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Joined: Mon Nov 08, 2004 12:16 pm Posts: 908
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Quote (vanvlak @ 17 2005 Mar.,11:31) | 1 - Get some Gretchin! That's the first problem, the gretchin you need with the boyz' mobs.
2 - select between the 3 possible ork armies you can get: you can do any of them with this as a start point, although you obviously need Gargants for Orkimedes' lot; what I'm not sure of is using common or garden orks for ferals. In other words, I'd say the EA rulebook ork list would probably work best.
3 - Would the unit of currency be ebay? or GW? or part and part i.e. do you want a To6g type presentation, for models which can be bought from GW? If yes, you've got a good sized army; if not, you'll have a massive lot!
4 - When you've selected your army and the currencytype (i.e. army size - decent or massive), fill in a couple of troop slots (big-uge ?mobs) for a real ork-horde feel. Then see which vehicle/gun/walker type units you can form; then use any left overs for supporting the other units. Not brilliant, but practical. You should, however, decide on troop transport requirements to begin with. Whichever size of army you go for, it might not be possible to have transports for all - so keep the themes and have mobile speed freaks. ?
5 - the most opinionated bit yet - my ideal orky army would have: 1 or more big/huge boyz mobs for holding the line or advancing slowly. 1 Speed Freak section with transported troops and lots of vehicles in support 1 or more large tank-type units. 1 Stompa mob 1 Gargant At least 1 flyer unit and at least 2 AA vehicles 1 Landa-based unit er - which just about covers the whole army list......
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I'll address your points in order, Vanvlak (I'll also paragraph your quote a bit better )
1 - Yes, I know I need Gretchin - though I'm hoping to avoid rice Grots. I need to take a look through my pile of stuff I picked up pre-Christmas, and see what Ork stuff is in there, and I also have a couple of auctinos that may or may not include Grots - one of them being one of the Ork Warband boxes for E:A. How many stands of Grots d'you think I'll need, to cover the current force?
2 - Given my answer to point 3, it might be possible to make it so I can use the army with all 4 lists, though that will depend on purchases.
3 - I'm using eBay? (or FLGS?, depending on source), as I'd like to show what it is possible to put together when you try to assemble a force 2nd hand, or when deliberaetly aiming for a discount.
4 - Pobably looking at expanding the Badn Moonz as one of the "core mobz", and probably the Goffs too. Evil Sunz seem OK (once they get some more battlewagons) for now, and I think I've got enough bitz for 2 small Kultz.
5 - I'm working on Gargants, and I'm tempted by having "Thunderbird 2" in the army, having seen it being used effectively in a couple of recent games.
Auctions won, but awaiting delivery Lots of stuff - need to look at the orks as a % of that auction, and work out a cost from there. This also gives me some trade stuff 
Small(ish) Epic Ork army - gets me some Gretchin, and some more ehicles.
Kult & Bad Moon expansion - need to go through this when it arrives, as this could be very useful.
_________________ The forgotten Champion - AMTL, baby!
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