Great game thanks Mark.
Looking forward to the next one!
I'll try to make my AAR more fluffy next time
(Tau language lexicon here I come.
Apocolocyntosis wrote:
Nice report, really like the tau army conversions.
Thanks. I am currently stupidly proud of the Orca, laser cut 6 mm MDF.
Watching the template cutting brought tears to my eyes.
The deeper cuts at the front of the vehicle sparked flickering flames and the fumes streaming off in the airflow completed the graphic illusion of an atmospheric shuttle re-entry. Not many Epic miniatures survive real laser fire as well (60 watt pin-point attack).
If I'd started the army 10 months later it would doubtless have been Onslaught Miniatures based.
I am now stubbornly committed to converting or building the Tau myself (a Manta cutting plan is in progress).
However I figured for mercenaries and other races joining the Greater Good, buying the figures in is OK!
The Avians have arrived, . . .
Dave wrote:
As a heads up, in 10.2 WEs are limited to 1/3 of your army. Unfortunately, Adam's told me that the Armyforge can't handle that type of restriction so you have to check for yourself. With the 2 dules, harridans and Trygons plus the Dom the nids were at 1500.
I guess this means the game is perhaps not that useful as a "play test" for the Tyranids.
It was very good as a play test for me on how to use the Tau, . . . for the Greater Good.
I did struggle to work out how to scratch the bio-WE so that is useful support for the 1/3 points limit on bio-WE.
Tiny-Tim wrote:
Thanks for the report. Two great armies, but I think the Tau will have to change a bit to cope with the bio-WE.
My Tau army list was selected to try out the range of models I have made,
and before I knew I'd be facing Tyranids.
It is clearly in need of some harder hitting fire power, AT fire at least:
The Broadside units are currently a work in progress, but they should help with long range AT and ignore cover AP and with good armour saves to boot.
I made up some Tiger Shark AX-1-0s but worried about that number of points maybe having to stand down on a turn. The lack of Tyranid AA would help keep them alive I guess. and the bio-WE are prime targets.
Part of my hold-up on completing this TOEG-2013 Tau Army was that I got distracted scratch building orbital support. This turned into an entire Tau Battle Fleet Gothic Fleet. So perhaps one of those space craft should provide support for the ground forces (2 x TK(D3) pin point attacks might be useful!!).
Any advice from more experienced Tau Commanders would be useful.
Shas'o, Shas'el or Ethereal advice all welcome. They all died in this game.