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Imperial Guard Tips

 Post subject: Imperial Guard Tips
PostPosted: Tue Jul 19, 2005 8:16 pm 
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Quote (nealhunt @ 19 2005 July,07:30)
Adhere to as much universe background and even mechanical consistency as possible, but be willing to dump it for solid playability reasons.

Yep, that is where I am at.  :cool:

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 Post subject: Imperial Guard Tips
PostPosted: Fri Jul 22, 2005 12:13 pm 
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Quote (pixelgeek @ 17 2005 July,22:21)
[quote="Markconz,17 2005 July,13:41"]'Should there be comparability between 40k epic, BFG, necromunda, inquisitor'.

Define "compatibility"?


Take the Icon Bearer from the CSM list as an example. People think that it should have a specific functionality in Epic game terms to match the 40K background but in that units case the functionality was actually placed on the unit in 40K as a way to justify the unit. ?The unit gets some fluff to justify it. So the fluff isn't as important as the actual unit

But the obverse is true. With some few exceptions Chaos has not artillery. its part of the fluff and we're stuck with it. Even if it makes a wierd large scale army. So even if it makes sense in Epic to give a large Chaos army artillery it won't have it unless its an Iron Warriors army or one of a few units like the Plague tower or Contagion which aren't really artillery.


When looking at the BL list , the majority of people thought that as the list needed a character which aided summoning it might as well be called an "icon bearer" because the 40k version does just that.
Why not keep it simple for cross over players.

On the Chaos artillery question , it does mention them in preparetory bombardments in the 40k rulebook. So they must exist in the background even though no miniatures are produced,(AFAIK).

The BL list is one being designed for tournement play only, so it can get by without being an army list which is balanced-out to play campaigns.
So when the list is finished we will have to add the missing trooptypes later. No big deal.

Its a pity really for all the other lists published cover everything necessary to fight combined arms campaigns




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 Post subject: Imperial Guard Tips
PostPosted: Fri Jul 22, 2005 2:38 pm 
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Quote (zak @ 22 2005 July,04:13)
When looking at the BL list , the majority of people thought that as the list needed a character which aided summoning it might as well be called an "icon bearer" because the 40k version does just that.
Why not keep it simple for cross over players.

Just to be clear, I am not saying that because I think if it does X in 40k then we should NEVER have it work the same in Epic. I am saying that just because there is a unit in 40k that does X, should not be the only reason to include it into Epic. I am also saying that if that unit is included, the role or effect it has may or may not need to be changed.

I look at quite a few units and see that their role is very different in between games. Look at the role of the single IG trooper. In Inquisitor the single IG trooper can and should have an effect on the game. What weapon he is using and the kinds of grenades matter.  In Epic, well the truth is, the single trooper is reduced to 1/5th of the single unit. Some of the detail is lost and thus the single trooper has a lesser effect on the outcome of the game. The IG trooper unit adjusts to the needs of the game. In BFG the unit does not even exist as such. There are troop transports maybe, and one could argue they help with boarding actions, but in truth, what kind of grenade trooper smith has does not even get asked. Despite the same shared background, the three games do not need the unit to be the same.

While play testing, I have heard many people use how a unit acts, the effect it has, or the level of detail it has in 40k as a ?rule? of how it should be in Epic. I have seen posts that wanted to list types of grenades and the number carried by each unit in a formation. I have seen people argue for the inclusion of rules changes, ?because that is how it is in 40k? rather then ?this would help make Epic a better game because??.

I agree, we should not ignore 40k, nor should we dismiss an idea just because that is how it is done in 40k, but we should also not embrace one just for that reason.

dafrca

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 Post subject: Imperial Guard Tips
PostPosted: Fri Jul 22, 2005 3:57 pm 
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We still use the SM1 Off Board Support system ...  So everybody gets some sort of IDF assets ! :;):

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