Space Marines tactics II |
Jaggedtoothgrin
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Post subject: Re: Space Marines tactics II Posted: Thu Nov 10, 2011 10:04 am |
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Joined: Thu May 20, 2010 6:12 am Posts: 1331 Location: Australia
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though you can hit the enemy deployment zone at the start of turn 1, while everything is fairly clustered. also, the spaceships use the big template. you can do a lot of damage against a horde army with a well predicted orbital barrage
_________________ ~Every Tool Is A Weapon, If You Hold It Right~
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Ginger
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Post subject: Re: Space Marines tactics II Posted: Fri Nov 11, 2011 2:34 am |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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This is one of the reasons for using corner deployments, which only permits 135cm x 15 cm deployment area, whereas the 'sides' deployment is 180cm x15cm. So you are removing 45cm worth of deployment area (or 1' 6" in old money), or around 25%. Obviously this can be a significant advantage as it tends to crowd things together, and also funnels the general direction of movement.
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robbypk
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Post subject: Re: Space Marines tactics II Posted: Wed Feb 08, 2012 4:10 am |
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Joined: Mon Jul 12, 2010 7:59 pm Posts: 114 Location: Western Massachusetts
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I have never had bombers, but I will be getting some very soon.
When I take whirlwinds it forces my opponent to spread out, but at the start of the game I'm still limited by range and what units I can fire on. At the same time, I need to devote a unit of scouts to surround and screen my whirlwinds to protect against an enemy air drop or teleporters. Maybe a unit of bombers could provide the same role without being limited by range and needing a unit to screen them.
If I include bombers in my SM forces, does that necessarily mean I can drop he whirlwinds?
_________________ That's not a moon....it's a space station....
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Spectrar Ghost
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Post subject: Re: Space Marines tactics II Posted: Wed Feb 08, 2012 4:37 am |
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Purestrain |
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Joined: Thu Nov 17, 2005 8:16 pm Posts: 4682 Location: Wheaton, IL
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Maybe. They're more likely to be unable to Acrivate for one or more turns, and are in many cases more vulnerable. I'd say try it, but they are probably better as a supplement than as a replacement.
_________________ SG Ghost's Paint Blog, where everything goes that isn't something else.
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robbypk
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Post subject: Re: Space Marines tactics II Posted: Sun Apr 15, 2012 9:56 pm |
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Joined: Mon Jul 12, 2010 7:59 pm Posts: 114 Location: Western Massachusetts
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Are the Space Marines a tough army to play?
Over the winter I put together a Black Legion Chaos army and even though I've only been playing a short time with them, my record is 50/50. My record in SM is nowhere near that good.
I like playing SM, they are my favorite, and I feel that my overall record with them should be better. The goal of playing Epic should be to have fun - and I do - but it would be nice to have a better record with them.
With the surgical nature of SM attacks, do other marine players find them an unforgiving army if you make a mistake?
_________________ That's not a moon....it's a space station....
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