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the Return of Korps Grinda - E:A Battle Report

 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 12:56 am 
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I just had another game of 'my' Tau vs IG. And I lost! :D , although that doesn't mean they're balanced it does mean they're less overwhelming.


I fought an IG army composed soley of Tanks and Baslisks with Hydras for air cover.

I took the Hunter cadre (obviously) but pointed it as 650pts with alternate stats for everything (they're not stronger they're weaker). I upgraded with 4 Devilfish and an Ethreal. I had 2 Tank formations (mainly Rail Guns) and a Tigershark. Looking back on it I should have got some Baracudas instead of one of the Tank Formations.

I got fisrt turn and moved my Hammer heads forward and hid them behind some buildings, and pretty much did the same with the rest of my army whilst being shot at by the 2 enemy formations The Baslisks and Manticores pretty much wiped out my Fire warriors leaving 1 Devilfsih and 5 stands remaining. But I was out of LOS and Range of the Lemons (tanks).

Next turn the 6 Basalisks got lucky (very lucky) blew up an entire Hammerhead formation. He then put his lemons on overwatch. I then moved forward with most of everything left (apart from the Firewarriors) getting the Baslisks in range of the Pathfinders only to get blown away by the Lemons (30D6, ahhh), *just out of curiosity
when you're shooting at infantry using tanks as cover (-1 to hit) do they loose the save if the shooting formation kills the tanks first, then shooting the infantry?

But I caused enough blastmarkers on both formations which supressed the Hydras (which were foolishly put furtherest away from my table edge :) I thne attacked the Baslisks with the Tigershark scoring 2 hits and near breaking the formation (which then shed over half of the blastmarkers).

From then on I got shot to pieces by the Lemons but quite effectivlety destroyed all baslisks with the Tigershark when they finally broke.

I then killed half the Lemons and died. I have to say I was unlucky and the IG player just couldn't stop killing things with Hydras! But it was a pleasent change to loose.


These Ideas may need some thought:

The Crisis suit variants don't work for me (it's too anoying to constantley check the models) I think a Tank hunter and a Anti personel variant should be created instead.

I think Hammer heads should be allowed to have 6 in a Formation (with a Skyray as an addition instead of a replacement) as a 4 strong tank formation just evapourates under fire (it gets broken almost imediatley).

An option to buy Pathfinders would be good (as you really run out of Markerlights when you have your infantry within 30cm of the enemy :( ). Just the same option of 4 pathfinder stands and 2 Devilfish.

The Devilfish should IMO have an AT value for thier seeker missiles (AT5+, Guided), This would give them more of a bite alongside the infantry. It just seems strange to me that they don't have them (I had considered that they would be part of the Infantries firepower but it is sold differently in the Fluff and allowing your Devilfish to suport your front line troops made me all fuzy inside .:;):

Discretion over valour: how about allowing the Tau player to counter charge out of Firefight but any units left behind (in close combat) are killed automatically, placing blastmarkers as if the units were shot dead.

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 1:02 am 
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Oh I can't remember what stats the Skyray has in 40K , could someone point me in the direction of a free copy.

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 1:03 am 
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Hi!

Welcome to the forums, Raysokuk! :D

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 2:53 am 
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Quote (Raysokuk @ 16 2004 Nov.,15:16)
I haven't posted these ideas anywhere else.

RayB,

Might I suggest in as nice a way I can... Go post your opinions in the offical list as well.

If you do not, the list might not ever meet your needs. Sort of the Vote or hold your comments kind of thought. You might find others will agree with you. But they will never have a chance if you do not post them there.

Just a thought.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 7:25 pm 
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True, If I do post my ideas on official site my dream can become a reality :D

But I think I'll iron out some of the wrinkles before subjecting the common folk to my Ideas.

Actually is there any way I could either upload or even post a Word doc to this Forum?

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 10:20 pm 
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I do not think this forum is set up for attachments.

Hope you do not wait to long to take your ideas over tot he official forum. I have seen where people have come on and posted great stuff too late and the list group has moved in a different direction. Strike soonest to have your ideas considered. :cool:

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 11:53 pm 
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Hi Ray. I am afraid that this board does not support attachments, but if you email it to me then I will host it and provide a link for others to see. I would recommend that you post it here quickly, to get initial feedback, and then pop over to the official boards to share your ideas.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Thu Nov 18, 2004 12:14 am 
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Right well here are my ideas for changes from Tau v3:

Hunter Cadre; Pathfinders no longer included.
Crisis suits; 1 less gun, choose between Fusion Blasters and Burst cannons(stats inc flamers/Drones).
Stealth suits; 2x Multiple Burst cannons AP 4+ instead of 1 AP2+.  
Fire Warriors; 1 Marker light per 2 bases AT 6+, instead of AT 5+ per base.
Devilfish; Seeker missiles AT 5+.

Support cadre 0-2 of each formation per hunter cadre (instead of 0-3 of each formation), inclusion of Pathfinders. No Broadsides (Heavy Support Cadre).
Pathfinders; Pulse carbines AP 5+ instead of AP 4+.
Hammerhead sqdrn (3+1) (+skyray, compulsive).
Kroot Kindred; Krootox 0-1 option for Kindred (half of the bases have kroot gun) instead of 0-3 kroot guns, Kroot hounds 0-1 for Kindred (half the bases in close combat have +1 attack) instead of 0-3 kroot hounds.

Heavy support Cadre 0-2 per hunter cadre (new option).
Hammer heads x 6, option to ?add? a skyray.
Manta Burst cannons x 2 AA5+ and x 3 AP4+ instead of 2 x AP2+, 6 x Ion cannons Fixed Forward instead of 3 left and 3 right.

Points: Hunter Cadre 475pts (instead of 600, but doesn?t have any pathfinders)
Pathfinders 150pts
Hammerhead sqdrn 3 + 1 skyray 250pts (instead of 300).
Kroot Kindred 170pts (instead of 200), Kroot Hound upgrade 30pts (different from v3), Krootox upgrade 30pts (different from v3), Knarloc 20pts (instead of 25pts).
Broadsides 300pts (instead of 250pts).
Hammerhead formation (6) 350pts, Skyray 75pts (instead of 112pts).

Questions: Should the Skyray have seeker missiles?????

Should there be an upgrade for Fire Warriors? (+4 bases and 2 Devilfish for 110pts)?????

Should Kroot have some form of Transport? (Battle sphere?? Knarloc heard???)

What about Piranhas and Tetras?????

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Thu Nov 18, 2004 4:09 am 
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Good work, Ray ! And welcome aboard !  :D

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Fri Nov 19, 2004 8:16 am 
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Quote (Raysokuk @ 17 2004 Nov.,23:14)
Questions: Should the Skyray have seeker missiles?????

The 40k rules (from IA update 2004) state that the AA missiles are seeker missiles. It has twin-linked markerlights to "paint" the aircraft and has to hit with those first.


Should there be an upgrade for Fire Warriors? (+4 bases and 2 Devilfish for 110pts)?????


I think this is a nice idea.


Should Kroot have some form of Transport? (Battle sphere?? Knarloc heard???)


I don't think so. Knarloc (regular knarloc, NOT great knarloc) riders would be a nice support option, though.


What about Piranhas and Tetras?????


Would be a nice addition IMO.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sat Nov 20, 2004 7:01 am 
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I just bought a copy of the latest Imperial armour update with the 40K rules for alot of Tau units.

The Skyray in the rules should only be able to use its own markerlights for anti air, so with that in mind I think the Skyray shold just have a straight Flak attack 1x AA3+ at 45cm and have seeker missiles aswell AT4+ (as these would be guided muntitions), also the skyray would have a 45cm Markerlight making it very valuable to Hammerhead formations.

The Upgrade for the Firewarriors is still on my maybe list I can't really see any point other than to fill a Manta. And I don't think thats enough.

I agree the Kroot shouldn't have a Transport, that makes perfect sense. The Kroot should have a seprate formation for Knarloc Riders (6 x cavalry bases) and for 0-1 (per army!) Great Knarloc Herd, 6 Great knarlocs, 6 Kroot Goader bases and an option for 0-3 Mounted Great Knarlocs (with the Explosive Bolt Throwers/Twin Kroot Gun).  

As Pirhanas and Tertras haven't been finished in 40K I think I'll leave them for a while.

The Orca should have seeker missiles, a Missile Pod, only 1 Twin Long Barrelled Burstcannon and 3 Damage Capacity.

I was thinking about the Heavy Gun Drones having Markerlights but the probability of getting a successful hit with one from a Drone made me think it wasn't even worth putting it in. And besides I've allready added markerlights to Stealth suits, I dont think another nit needs them. (although I like the concept of Drones Markerlighting the enemy if they were remote controlled, having them as AI makes me question the whole idea, are they really smart enough to markerlight the right targets?.

I've played around with the idea for the Manta Missile variant. But having the Manta as AirCraft and having Spaceship killing weapons instead of cargo space seems SO powerfull that it couldn't be equalled!

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sat Nov 20, 2004 11:20 pm 
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Hello and welcome RayB.
                               I'm a Tau player, I do think it's a goodidea to post to the official forum. This means we can get our voice heard. It will help to hear a voice that is not one of the 'chosen' few
As to your ideas for the Tau forces, some good ideas that will no doubt get play tested when I get a chance.
What troops do you own?
Great guys on the forum here, enjoy :D
Cheers.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sun Nov 21, 2004 7:26 pm 
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I own a Manta (Which I'm converting to use as a HUGE Tau Colony ship in BFG and still be able to use it in Epic).
An Orca For my Crisis suits (It's strange not to ever have them inside but an Orca makes for good cover :D
8 bases of Fire wrriors (3 to a base)
4 bases of Pathfinders (2/3 to a base)
3 Ion cannon Hammerheads
6 Rail Gun Hammerheads
3 Skyrays
4 bases of Crisis suits (2 to a base, 3 for the Commander)
2 bases of Stealthsuits (3 to a base)
4 bases of Drones (2 to a base)
2 Tigersharks (which I use as Heros in BFG)
6 Barracudas (which I use as Defenders in BFG)

And I use IG models to represesnt other units (like Kroot).

I will probably be getting another Huntre Cadre soon (Fire warriors and Crisis suits).

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon Nov 22, 2004 1:11 am 
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IG for Kroot!!! :o Heresy!!! ?

I use Kroot for Kroot and some GZG 6mm Alien Kra'vak (I forget the spelling - where's Maksim !? :;): ) ?:D ?

I will use them as Kindred. The G/W US site also shows 40K IG Tau Auxiliaries... neat concept... I don't know if I'll add those to my T&K.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon Nov 22, 2004 1:27 am 
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I've been using guard as kroot for a while.I just can't make my mind up on what colour to paint them. The casting is so nice I don't want to loose all that detail.
Maybe strawberry with yellow beaks,nice camo' colours to get L4 blood boiling :p
Nice selection of troops.No devilfish? Bit of a main stay for my force. I like the Orcas but I'm not willing to see most of my cadre go down like a sack of spuds.
Cheers.

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