mattthemuppet wrote:
you can't hack down on a withdraw move. Winner consolidates, then defeated runs away. Only hackdowns are from assault resolution, inability to run away or BMs after the event.
Almost correct
1.12.1 Assault Procedure
This is a summary of the assault procedure. We’ll work
through it step by step in the rules that follow:
I – Choose target formation
II – Make charge move
III – Make counter-charges
IV – Resolve attacks
V – Work out result
VI – Loser withdraws
VII – Winner consolidates
&
1.13.3 Withdrawals
Unless the rules state specifically otherwise, a broken formation may choose to make a withdrawal immediately after the action that caused it to break has been resolved. If a formation is broken part way through an action that it is taking (ie, by the Blast marker received for failing an initiative test, or as a result of Blast markers received from overwatch fire), then it makes a withdrawal and loses the rest of its action. A formation making a withdrawal may make two moves. Withdrawal moves may be made in any direction, but if a unit ends the second withdrawal move within 15cm of the enemy, it is destroyed (it is killed while trying to escape!). Units may ignore enemy zones of control while making a withdrawal move but may not move directly over enemy units. These changes aside, withdrawal moves are treated exactly like a normal move. Enemy formations on overwatch can shoot at formations making withdrawal
moves. Units with a speed of 0cm obviously cannot move when making a withdrawal, so are destroyed if there are any enemy units within 15cm at the point they become broken.