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Necron list up in the vault.

 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 5:45 am 
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Tas,

The Orks make up for their lack of FA with numbers like the Chicoms in the Korean War. The IG is like the US or USSR in W.W.II, - a lot of Fire Power!

When I battle against the IG, one of my first considerations is how am I going to shut down his FA?

When fighting Orks, how am I going to kill all these S.O.B.s?!! :laugh: ?

After all these years I've come up with a few solutions, but nothing is 100%... yet... :;):

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 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 5:48 am 
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Got it- thanks for the analogies (I think IG are USSR though- they have Commissars!)

Now I need to find minis of Ork buglers and Orks wearing sneakers :L

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 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 6:32 am 
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Yeah,

The Commissars definitely pushes the IG in the Russkies' favor... ?:D ?

And if you paint your Orks' shoes white with a little red ball on the sides, that may make them close enough... ?:;): ?

Oh my!!! The Orks and the IG Are Commies!!! :o

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 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 5:32 pm 
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In SM2 I was painting up a warboss unit for Bad Moons. ?The unit was primed black, so I had to paint white as a basecoat. ?I was going to paint the boots yellow, so I painted them white first, and decided I liked the look of the Warboss and retinue wearing high-top tennis shoes, so I left them.

Following Maksim's lead:
===========

- Boyz mobz: I have not used them extensively. However, crunching points, they get you no benefit points-wise for buying them in warband units. Nobz are 35, boyz/grots are 25, and plain boys are estimated at 20. That comes out to 200 points - same cost.

- Mechanized Boyz mobz: Love them. Buy them as KoS for wartrukks or Blitz Brigades for gunwagons. Those detachments save you a lot of points (25 for each KoS, 40 for each Blitz). Buying the boyz/nobz individually does not cost any more (reference above). Compare KoS, extra trukk, 2 nobz, 5 boyz and 5 grotz at 320 points vs. Warband and 5 trukks for 325. The KoS is definitely a better deal.

- Nobz Mob: Like a Mechanized Boyz mob, but all nobz. Fast, shooty (2 shots per nob stand), impossible to suppress, and loaded with CC MWs. Pricey, but fabulous formations.

- Dreadnoughtz: Good for infantry support. They really shine in CC. I take them as shields for Stompa mobz. Out front, they take the hits first and have the best chance of countercharging into HTH.

- Kult of Speed (KOS): I think Maksim is remarking on the last version of the Ork list. KoS is cheap - 15 units for 300 pts. I recommend either taking all bikez so that they are all infantry, or a mix of everything because buggies and scorchas are light vehicles and you are going to take AP and AT hits anyway. With the mixed unit, I suggest taking a wartrukk or gunwagon or two with nobz so you can remove more BMs.

- Blitz Brigade: I like 'em. 4 Gunwagons, backed with a couple Battlewagons (to keep speed up) or Battlefortresses (for durability) makes a great "Tankboyz" unit. As a plus, they are all transports, so throw a couple Nobz in to remove BMs. 270 points for 4 Gunwagons, 2 Battlewagons, and 2 Nobz makes a great objective-catcher, and has some serious firepower to boot.

- Stompas: I strongly disagree with Maksim about them being "a shadow of their former selves." ?Battlewagons are the same price. Stompas have less firepower in close, but more at distance. They are slow, but they can garrison and are walkers. They have 4+ reinforced armor, so they are very tough. I like a mob of 3-6 with Dreads and/or Kans as screening units.

- SupaStompa: Hard to think they are worth 350 points. They are slower than other scout titans, but not that much tougher. OTOH, they have a mob around them. I typically field 3 Stompas, a SupaStompa and a few Dreads/Kans if I take one.

- Supagunz: I'm not convinced Supaguns are all that great as upgrades. Since you can only have 1/formation, you never get more than 2 BP. That's one template with 5+/6+ to hit. It is a Macroweapon, but it's still not that great. OTOH, 2 of them on a Gargant gets you 2 templates at 4+/5+, which is definitely worth it.

- Supazapp guns: I like 'em. Good to hit rolls, d3 Titan Killer. Even if you double move and shoot, they still stand a decent chance to hit. I typically field one gunwagon in each Bad Moon formation with an Oddboy upgrade as a Weirdboy Battle Tower.

- Gunzmobs: Definitely. Like KoS, they are cheap (15 for 300). Fill them out with at least 6 boyz so you get the mob-up rules. Unfortunately, you can't take Nobz with them to get the Leader ability. Try to hold them until the end of the turn so you know if your Supreme Commander activation re-roll is available.

- Grotz: Love 'em. If anyone has spares to trade/sell, let me know. As screeners for the Gunzmobz they are great. Base them on long stands so they cover more frontage (if that does not offend your sensibilities).

- Gargantz: Big and tough. They concentrate firepower in a small area. They are best where they have limited exposure, a decent field of fire, and can hold an objective (or maybe 2). If you have an opponent who likes to challenge them, they are going to clean house. If they are ignored, like Maksim said, it's best to consider them expensive objective holders, because they won't do anything else. I would only take them in a big battle, or if you know your opponent is fielding a titan.

- Flyerz: I haven't played with them enough to give an overall review. It certainly seems that they virtually must be taken in large formations, like 5 or more, to be very effective.

- Battlewagunz: I think these are fine in the Tankboyz units I described under Blitz Brigades. They could be really cool as transports because they move troops as cheaply as trukks, but they are vulnerable and need screening troops. If you want to try it, I would recommend Blitz Brigade, 2 BW, 2 Nobz, 5 Boyz/Grotz for 395 points. I haven't. It's a shootier version of the KoS-based mounted infantry I described above.

==========

As you can probably tell, I favor fast and shooty over monster assault stuff. If your style of play is different, your mileage may vary.

Hope that helps.

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 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 6:23 pm 
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Quote (MaksimSmelchak @ 01 2003 June,10:10)
Good point, but I have low expectations that posters will look at the topic heading...

I defer to your greater experience on this messageboard  :laugh:

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 Post subject: Necron list up in the vault.
PostPosted: Tue Jun 03, 2003 5:36 am 
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I don't know, but are you guys calling us "stupid" !?  ??? :angry:

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 Post subject: Necron list up in the vault.
PostPosted: Tue Jun 03, 2003 5:41 am 
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Legion-4,

Gump says "Stupid is as stupid does!"  :p

I'm not calling you anything, but "Sarge."  :)

Shalom,
Maksim-Smelchak.

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 Post subject: Necron list up in the vault.
PostPosted: Tue Jun 03, 2003 5:49 am 
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And Gump was a "Gozillionaire", so who am I to argue with success... :laugh: ?

On this site being called Sarge works for me!!! ?

Just don't call me late for Chow!!! ?:laugh:

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 Post subject: Necron list up in the vault.
PostPosted: Wed Jun 04, 2003 5:54 pm 
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The latest playtest list is in the vault.  It's a big change, so you might want to check it out if you haven't.

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 Post subject: Necron list up in the vault.
PostPosted: Wed Jun 04, 2003 6:00 pm 
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Can you give us a brief overview or preview ?  :D

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 Post subject: Necron list up in the vault.
PostPosted: Wed Jun 04, 2003 8:24 pm 
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Cultists are out. ?They will have their own list with The Lost and The Damned (which frees up a bunch of figures to go back to my guard :) ).

Chaos Marines are now bought as a company of 12 stands, and they are cheaper by a significant margin.

Armor is 6 preds, with an upgrade for 4 more Land Raiders.

Aircraft is basically Imperial, with 3 per detachment.

War engines are TBA. ?One will be a Baneblade+ which Jervis thinks should be WWI/Victorian style. ?The other might be some sort of large wheel contraption, a la a Victorian scifi/gothic version of the Skaven Doomwheel. ?It's a pretty radical departure from his previous anti-chaos engine stance.

Summoning is toned down.

It's organized like the SM and IG lists - a table of company selections, then a table of upgrades.

Overall, I think it's a step forward.

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 Post subject: Necron list up in the vault.
PostPosted: Thu Jun 05, 2003 2:48 am 
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I like the sound of the changes, except for the loss of the cultists. ?I suppose its the same as the IG's loss of Hive Militia and as long as they do come back later I'll be happy

If anyone is having trouble finding it (as I did), you may wish to check the "new" EA vault:

http://www.specialist-games.com/epic40k ... secure.asp

Quite when the change occurred I'm not sure, but you'll find it there, not at the old one with the GW URL

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 Post subject: Necron list up in the vault.
PostPosted: Thu Jun 05, 2003 4:43 am 
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Thanks Neal & Tas !  I'm going to have to check it out ... so it sounds like more new models for E-A ?  :D

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 Post subject: Necron list up in the vault.
PostPosted: Thu Jun 05, 2003 11:49 am 
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These new Chaos war engines sound pretty cool, I just hope they look a bit better than some of the older ones, like the Khorne stuff, though the Nurgle Plauge Tower is still superb IMO... :D

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 Post subject: Necron list up in the vault.
PostPosted: Thu Jun 05, 2003 1:16 pm 
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Quote (stormseer @ 05 2003 June,20:49)
Though the Nurgle Plague Tower is still superb IMO... :D


I concur...
I don't supopose anybody has a spare...
Do they? ?
Anyone?

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