Quote: (Erik M @ 31 Dec. 2008, 08:46 )
Quote: (Hena @ 31 Dec. 2008, 09:35 )
I like the fact that armies can have different selection system. This creates the character to the army. Marine list allows a lot more specialised forces to be made, while Guard forces companies to be taken. While I can understand what you disagree with Marines (note that this doesn't mean I agree with you, merely that I now realise what it is that you are after) what's exactly wrong with IG? They are forced to take companies to take support groups.
Thanks, realisation is the base of discussion. ÂÂ
Well, I guess I'm just clueless as I still have no idea what the perceived problem is, much less the goal.  What is the intended benefit of imposing hard list restrictions?
Balance? - Already done.
Ease of introduction? - New players have strong incentives for force selection based on costs and packaging.  Old players actually benefit from more flexible lists as it allows them to use their toys more easily.
Preventing exotic/weird/non-fluffy armies? -  There's nothing to prevent.  A basic combined arms army structure is very intuitive and almost no one comes to Epic without knowledge of the 40K-verse.  Heck, this predisposition for "normal" among playtesters is probably the single biggest problem we've faced in trying to balance lists - it's actually hard to get people to do enough freaky power-gaming stuff.
Generating a specific flavor? - I agree this is a most excellent goal.  I strongly encourage this whenever possible.  However, it's not all that great for a core list to make this a driving factor as there are contradictory goals the core lists have to achieve as well - the need to accommodate multiple different play styles in the short run, the need to provide a template for future development, etc..  You can't have both so the core lists are a compromise.
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Edit:
The purpose of a "generic" list is to give people a base to design their own forces against.