ?:D

In my opinion, the Grey Knights are the pinnacle of Epic minis.

Rob


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 Post subject: Super-Heavy Guard Army
PostPosted: Sun Nov 07, 2004 9:39 pm 
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How much did you pay for each, if I may ask?

my 2cents,

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 Post subject: Super-Heavy Guard Army
PostPosted: Sun Nov 07, 2004 9:54 pm 
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Quote (iblisdrax @ 07 2004 Nov.,20:39)
How much did you pay for each, if I may ask?

my 2cents,

iblisdrax

Ragnarok Blister:  ?10

Space Marine Character Blister: ?7

Power Armour Grey Knights pack:  ?12

Grey Knight Terminators pack: ?7

Grey Knight Land Raiders pack:  ?10

Rob


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 Post subject: Super-Heavy Guard Army
PostPosted: Sun Nov 07, 2004 11:43 pm 
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Hi!

I agree about the Grey knights, got mine over a week ago. They are absolutely gorgeous!

I hope beyond hope that FW is the true heir to epic minis in the future.

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Nov 08, 2004 1:39 am 
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Wow !!! Great report !  That is the kind of useful information we can use !  Thanks !  :D

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Nov 08, 2004 8:52 am 
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I guess my credit card company (and forgeworld) will be rejoicing soon...  :oo

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Aug 08, 2005 11:46 am 
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I was just wondering how successful a "super-heavy" IG army might be - ie, one consisting mostly of SHT COmpanies and single SHT's.

Reason for asking is finding a box with 15 SM/TL-era SHTs sat in it, and starting to do some work with them.

I figure 4 SHT Companies, and3 single Shadowswords would make a decent start, and still not concede too many activations.

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Aug 08, 2005 12:01 pm 
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Well there are many Superheavy tread-head fans around here...

You'll need to add some grunts to those companies and some AA tooto make them remotely flexible.  Combined arms is always the key, but with some flexiblity it could be a moderately succeful force.  

Of course if you went for 25% formations as not SHVY then the addition of some arty and recon forces will help greatly

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Aug 08, 2005 2:19 pm 
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I have a friend of mine who regularly fields two or three shadowsword companies and two Leman Russ companies, along with a smattering of infantry and support, he often does pretty good agaunst me. I'm usually trying to sneak my OGBMs Gargants up on him or test out the Titan Legions or use my speed freeks.
Lately I've been thinking about comming up with some type of Adeptus Mechanicus Fanlist concentrating on the Superheavie Tanks and other superheavies, and modelling the concept into Bolos, I dont know if your familiar with them, they're Giant AI enhanced tanks in a future setting protecting and fighting alongside humanity. Anyway I've recently reread a couple books featuring them and now I cant stop thinking about it.

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Aug 08, 2005 2:49 pm 
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IIRC, Grim, The_Real_Chris was sorting the basics for either Tech-Guard and/or Knight Worlds - whichever he doesn't do, I'd be interested in having a bash at too :)

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 Post subject: Super-Heavy Guard Army
PostPosted: Mon Aug 08, 2005 3:07 pm 
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Combined Arms, whether your force is Tank Heavy or Infantry Heavy ... as Tas said ... :;):

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 Post subject: Super-Heavy Guard Army
PostPosted: Tue Aug 09, 2005 1:56 am 
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An All Super HEavy Army is a bad idea, now just pack that box up and send it my way. :p

Well, OK I have tried it and it was great. Caught the other player off guard and was a winner. Now would I try that again on the same player, maybe. But not for a long time. Like most "one trick pony" armies, it will work once, because the other player is not ready for it. But in the end, if you want to win on a regular basis, as LR said, combined arms.

Troops and support are needed for a winning army time after time. :cool:

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 Post subject: Super-Heavy Guard Army
PostPosted: Tue Aug 09, 2005 3:37 pm 
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"Heavy Weapons draw fire" ... Super Heavy Weapons ... well you know the deal !  :D  In our games, most Super Heavys, including Titans, were blasted to bitz, early !  :p   That being said, combined arms is the way to go and MBTs, FA, Infantry, Hvy Wpns, etc. all have a place in the "show" ! :D

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 Post subject: Super-Heavy Guard Army
PostPosted: Tue Aug 09, 2005 8:16 pm 
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Quote (Legion 4 @ 09 2005 Aug.,07:37)
"Heavy Weapons draw fire" ... Super Heavy Weapons ... well you know the deal ! ?:D ?In our games, most Super Heavys, including Titans, were blasted to bitz, early ! ?:p ? That being said, combined arms is the way to go and MBTs, FA, Infantry, Hvy Wpns, etc. all have a place in the "show" ! :D

I agree with you for the most part.

But because sometimes rules have oddities in them, you must admit once in a while, a one trick pony that exploits one of those oddities can kill a well planed out army. Not that the army would win all the time, mind you, but I have both done this for fun and been the victim of such once in a while.

The game table does not always extract the realistic price for odd or silly armies. Wargames are not and could never be, 100% realistic. Rules have loop holes and problems, and if nothing else, the Mile High, Omniscient General is an issue.

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 Post subject: Super-Heavy Guard Army
PostPosted: Tue Aug 09, 2005 9:47 pm 
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Very true, indeed an all infantry or all vehicle army has at least one advantage in epic A , since most weapons are either AP or AT fire you effectively cut off some of a well ballanced opponetts  firepower by only giving him one of these targets. Its often not a huge advantage but it can be decisive at times.

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