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E:A  Rise of the Dracon

 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Aug 04, 2006 12:19 am 
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Looks like a good list of name updates. I'll work them into it next time I update it.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Aug 04, 2006 3:27 am 
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Lots of good stuff in there Vermis.  Here's my favorites:
Skimming Slann - Xlan Great Mage

Upgrade Slann - Xlan Mage Chief

Saurus commander - Oldblood  (please verify if it's OK for these
                  guys to have some form of the "leader" ability)

Saurus heavy infantry - Saurus Scar-veterans

Saurus Temple Guard - no change.  

Skinks - no change

Chameleons - no change

CC walker - Kroxigor (don't like using just the name Krox?)

Shooty walker - 'Salamander' would fit, redundant names don't seem to bother GW, why should we care.  triturus or drake OK also

Battle walker - Carnosaur

Support walker - Stegadon

Heavy skimmer - Arcanodon

AA skimmer - Toxote sounds good, what does it mean?

Missile skimmer - I like Onca, can you try building on that (or just leave as is)?  What does it mean?

Teleporter skimmer - Siclidon

Light skimmer - Naja, again, what does it mean?

Flying temple - Great Tlax or Great Temple

Drop Ship - Terradon

Transport aircraft - quetzl

Attack aircraft - coatl

Cold One riders - Gelidus cavalry sounds good, what does it mean?

I still think we should try the spawn names for different Saurus.

I think mixing Faux Aztec/Saurian with Latin derived names
should be OK.  Esp. if they sound good!

Do we need the Skink Chief and Skink Commander?

Lots of good stuff.  Hope some of these clear the others, I really like them.

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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Aug 04, 2006 1:31 pm 
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Hello everyone.  I am the friend consectar sent the list to for some criticism.  After an intial glance through,   it does look okay.  Points wise, may  need a little adjustment here and there, particularly in the artillery segment.  For example, the support walker formation has a combined 12bp firepower at 120cm range, indirect, for 450 pts.  The IG Artillery Co has 9bp at 180cm indirect for 650 pts.  Now, the Basilisk does have the ability to direct fire should  you fail the activation roll,  but still....these may be too cheap.  Playtesting would be fun tho.  
    I do like the battlescreen/regeneration concepts, although I don't know how you would dent one of the bigger vehicles, even with massive firepower.  Hmmm, maybe an Imperator head to head with the Flying Temple?  That would be fun.  
    More to follow as time allows me to delve further into things.....


ib

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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Aug 04, 2006 4:04 pm 
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Statistically if you bring a unit of Shadowswords and more or less anything else to make up the full 750 or 1000 points of the two really big warengines, you'll do better then 1-2 DC per turn. Around 2-3 I think I figured. Which means you CAN kill it, but it'll take a while. Which is kinda what I was going for. The best way to deal with them is really to just shoot them as hard as possible until they either break or die. After all a single Flying Temple is 1/3 of your cost at 3000 points AND all of your war-engine/aircraft allowence.


For the artillery: Remember IG can also field Manticores in companies. 650 for 18 BP, Slow Firing, Disrupt weapons with a 300cm range while indirect firing. Essentially they can hit anything they feel like and drop 5 BMs just for shooting at someone, plus more for actually doing damage. The Artillery in this list is essentially the same except it has less then half the range, drops their Slow Firing and Disrupt abilities, is fielded in smaller quantities (Making it easier to break and destroy) and costs comparatively about the same (I think I actually used the point-value of an IG artillery company to figure out how much they should cost.) I'd consider them on-par with the Manticore. Basilisks are really not taken for their ability to do BP, though they're nice for that. They're taken because you get 9x 4+/4+ shots with a range of 'Wherever they feel like'.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Aug 04, 2006 4:14 pm 
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They're taken because you get 9x 4+/4+ shots with a range of 'Wherever they feel like'.


ROFL! :laugh:

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Aug 05, 2006 5:30 am 
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Hmmm....like I said, may need adjustment, may not.   I would love to figure out some proxies, or some counters, or something to playtest the list.

ib

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Aug 05, 2006 6:49 am 
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The list is built around the Dark Realms Miniatures lizard people. www.darkrealmminiatures.com The Kraytonians. I have a full list of what's proxied for what if you'd like me to post it.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Aug 05, 2006 9:46 am 
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CON: Oldblood, Kroxigor, Salamander, Toxote, Onca - uh... *shrug*  The Oldblood, anyway... I'd veer away from Leader abilities, but I don't know how tactically sound that would be.

Naja - I'd assume it's a reference to the Hindu naga (seventh from the end).

Gelidus - latin for cold, frosty.

Skink chief and commander - oops.  Forgot about them.  Though... I'm not sold on them.  I think the skink mage could represent whatever skink leader at that scale.  And where did the idea of a skink commander come from?

'Lo, Iblis.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Aug 05, 2006 3:18 pm 
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Interesting site ..."V" ... historical tie-ins are always neat and adds "flavor" to the game ...

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Aug 05, 2006 11:31 pm 
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Ok, then I'm on board with Naja & Gelidus.

And where did the idea of a skink commander come from?

Not sure, might have been from Warmaster.  Have to recheck my resource material.

If he's unneeded that's fine, I just thought we might be a little shy in the leadership dept, but what do I know.(we need a ditsy looking emoticon for here)  That's Ilushias area of expertise.

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Aug 06, 2006 12:43 am 
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We might be, but I'm not TOO worried about it. I could add something like Scar Veterans to the list as some kind of Commander for Saurus (Not Leader, just Commander), since as it stands there are very few characters in the list, and I believe only the Supreme Commander has the commander ability (mostly because I don't picture the army doing a lot of combind assaults).


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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Aug 06, 2006 6:48 pm 
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I could live with that.

L4: yeah, but I only chose it because it's the scientific name of the cobra genus. :D  Heavy-hitting but deceptively fragile, and of course the use of the word 'strike' helped that thought process along too.

I got the beginnings of my own little Xlan force yesterday: 2 vorace, 2 varans, and 2 arkalests.  Very nice in the flesh, and not too much cleanup to do on the vorace... voraces?  Still have to assemble the others.
Going back to an old subject: no, I don't think the varan would be easily converted, in terms of removing a weapon piece.  But since then I started to think that the selection of vehicles Ilushia came up with should be enough.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Mon Aug 07, 2006 5:52 am 
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Sounds reasonable to me,"V" !                 I have all the released DRM stuff ... But awaiting the arrival of my Vertex !  :D

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 Post subject: E:A  Rise of the Dracon
PostPosted: Mon Aug 07, 2006 3:30 pm 
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Looks like there have been a couple more downloads.  I wonder if they are new customers or repeaters?  Maybe we'll see some feedback soon.

Vermis:  My first DRM purchase was mostly infantry.  I need to scrape up some more $$$ before I can buy some walkers to field a playtest army.

I've finished going thru the Rogue Trader, Lizardman, and Necron books.  Should be able to get background typed up very soon.  

I'll include a short section for each of the major races with my take on their reactions to and interaction with the Xlan.

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 Post subject: E:A  Rise of the Dracon
PostPosted: Mon Aug 07, 2006 4:46 pm 
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Goodgood. :)  About the names: you want anything more done with them?  More alternate infantry names, or something?


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