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I really can't see any reason at all why Crisis Suits aren't all 1+ initiative. They are the elite of the elite, trained to react "on the bounce" to Crises.
Honda's argument about their low Initiative value in 40k holds no water, since the two Initiative stats have literally nothing in common. Both use the same word for entirely different concepts.
40k Initiative represents how quickly a unit can react in close combat. This is represented in Epic by the reduced CC stat (on a direct translation Crisis Suits should really have at least CC 5+).
Epic Initiative represents how trained a formation is, how well it reacts to orders and how resistant it is to adverse psychology. Crisis Suits are, to me at least, the epitome of a unit type that deserves the highest initiative around.
This comment is absolutely irrelevant to the discussion as agreed by all parties. When you see a dead horse in the road, don't stop to kick it.Again, I'm not saying "no" to Init +1, but "I feel, I really can't see, etc." isn't the swaying point. E&C's counterpoint is of value and I'm not ignoring the point, I'm just making the decision to hold on any change until a later point. Further examples in play test of "I rolled to take X action, failed, therefore I had to do..." are what I would call solid data points that help with the decision making.
Keep in mind, without some pushback, every unit would have Init +1 and hit on +2. That's an extreme example, but I hope it helps everyone understand my position.
Pathfinders: Again, holding on any change. I am open to an upgrade for a single unit ala SM Scouts. The modeling issue, isn't.
FW Cost: Again, I've heard the points. I don't disagree, I am holding off on any potential changes until a later time.
Let's leavce it at that for now. Any other discussion on this is circular.