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Epic:A RTT, Northern Virginia, 17.April.04

 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Mon Jul 14, 2003 9:36 am 
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*phew* is it getting hot in here?  :D

Some good points periodic,

The MW5+ BoC was taken straight from JJ Black Legion list.  In there he gives the LoC that power with those stats.

I guess its for game balance.  I know its stats are slightly worse than a Lascannon, but I suppose they need that stat line as they lack those sort of weapons otherwise.  Also, it would probably incorperate the fact that sorcerers can use Thralls, which allows them to shoot the power up to 4 times.

Including Magnus would be really cool.  He was in the previous Epics wasn't he?

What was he like then?


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Mon Jul 14, 2003 5:01 pm 
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>> Ooh ooh, me likey alot... Minus a few spelling errors...


Thanks. I didn't do a hard edit on it, because it is a draft.

>> Are you sure that the bolt of change warrants a MW5+?


You have a point. That's the BoC stat from Jervis's Black Legion list, as Shadow Hunter mentioned. While it might not be perfectly in line with 40K, I do like the effect.

>> Why not make the the sorceror a character upgrade that can be purchased for every 2 of something?

This was to line up with 40K. Basically a TSons army gets its' commanders/sorcerers for free. Also, to align with the background fluff, the Rubric TSons are automatons that take quite a bit of management. Either way, rules or fluff, there will virtually always be sorcerers present.

>> The Disc Riders detachments seem a little assault oriented... just guys with cloaks and a bolter.

Again, lining up with the more recent 40K stuff. The discs add attacks in HTH. Also, the only way to field disc riders are as Chosen. They are all sorcerers, but the majority of psychic powers are 40k-scale stuff, rather than BoC level heavy weapons substitutes. That translates into strong assault. They could arguably have a higher firefight score, though, now that I think about it.

>> It'd be cool if you worked in a way to throw in a daemon prince. I wanna break out Magnus and his EYE BEAM OF DEATH +4. >>Perhaps a 'council of sorcerors' formation would be cool.

Heh. I think including a daemon prince as an alternate to the sorcerer lord would be fine, but I dislike the idea of taking Magnus himself for the same reason I dislike Ragnar Blackmane or Gazhkull Thraka or other characters. They are one person in a battle of potentially millions.

I like the Council of Sorcerers idea. It would match up with a Sorcerer Lord and Chosen Retinue in 40K. Rather than a separate formation, though, I think it would be a good upgrade. Something like 2 stands, BoC for each, high CC/FF, and the expectation that the Character upgrade for the formation would be used on one of them.

Great feedback.?Please give me a bit of time to think on it...

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Tue Jul 15, 2003 5:08 pm 
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Heh. I think including a daemon prince as an alternate to the sorcerer lord would be fine, but I dislike the idea of taking Magnus himself for the same reason I dislike Ragnar Blackmane or Gazhkull Thraka or other characters. They are one person in a battle of potentially millions.


Magnus is not just a mere Daemon Prince... he is a Primarch - augmented by thousands of years of chaos exposure and research into the dark sorceries.

In his battle on the world of Prospero when he called to Tzeentch he was transformed in a huge giant and his eye beams carved through the ranks of the Space Wolves, if Russ hadn't slain him, he could very well have turned the tide.

In SM/TL he had a 'Eye Beam' attack which hit on 2+ and had a huge save mod... it also had a range of 100cm he was a titan killer and just melted super heavy vehicles on sight. He was also pretty much unkillable with the use of Chaos cards.

The reason why primarchs are out of Epic:A is because they are purely too powerful - I don't mind them (I wanna use my new Magnus model) as long as the points are high enough. They are also left out as he tends to rule from his throne and the Primarchs don't tend to leave there new homes in the warp. They have stagnated into lethagy in my mind. There are others I am sure who will say that they are scheming though!  :p

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 9:05 am 
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Quote (netepic @ 15 2003 July,17:08)
In his battle on the world of Prospero when he called to Tzeentch he was transformed in a huge giant and his eye beams carved through the ranks of the Space Wolves, if Russ hadn't slain him, he could very well have turned the tide.

They are also left out as he tends to rule from his throne and the Primarchs don't tend to leave there new homes in the warp.

So is Magnus dead?  I didn't know that.  Where's this bit of fluff?  I'd like to read it.


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 10:00 am 
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Sorry slain is the wrong word - last fluff I read Russ hurled his spear at him piercing him and banishing him.

Magnus is NOT dead and cannot be killed, the Chaos gods always rescue the primarchs when they are slain. Hence Chaos cards - all you can do is banish them into the warp.

The only exception is possibly (note the possibly) Konrad Kurze who was supposedly slain by an assasin who he allowed to kill him.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 10:39 am 
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-Sorry to go off topic slightly-

Why did he allow the Assassin to slay him?


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 11:28 am 
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One of the strangest assassinations in the Officio Assassinorums' records is that of the Space Marine Primarch Konrad Curze. When his Legion, the Night Lords, turned traitor during the Great Heresy, Konrad became known as Night Haunter. A Callidus Assassin managed to locate Night Haunter within the Eye of Terror and killed him. What makes this case so different is the belief that Night Haunter is the only Primarch definitely known to have been assassinated, and that Night Haunter's powers of foresight had forewarned him of the assassination attempt, but he took no extra precautions to defend himself, claiming that the Imperium's actions vindicated his decision to rebel against the Emperor.



There you go an abbreviated version of the tale. He knew the assasin was coming, but cleared the way for her, he allowed her to complete her job to prove a point... kinda extreme but I am sure he felt it was worth it!

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 12:45 pm 
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Although I am a fluff-o-phile, but not a fluff expert, I dont believe that this was proven....



I believe that after the Assassin came face to face with the target and the comment about vindication was made, the vid recorders in the room stopped functioning.  Nothing was ever seen or heard of either Night Haunter OR the assassin again.

So in true GW style, the way is open for different interpretations, conspiracy theories......and new models etc


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 1:12 pm 
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You are correct - the official interpretation is that the kill was successful, but the camera stopped functioning just as she leapt into the the attack.

The incomplete video footage is still in the Callidus temple and is a source of great pride to them :)

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 2:12 pm 
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So is Magnus dead? I didn't know that.  
Where's this bit of fluff? I'd like to read it.


Naaahhh. Magnus is really camped out at his pad eating Twinkies and playing X-box. He's lost the will to intervene any longer in the world!  :D

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 8:44 pm 
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There you go an abbreviated version of the tale. He knew the assasin was coming, but cleared the way for her, he allowed her to complete her job to prove a point... kinda extreme but I am sure he felt it was worth it!


I heard it was because Andy Chambers really really liked Apocalypse Now...

-Periodic.

Powerful military unit acting independantly suddenly stops following orders, committing atrocities lead by a charismatic and brilliant Commander Kurtz*cough* I mean Kurze. Then the military that spawned him sends an assassin to kill him... where have I heard this before? ;)

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 9:39 pm 
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hmmm.... talking about Magnus and his "death" -Tom- I thought Leman Russ fought with him and broke his back, thus banishing him, rather than being speared? This is just recalling offhand from an Index: Astartes article froma year or so ago, so correct me if I'm wrong... :D

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Wed Jul 16, 2003 9:40 pm 
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I thought it was a widely recognized rip-off.  In addition to what Periodic said, the author of _Heart of Darkness_ (the source for _Apocalypse Now_) is Joseph Konrad.  Joseph Konrad + Colonel Kurtz ==> Konrad Kurze.

(Yay, I finally found a use for my English degree :;): )
========================================

Back on topic:

I've been considering the Sorcerer Council and I have mixed feelings on it.  The problem is following the 40K fluff.

Chosen are already represented as Disc Riders and as (part of the) Terminators.   Creating a Sorcerer Council would be adding another bunch of Chosen into the list.  I think it needs to have either Chosen termies, or a Sorcerer council, not both.

I was thinking that the list needs to have Rubric Terminators (no cannons, Inv save, Imm to Panic, BoC per TSons, probably a touch cheaper), regardless of the final call.

Opinions?  Council or Termies?

I'm leaning against the idea of a daemon prince for Thousand Sons.  The Rubric was supposed to stop mutations.  Even though the sorcerers maintained independent will, as far as I know, it was still effective for them.  I think a highly mutated leader is not very characteristic.  Sure, they would exist, but they would be a fairly rare minority.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Thu Jul 17, 2003 10:59 am 
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I would rather have the chosen termies, than a council.  I would figure that the Sorcerer leaders would not be in the thick of the fighting, instead blasting things from safety.

I agree about Daemon Princes.  Its the reason I dont use any Lords with the stature in 40K.  None of them should be mutated, or only to a minor degree.  That was the idea of the rubric of Ahriman.


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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Thu Jul 17, 2003 4:09 pm 
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Yes Neal, I got the Konrad-Kurze link too and I only have business degrees ! ?:laugh: ?Not to go too "off topic" but I routinely see in G/W "fluff" movie, literature, history, religious etc., cross-overs ... ? I try not to get too "wrapped up" in the "fluff", but I read it "religiously" ! ?On the board, it really does not matter what that piece of plastic or metal is called, but it certainly is fun to add this aspect to the game. ? However, I tend to see Chao as "Imperials gone Badd !" with the additions of Daemons (very rarely use them, but have all the models!), Artifact Weapons, Daemon Engines etc., etc. ??But again, I'm very "old school". ?And games can take place anytime in the Epic 40K time line, pre-Heresy, Heresy (SM1), etc., etc. - it's all good ! :D

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