Khazak's Stronghold
Background (Still being written hope to have it up in a few days)
Squat Special Rules
Army Strategy Rating: 3 Army Initiative Rating: 2+
Stubborn Squats are stubborn and are hard to break in assaults, and will rally quicker then other troops to get back into the fight and the following two rules represent this. (1) Squats roll 3D6 in the final assault roll off, picking the single highest number rolled. (2) Squats roll 2D6 for rallies picking the highest single number rolled.
Land Train A Land Train must form a connected chain with the Engine in front. As long as the train is able to maintain this chain the whole train has a speed of 15cm, and all of it's cars may combine their void shields. While the entire Land Train is treated as a single formation, and do combine their void shields, treating it as a single shield covering a single formation, they are still treated as individual war engines as far as the rules of Epic-A are concerned. If a car is immobilized through a critical hit it may be abandoned by the Land Train.
Hellfury Pulse The Hellfury can only target, and hit, a single unit. However if it scores a hit roll D3 to see how many hits were scored on that single unit (the Pulse), and then D3 for each of those hits for the TKD3. So a Hellfury can score from 1 to 9 hits on a single unit, and all of them will be MWTKs. If the Hellfury hits Shields, Powerfields, Holofields roll D3 to determine how many shilds were downed, in the case of the Holofield, how many holofield saves need to be taken, and then only carry out TKD3 if any hits got through the shields to strike the target.
Tunnellers Tunnellers are similar to Drop Pods in the way they are deployed, however they do have some very significant differences so we present the rules for them here in full. (1) Write down the coordinates, on a piece of paper, where the tunneller will emerge from below ground and the turn it will arrive. If the tunneller is going to appear in the friendly half of the table it can be slated to arrive from turn two onwards. If it is slated to arrive in the enemy half of the table it can arrive anywhere from turn three onward. For example you could write 45cms up from my table edge and 60cms in from the right edge, again facing from my table edge on turn three. The opponent is not made aware of this location, nor of the turn of arrival. (2) On the turn of arrival the tunneller model is placed within 15cms of the location designated in the coordinates written down for the tunneller (They do not scatter). This is done at the start of the turn before teleports would be placed down. The tunneller, and the units it is carrying, are then treated like a normal formation from that point on, the tunneller cannot go back underground. (3) If the tunneller is a Hellbore then it may seperate from the formation it is carrying because it is a WE transport and not a part of the carried formation. Termites and Moles ARE part of the formation they transported as must remain in coherancy with that formation, just like any other normal unit. (4) You cannot hide that you are deploying Tunnellers, and you cannot hide the units being carried by the tunnellers, from your opponent. In fact you must inform your opponent you are using tunnellers, and show them to the opponent.
Khazak's Stronghold Army List
Brotherhoods
Warrior Brotherhood (300pts) 1xLord, 11xWarrior Upgrades: Warrior, Thunderer, Thunderfire, Thudd Gun, Tarantula, Striker, Gorgon, Warlord, Living Ancestor
Bezerker Brotherhood (150pts) 8xBezerkers Upgrades: Bezerkers, Gorgon
Striker Battery (400pts) 6xStrikers Upgrades: Striker, Warrior, Thunderer
Supports (Up to two may be taken per Brotherhood in the Army)
Bikers Guild (200pts) 6xBikes Upgrades: Bikes, Trikes, Guild Master
Hearthguard (300pts) 6xHearthguard Upgrades: Gorgon, Living Ancestor
Iron Eagle Squadron (300pts) 5xIron Eagle Gyrocopters (Skimmer) Upgrades: none
Robot Cohort (200pts) 5xRobots Upgrades: none
Thunderer Battery (200pts) 4xThunderers Upgrades: Thunderer, Gorgon
Thunderfire Battery (150pts) 3xThunderfire AA Guns Upgrades: none
Gun Battery (150pts) Any combination of six of the following units; Thudd Gun, Mole Mortar, Tarantula Upgrades: Gorgon
Supports WE, no more than 1/3 of points may be spent on the following formations
0-2 Super Heavy Tank Battery (No more then one of each type) (450pts) One WE chosen from the following list; Leviathan, Colossus, Cyclops Upgrades: Living Ancestor, Iron Hawk (for Colossus only)
0-1 Overlord Armored Airship Squadron 1-3 Overlord Armored Airships 200pts each Upgrades: none
0-1 Goliath Mega-Cannon Battery (250pts) 2xGoliath Mega Cannons Upgrades: Thunderfire
0-1 Land Train (350pts) 1xEngine and any 1xBattle Car Upgrades: Living Ancestor, Up to 7xBattle Cars
0-2 Hellbore Battery (125pts) 1xHellbore Tunneller Upgrades: none
Upgrades (max of one upgrade each per formation) Upgrade/Core Units/Cost 0-1 Living Ancestor/1xLiving Ancestor Character/50pts Warlord/1xWarlord Character/25pts Guild Master/1xGuild Master Character/25pts Bezerkers/4xBezerkers/100pts w/1xGorgon +50pts Warriors/4xWarriors/100pts w/1xGorgon +50pts Thunderers/2xThunderers/100pts w/Gorgon +50pts Bike/3xBikes/100pts Trike/Convert any number of Bikes to Trikes/10pts each Thunderfire/1-2 Thunderfires/50pts each Thudd Gun/3xThudd Guns/50pts Tarantula/3xTarantula/50pts Mole Mortar/3xMole Mortars/50pts Iron Hawk/1xIron Hawk Gyrocopter/50pts Gorgon Upgrades/As many as needed to carry formation no more, no less/50pts each Striker Squadron/2xStrikers/150pts
Battle Cars Up to a maximum of seven of the following 0-2 Dragon Battle Car: 125pts 0-1 Bomb Battle Car: 150pts 0-1 Mortar Battle Car: 150pts 0-2 Bezerker Battle Car: 125pts 0-2 Thunder Battle Car: 150pts
New Unit Data
Striker (AV) Speed:20cm Armor: 4+ CC:6+ FF:4+ Weapon/Range/Firepower Twin Linked Autogun/30cm/AP3+ AT5+ 2xThunder Cannons/45cm/AP5+ AT6+ notes: Reinforced Armor
Gorgon (AV) Speed:20cm Armor:4+ CC:5+ FF:4+ Weapon/Range/Firepower Fire Thrower/30cm/AP3+ AT4+ Ignore Cover Fury Mortars/15cm/1xBP Disrupt notes: Reinforced Armor, Thick Rear Armor, Walker Transport (4xWarrior, Bezerker, Thunderer or 2xHearthguard, Tarantula, Mole Mortar, Thudd Gun)
The new Striker and Gorgon are really what need to be tested heavily.
Jaldon and Friends
_________________ Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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